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  1. JoelF

    Two gun questions and an alien weapon

    As for a gun shooting through cover, another option would be to just apply the gun's damage to the cover. Subtract hardness from the damage done, then apply to the hp of the cover. Any remaining damage is done to the intended target. This works just like the rules for shooting a passenger...
  2. JoelF

    Phsyical Fitness Training...

    I've got a few comments/questions about this. I like the basic idea though. 1) Why the low purchase DCs? If you're going to include this as a cost, make it high enough to be meaningful. Most level 2 characters should be able to make DC 7 without thinking. The DC 16 for the advanced...
  3. JoelF

    New wealth related feats and occupation

    Any feedback would be appreciated. Thanks! Occupations Street Person Street People include beggars, bums, panhandlers, minor con men, and those unfortunate enough to fall through the cracks of society without a safety net. Prerequisite: Age 12+ Skills: Choose three of the following skills...
  4. JoelF

    Advanced Classes for D20M

    I've thought about changing the martial artist into 2 different advanced classed, an offensive one based on the combat martial arts feat chain and having many of the features of the existing martial artist, and a defensive martial artist based more on the defensive martial arts feat chain with...
  5. JoelF

    d20 Modern Armor Proficiency - A Question?

    Has anyone considered any house rules regarding the archaic armors and how they interact with ballistic attacks? Considering that heavy metal armors went out of style due to guns, I'm considering house ruling that archaic armors only give 1/2 of their armor value against balistic attacks. In a...
  6. JoelF

    House Rule for non-lethal damage

    I was considering a different and in many ways simpler tweak to non-leathal rules. Basically, I'd keep the rules as presented in the book, but change it so that you don't need to do CON damage in non-leathal in a single hit, but in a round. At a character's initiative, their non-leathal damage...
  7. JoelF

    When creating a unique magic item, how are prerequistes/caster levels determined?

    What I tend to do is require a spell for most items. If there isn't one, then it needs to be researched. For the core items that don't need a spell, I'll sometimes change things so they do require a researched spell. For instance, there are some spells that grant a +10 bonus to a skill, like...
  8. JoelF

    Poll : Aside from Toad, which familiar in PHB is popular in your play group?

    I've always liked the bat. A) if flies so it's one of the better scouts, and b) blindsight rocks. With your familiar around you never need to worry about invisible foes getting the jump on you.
  9. JoelF

    More Chicago Gaming: D&D in FR

    Wish I had the time for another game, since I'm in Schaumburg, can't get closer than that! Let me know if you need players again down the road, maybe I'll have more time on my hands then. Joelf8472@attbi.com
  10. JoelF

    I'm annoyed at archers.

    Another key weakness of the archers that stay put compared to the melee fighters who close is area of effect spells. The melee fighters are right next to the enemies front lines, and sometimes past it. They aren't very easy to target with fireballs, etc without hitting allies of the enemy...
  11. JoelF

    Identify

    I use it as printed. It's fun to have a bit of trial and error for additional powers. Plus, how often do lower level characters find multiple use powers that aren't obvious? For instance, you find a magic sword, which is flaming. You cast ID, and find out it's +2, so you know you have a +2...
  12. JoelF

    1st level wizard design

    Consider a small sized race, for the +1 to AC and attack rolls. The STR penalty isn't a big deal, since you won't be in melee often anyway. Also, if you pick halfling, you get +2 dex, and thus another +1 to AC, and if you pick gnome, you get +2 con, and a bonus hp/level. (This later choice is...
  13. JoelF

    Why take a Crossbow?

    Also, heavy crossbows have better range than any other weapons. With a high enough attack bonus, you can hit your enemies before they hit you. Furthermore, they have greater range than even most long range spells. Used with Truestrike, you can hit enemies even before they could hit you with...
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