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    D&D 5E Storm King's Thunder [OOC]

    I'm so sorry for your loss.
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    D&D 5E Storm King's Thunder

    Ordrar: Let me know what you'd like to ask the cultist and provide an intimidation or persuasion roll.
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    D&D 5E Storm King's Thunder

    Ordrar: There would be some survivors among the cultists if you wanted to interrogate them. Storm King: "Serissa," mumbles the wounded Giant. "I knew she could always be counted on. My head is still spinning, but I will be fine. Have all our foes been defeated or are there others still out...
  4. Hekaton_-_Storm_King%27s_Thunder.png

    Hekaton_-_Storm_King%27s_Thunder.png

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    D&D 5E Storm King's Thunder

    OOC: Apologies, was really sick last week. Tranio: The cultist on the sterncastle is no match for the two death beams you send towards him. Ordrar: Your swing drops the cultist by the door with ease. Dren: Your barrage of unarmed strikes take down the last remaining enemy. The area is now...
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    D&D 5E Storm King's Thunder

    Tranio: Your surprise attack is devestating as two unsuspecting enemies are crushed within the magic chill touch. The others scramble to safety. Aremus: Though you have the right idea, these magic chains are strong and your attacks bounce right off. Ordrar: Your hammer strike finishes the foe...
  7. boat3.jpg

    boat3.jpg

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    D&D 5E Storm King's Thunder

    Ordrar: Riding down the chain goes just as planned and would be a thrilling experience for most non-dwarves. Your landing is a little less graceful, but you to knock out the middle cultist in the process. Aremus: Another kraken thug comes charging in, but his swing (15) bounces off your armor...
  9. boat2.JPG

    boat2.JPG

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    D&D 5E Storm King's Thunder

    Aremus: The earlier cultist attack struck you for 3 damage. Your theory proves true as the chains are no match for your magic attacks. The first swing completely shatters one with ease. The second attack takes another chain as close to breaking as possible. There are three chains remaining.
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    D&D 5E Storm King's Thunder

    Tranio: Your second chilling touch wraps around the top left cultists. He recoils in pain for a moment before dropping to the ground. Ordrar: Give me an acrobatics check to land on a foe!
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    D&D 5E Storm King's Thunder

    Dren: You got a great hit on the chain, or rather, what you believe should have been a great hit. It doesn't appear to have any effect whatsoever. Your first two attacks take down one of the cultists standing next to you easily. The third hit staggers another, but they are still standing.
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    D&D 5E Storm King's Thunder

    Ordrar: You could hold on to a weapon and slide down the anchor chain like Aremus did. Aremus: Two cultists bursts out of the room with where all the noise is coming from and swing their scimitars at you. one rolls and 8 and the other a 22. Dren: Two other cultists bursts out of the room...
  14. cultists.JPG

    cultists.JPG

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    D&D 5E Storm King's Thunder

    Kraken Thugs: Both charge Aremus with their scimitar drawn. The first attacker show no signs of skills or nerve (rolled 9), but his ally seems more used to battle. (Rolled a 17, if a hit then a meager 3 damage.) Dren: You're not sure you can break those chains. You're not sure they are even...
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    D&D 5E Storm King's Thunder

    Aremus & Dren: As you slide (or float) down towards the imprisoned giant, a few things become evident. The Storm King appears to be frozen in times, unblinking eyes gazing towards the heavens. The giant sized chains that hold him in place also glow green. Two kraken thugs stand on either side of...
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    D&D 5E Storm King's Thunder

    Aremus: You would determine that part of the "Squid head" of the ship would be the most secure part to launch the anchor into. Tranio: There is a combatant in the crows nest that you can take care of with the chill touch. All of the ballistas have been unmanned. Dren: Are you jumping down...
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    D&D 5E Storm King's Thunder

    Aremus: Please roll perception! Shatter Attacks: Both dwarves are successful with their magical attacks. The remaining two ballista operators ( rolls of 6 and 8) are launched from the crows nest. There are no remaining threats on the top level of the vessel, but there are plenty of angry...
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    D&D 5E Storm King's Thunder

    OCC: Don't cross the dwarves! Ordrar: Your aim is true and your bolt strikes the ballista and operator on the platform opposite Dren. The man is instantly killed and the ballista takes damage. Ballistas: There are two remaining ballista operators. It takes a full action to aim the weapon. The...
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    D&D 5E Storm King's Thunder

    Dren: To the astonishment to both ally and enemy, the dwarf fearlessly leaps over the railing and dives 80 feet towards the prey below. The operator of the ballista is caught completely off guard by the magic gong (rolled a 7) and is launched into the ocean below. The ballista (rolled a 9 with...
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