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  1. M

    What should be the check to have a good rest

    It should be noted that these rules aren't always about simulation. I first used these in order to give the skill-users a little more umph in my game. We were seeing a little too much warrior and spell casting action. Testing for a campsite is a good way to make the ranger feel a little more...
  2. M

    What should be the check to have a good rest

    The armor rules are stressed in my game. The fatigue resulting from sleeping in heavier armors is the only thing keeping them in check. Even the idea that a human can wear a suit of full plate for 12 hours is rough, but 12 hours every day for a year is ridiculous. I confess that I use the...
  3. M

    What should be the check to have a good rest

    Base DC 15 survival check, with a +2 increase in DC for each member beyond the first. Give a +2 bonus to the check for preparedness, such as having tents, clean water, food, etc... Penalties can also accrue for weather, location, etc. These numbers are from memory and based loosely on the...
  4. M

    Armor as DR

    I did not read all of the replies, so apologies if this has been said. I am an avid houserule fan. If I showed you my campaign handout, you would recognize D20 core rules only in a vague sense. Using armor as DR is a great system, but there are a ton of repercussions that you should consider...
  5. M

    Encouraging Elven Player Characters

    Nadaka: None taken at all.
  6. M

    Encouraging Elven Player Characters

    Nadaka: First: My post was in no way an attack on anyone or their view of elves. Second: It was meant as a suggested method of gaining the interest of role-players. Third: Elves, in no way, are as fertile as humans. If they were, the world would not exist as it does. You could decree that...
  7. M

    Encouraging Elven Player Characters

    This thread is, in and of itself, very good. I am very upset to see the amount of anti-elf sentiment out there, though I know why it exists. Elves are an incredible role-playing challenge. To the nine hells with at one with the forest (although most are) and namby-pamby. Let your players...
  8. M

    Most Common House Rules

    I have a lot, and I apologize for repetition but I did not read the entire thread. - Wound and vitality in play. - Armor as DR, modified to my taste. - Vitality to cast spells. Spell level squared in cost. Spells that deal damage in dice can deal wound. Failed reflex on such spells results in...
  9. M

    Selectable saves. I would like some imput, please.

    I suppose that you would get to select the good saves for every class that you took... If you were a figher1/rogue1/cleric1, your saves would be variable based on what you selected as your good saves for each class. This idea is really knew and I have not thought it through on a thorough basis...
  10. M

    Selectable saves. I would like some imput, please.

    I HATE the "all fighters suck at will saves, all rogues are dextrous, etc" stereotyping that the game assumes. So, I thought that maybe I would allow the players to select their good and poor saves. For instance, fighters are allowed one good and two poor saves; why not allow them to select the...
  11. M

    FINALLY! A fix for charisma!

    Nyaricus: I agree with you about the wizard to some extent, but do not forget that the typical adventuring wizard is going to have 3 or more companions to craft for as well. I don't think that the impact would even be noticed. Your statement about my home campaign is relevant and cannot be...
  12. M

    FINALLY! A fix for charisma!

    Kisanji Arael: Ahhh! A loredelver... some say that I know way too much about this game. Phooey! :lol: Send me that self-analysis; you have peaked my interest. Your first question: A helm is typically included with gauntlets/gloves with nearly every suit of armor in the game. So, we have weapon...
  13. M

    D&D without the Cleric

    Very cool. I am anxious to see the results. I have often wanted to do this, but just didn't know exactly how to go about doing it. I look forward to seeing your sheet. Later!
  14. M

    FINALLY! A fix for charisma!

    harperscout: I agree with you about the wealth. It will just go to other, probably more managable, places. Limiting the magical items is a good idea and quite honestly only a side-effect... I had never thought of it from that angle... Jack Simth: True. However, even in a single campaign...
  15. M

    FINALLY! A fix for charisma!

    Jack Simth: Yeah, charisma is important for some base classes. That is all right, though. I mean, who better to wield more items than most? The sorcerer needs a boost anyway, so this could be it. Your idea of attacking charisma is good, but like all things it would get to be really old hat if...
  16. M

    FINALLY! A fix for charisma!

    Yes, it would impact the wealth system. But I don't think that it would be in a bad way. There is potential that the few magical items the players have could be enchanted to a higher level, but that is not an awful thing as long as the DM keeps a hold on the reins. It would free up money for...
  17. M

    FINALLY! A fix for charisma!

    A friend of mine sent me his handout for a homebrew world recently and it got me to thinking. I don't know about you, but I think that charisma is the bastardized child of the stats. Poor thing is always on the receiving end of the lowest score to be had unless: A: The character needs charisma...
  18. M

    Spell points and Healing Spells

    There are other benefits to that sytem as well. Casters risk having their magic dispelled or overridden if they continuously shirk on spending points to up their caster levels. Remember that caster level affects countering, dispelling, etc. I have been trying to implement some version of the...
  19. M

    Spell points and Healing Spells

    jchristl: I meant that the system should treat all spells the same way that it treats evocation/damage dealing ones. A Fireball under the UA system is always cast at the 5th caster level. To increase it beyond that takes 1 additional spell point for each level beyond the 5th. So, a magic missile...
  20. M

    I've got the D&D Spell Compendium- Any questions?

    could you tell me if the spells are arranged by class access, divine or arcane, school, alphabetized? This is a big thing to me. I do not like the system that the PHB uses. I am not sure what system I am looking for, but it is not the current one.
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