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  1. luke_twigger

    Magic items idea

    That's why I suggested there ought to be a tension between a worthwhile bonus and a *relevant* penalty. If you allow PC item-crafters to select from a menu of bonuses and penalties of course that is going to lead to some minimising of the drawbacks just like selecting Traits and Flaws in GURPS...
  2. luke_twigger

    Magic items idea

    What if some/most/all magic items had negative effects aswell as positive ones? I'm thinking mainly in terms of items with a numerical bonus of some kind e.g. Amulet of Natural Armour, Cloak of Resistance, etc. At the moment there's very little decision making required. If you get an Amulet...
  3. luke_twigger

    Savage Species type classes

    Here's some info: http://www.d20srd.org/indexes/monstersAsRaces.htm http://www.d20srd.org/indexes/variantRaces.htm
  4. luke_twigger

    Homebrew: How-to?

    Start by downloading and reading this series of Dungeoncraft articles by Ray Winniger, originally published in Dragon magazine. http://dnd.castellan.net/random_adventure/dungeoncraft.zip
  5. luke_twigger

    Ideas, Advice?

    What level is this character? You only mention offensive stats, what are the defensive stats like? The character must have some weakness(es)? Do those stats completely overshadow the other PCs? What I normally find most important is that PCs are balanced against one another. If the only...
  6. luke_twigger

    PC Development Timespan

    A thought just occurred to me. Our characters in our current campaign are 19 years old. They've been actively adventuring for just over a year of game time so far. And yet they've already saved the kingdom from Certain DeathTM, been knighted and have many important responsibilities (to the...
  7. luke_twigger

    Kalamar - deities

    Here's a list of Kalamar gods, nothing more than a name and list of domains, but it's a starting point: http://www.kenzerco.com/rpg/kalamar/domains.php Otherwise there's tons of info in the Kingdoms of Kalamar Campaign Setting book...
  8. luke_twigger

    Illiterate Bard Suggestions

    Try here http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#bardVariantSavageBard
  9. luke_twigger

    Abstract Wealth Systems - yes or no?

    A long time in the past, as long ago as AD&D rather than 3.x now I think about it, we used a semi-abstract wealth system. For whatever reason we no longer use it, possibly due to the adoption of electronic character sheets which makes accounting easier (for both cash and encumbrance). But...
  10. luke_twigger

    On average, how much damage do your party fighters do?

    At 9th level my "executioner" was +14/+9 to hit, dishing out 2d8+10 damage, average 19 per hit. Human Ranger2/Fighter7 Strength 19 +2 large dwarven waraxe wielded in 2 hands Weapon Focus Weapon Specialisation Improved Crit Power Attack Cleave Favoured Enemy - Human
  11. luke_twigger

    What do you use for a character sheet?

    I use DMGenie running on a laptop. Makes it much easier when buffed by various spells, raging, sickened, etc.
  12. luke_twigger

    Character Creation Stat Draft (Trial Draft Complete!!)

    In our group we have a mixture of people who love the randomness of rolled stats and those who love the balance of point buy or a fixed array. In the end we combined the two. One of the players who loves rolling dice generates a set of 6 stats. Then those 6 stats get used as a fixed array for...
  13. luke_twigger

    Cohorts and Followers: What do you or your players use them for?

    Not all "planned adventures" involve "average encounters for a four player group".
  14. luke_twigger

    Looking for a Well Developed City Setting

    Do you need a city just as a backdrop to an adventure/campaign idea you've already got? Or do you want the two combined? Here's a random selection, more info can probably be found in the Product Guide/ Reviews section of this website: Freeport has a whole series of books, including a...
  15. luke_twigger

    From high magic campaign to low magic

    If it was possible to have a "disenchant device" with such a powerful effect then presumably it's equally possible for something else to counteract or reverse it? Sounds like the potential for another epic adventure to send the PCs on in the future, to undo their previous meddling...
  16. luke_twigger

    Cohorts and Followers: What do you or your players use them for?

    In our last campaign, our adventuring group "acquired" a fort. We made a pact to all take Leadership feat when we reached 6th level. Our cohorts and followers then staffed the fort while the main PCs went off on quests, etc. We did plan for the cohorts to be spare PCs, in case of accidents, so...
  17. luke_twigger

    Do your players expect discounts for party made magic items?

    Because your PC buddy gets to reinvest the profit into improving him/herself and hence the party as a whole benefits. (Assuming they're OK paying the XP cost)
  18. luke_twigger

    Do your players expect discounts for party made magic items?

    In our group, as *players* we generally pay the crafter the full book price for any items they create for others. This recompenses the lost XP and is also because it's a custom magic item which exactly meets the buyer's requirements rather than some random magic item. It also keeps more wealth...
  19. luke_twigger

    Useful Sites/Resources for a New Eberron Game?

    I'll preface this by saying I haven't read much of the Eberron books myself, though have the Campaign Setting and have browsed some of the others. You mention that you already own all the Eberron hardcover books but haven't finished reading them yet? Then you list a bunch of Eberron material...
  20. luke_twigger

    Need an interesting barbarian idea

    If the stereotypical barbarian doesn't appeal, maybe one of these variants might be better suited (assuming your DM permits use of non-PHB material) http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm
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