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  1. R

    The Trouble With Union

    The most common reason, as this thread makes clear, is that people think epic characters shouldn't be having the exact same sorts of adventures and power dynamics as 1st level characters. Another popular reason is that it's not sufficiently different from Sigil. No Sigil fan has ever claimed...
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    The Trouble With Union

    You still seem to be saying exactly what I accused you of saying before - that the only "real difference" between cities is their power level. I don't understand why the fact that it's built on floating islands in a twilight demiplane by a race of enigmatic and slightly malevolent planar...
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    The Trouble With Union

    I guess that's a matter of personal opinion. It just seems silly to me to have all these heroes of legends go to live in the same place. Even Tanelorn wasn't like that - most of its citizens were perfectly ordinary. The point of Tanelorn was that it was a place of respite from the endless war...
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    The Trouble With Union

    I feel the opposite way. Rather than try to rewrite the city to make it into Tanelorn, I'd rather just lower everybody's level to match the way the city actually feels, the way it would logically be. It can still have a few very high-level characters (all the named ones, in fact), and the...
  5. R

    The Trouble With Union

    There's nothing wrong with Union in its basic concept. It's not very much like Sigil, and that's a good thing - it fills an entirely different niche. The mercane, for whatever reason, are terrified of Sigil, so it makes sense they'd construct a planar metropolis of their own. And Union's an...
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    What's In the Manual of the Planes (1E)?

    It's got a great set of tables detailing alternate material planes, a chart describing the variant appearances of elemental creatures, descriptions of the way the various portals look in the Outer Planes, an interesting take on the Outlands and the Spire, and some detail on obscure divine realms...
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    Greyhawk: Looking for quintessential book on pantheon

    The cultures have merged, at least in the central Flanaess. There aren't separate "Suel," "Oeridian," or "Flan" cultures there, and haven't been for many centuries. Greyhawk and the Wild Coast are as mixed as any region can be, while even mostly-Suel Urnst has absorbed much from other cultures...
  8. R

    Greyhawk: Looking for quintessential book on pantheon

    The Oerth Journals have many articles on the gods of Oerth in them. I like my version of Nerull better.
  9. R

    Sigil NPC list, Venues list and Map downloads

    If you're using a PC, Alt-Print Screen is great for turning PDFs or just about anything else into an image you can paste into the GIMP or any other photo-editing program you favor.
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    I Have A Copy of Monster Manual 5.

    Sounds exactly like the hivebrood from the 0D&D Creature Catalogue (and the 2e Mystara MC). Exactly. So this might be another converted creature to add to Razz's list. Hivebroods, at least, weren't much like red slaadi/xill/etc. in the way they reproduce. They didn't simply lay eggs in their...
  11. R

    Making Sigil really different

    This story might be inspirationally weird. Here's some descriptive parts: When thinking about Sigil, think if the City of Dis, think of Graz'zt's cities in Azzagrat - chittering imps and gremlins crouching in the shadows, laughing hideously and warring with the mephits, gambling houses where...
  12. R

    Making Sigil really different

    "The city is a sigil, the sigil seals the door. The city is a sigil, the sigil seals the Door. The city is a Sigil, the Sigil seals the Door. The City is a Sigil, the Sigil seals the Door." - a barmy on the streets of the Hive. "The City is vast. Its alleyways, thoroughfares, tunnels, bridges...
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    Drow of the Underdark?

    It's based on Fred Weining's Dragon #298 article, somewhat expanded but with the drow deities other than Lolth excised (which is weird, since the rebellion sponsored by Kiaransalee-worshippers is a major part of its recent history).
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    Every god in D&D...ever

    Here's one you missed: "Red Tiger," from FR5 Savage Frontier, page 11. Demigod. Alignment: Chaotic Neutral. Beastlands.
  15. R

    Yugoloth Lore

    We forgot Vilinathraxes (Arcanaloth, The Great Modron March, page 89).
  16. R

    Dungeon #148

    Me too, Orcmonk. A question about "The Automatic Hound." Out of idle curiosity, was this originally written as an Eberron adventure? I think it works well with the Beastlands (which have almost always been a somewhat ambiguous plane), but it might make a little more sense with Lamannia, with...
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    Dungeon #148

    Gods are tied to their worshipers, while archfiends (and archcelestials, archmodrons, etc.) are tied to their planes of existence. Archfiends thus work on a bigger scale, in most cases, representing infinite swathes of real estate where gods represent finite groups of the faithful. This doesn't...
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    OotS 464

    No, St. Cuthbert was never a paladin. In 1e he was a Cleric 22/Druid 8/Monk 7, which is somewhat different from his current Fighter 20/Cleric 20, but not because of his alignment. His alignment was listed as Lawful good (Neutral). In 3e he's listed as LN, but he still dwells in Arcadia and it's...
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    Dungeon #148

    I was a bit puzzled that Red Shroud had the Fatespinner prestige class, but then I realized that it's supposed to represent her membership in the Fated faction. Nice touch! I was glad to see Fall-From-Grace name-dropped, too. On a quick read-through, the adventure is very atmospheric and varied...
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    OotS 464

    You're thinking of Arcadia, Nyeshet. St. Cuthbert still lives there.
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