Search results

  1. ZephyrTR

    My Nentir Vale

    Here's a hex map I just finished of the Nentir Vale, introduced in the 4th Ed DMG 1. I get its been done before but I was dissatisfied with others' versions for a few reasons, particularly the scaling and how a lot of them don't fit on play mats. This map, however, is designed with a Chessex...
  2. ZephyrTR

    Averaging Ability Scores for Defenses

    Do these imbalanced Fort/Ref/Will defenses at high levels include feats they might take and amulets they might have? I don't have much experience at epic level play. If feats balance it out, it seems like the system that's in place sounds okay, but I do like the idea of celebrating characters'...
  3. ZephyrTR

    Diviner powers -- need help!

    That's exactly as I envisioned it too, but you're right: avoiding effects makes it powerful in a different way. It can thus 'remove' damage as well as status effects. My transmuter would be the Alchemist. I like the idea of drawing more from legend on transmutation than from 3rd Ed, so he...
  4. ZephyrTR

    Diviner powers -- need help!

    BTW, I already have a LOT of my wizard classes done, at least in the Heroic tier. If you're interested, I could share some time. Alchemists: Defender -- control a golem that protects your party, lots of useful Utilities. Diabolists: Striker -- summon demons, but you must make saving throws...
  5. ZephyrTR

    Diviner powers -- need help!

    Mentat55, you're quite intelligent! After brainstorming for a while, I too came up with allowing allies to reroll or increasing threat range. Also, things like True Strike. I REALLY like the idea of giving Vulnerabilities, an ability like "Fiery Portent" that gives Vulnerable 5 Fire to a...
  6. ZephyrTR

    Diviner powers -- need help!

    Arcane Leader. What I'm hoping to do is fracture the Wizard into 8 'specialized' classes, and allow them to dabble in other class' spells, sort of like it was in 3rd ed. A lot of the richness of the Wizard was stripped away in 4th ed and I'm hoping to bring some of that back. So its an Arcane...
  7. ZephyrTR

    Diviner powers -- need help!

    Ive been working on something kinda major -- I'm trying to bring back the eight magic schools system from 3rd ed into 4th ed, and I'm doing that by trying to split up Wizard into eight different classes: Evoker, Illusionist, Necromancer... Ive been trying to make a Diviner class, but I'm having...
Top