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    Misuse of the save mechanics in the MM to reintroduce save or die effects

    I see now. Elegant idea, but it looks very powerful. Since the gaze attack is designed to hit about 75% of the time, with this rule you almost guarantee that everyone would be turned to stone... perhaps with a bonus to the save ?
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    Misuse of the save mechanics in the MM to reintroduce save or die effects

    This is a good point I had not considered and show why the save mechanism, altough it looks elegant at first is not appropriate to model such effects (like my Unfailing Ressources example). Contrary to what some have stated the goal is not to make the gaze necessarily more deadly, but it should...
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    Misuse of the save mechanics in the MM to reintroduce save or die effects

    Altough as we all know, most of the save or die effect have been removed, there are a few which survived the purge and made it as monsters abilities. In particular, some form of petrification can be seen in the basilisk, medusa and beholder I believe. However, in my opinion, these effects habe...
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    Long-Term Skill Challenges and Encounter Powers

    Wouldn't that create a strange result tough. If the power was a daily, it could be recharged by an extended rest in a long term skill challenge, but yet the encounter power cannot because it is still the same encounter ? Surely this is not correct. That said, I agree that this particular...
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    PC created with the NPC mechanic

    Humm looking at the list we see that a few of these would obviously need to be modified. I suppose hit points and healing surges are the easiest, but some of the others are somewhat problematic, such as the skills. Maybe all that is needed is to keep the power structure of NPC (and perhaps the...
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    PC created with the NPC mechanic

    I believe WoTC did a good job simplify the task for DM's with the fourth edition. However, they seem to have increased the complexity tremendously for players, who like mine, may want a simple class to play from time to time to concentrate on role-playing and are not always willing to juggle 15...
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    Skill challenge vs. acting it out

    I agree. I find that just reducing the DC is not enough in comparison with the randomness of the d20. A great RP bluff or negociation is too often transformed into a failure by a bad die role. A little randomness is good but D20 is too much. Instead of assigning a scale or reducing the DC you...
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    Crazy Idea: Using the Disease Track for Skill Challenges

    Good setup DanmarLOK, but should't the challenge end automatically when the party reaches either total success or total failure ? This would be the equivalent of the current system and makes more narrative sense and removes the need for your inertia mechanics. If you feel the end of the track...
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    Crazy Idea: Using the Disease Track for Skill Challenges

    Using the disease track has another hidden advantage over the official skill challenge system. It creates a successive sense of progression which allow you to better narrate the story. In the regular skill challenge lets say you need 5 sucesses prior to 3 failures. If your players get 2...
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    4th Edition Bard

    This is an excellent class. I hope Wizard of the coast is watching since you just raised the bar for their own bard. My only comment is that the first two sets of utility powers (Level 2 and 6) feel very combat oriented to me. I would add/replace a few powers for pure out of combat utilities...
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    Huge Cover Images from CNET article

    These covers are amongts the worst RPG art I have seen in my 25 years of role-playing and certainly not up to par with todays standard, especialy the PHB which is simply atrocious. 90 % of third parties products looks better than that. I still am hoping that this is all a big joke and that the...
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    Anyone else hope the rules for taking 10 & 20 see some revision?

    I was waiting for that counter argument (which I recognize is a valid one). In fact this is why take 20 was created as mentionned by a previous poster. But this was the worst sort of meta gaming under the old edition that any Dm worth his salt would have never allowed. A few retries.. perhaps...
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    Anyone else hope the rules for taking 10 & 20 see some revision?

    As I suspected, although those who believe the take10/take 20 rules are brilliant and claim that those who disagree just don't understand them, they seem rather to be the one who don't understand the problems and at least so far have not tried to comment on the core probability distortion and...
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    Anyone else hope the rules for taking 10 & 20 see some revision?

    I may be wrong but it seems I detect a players/DM dichotomy about take 10 and take 20. The players seems to find these extremely useful since it really empowers them removing randomness and of course allowing them to maximize the skill. However, as a DM I wonder if these players have considered...
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    Anyone else hope the rules for taking 10 & 20 see some revision?

    Exactly. With take 20 (and to be honest this is also true but to a lesser extent with the previous editions) Search DC are a sham. Wouldn't it be better if skills like search would be simply 1 try only, but with some bonus if you state that your character takes all his time to try it ? For...
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    Anyone else hope the rules for taking 10 & 20 see some revision?

    I agree with Felon. and nobody yet commented on the main point in his original post. Take 10, although it looks fine at first view, introduces starnge probability distortions. As for take 20, I find it is even worst. It makes it very difficult for a DM to choose a proper DC. For exemple, if my...
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    Still waiting for news about the future of d20 Modern

    I mostly agree with you Ranger, especially about the sandbox comment but when you say :
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    Worse Rules that game designers have made?

    In my opinion, the entire skill system, while a tremendous improvement over previous version of the game, has very serious flaws that became apparent over years of play. However since it seems skills always take a back seat to combat, people have clamoured less for changes and it has seen less...
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    Still waiting for news about the future of d20 Modern

    Well in my Opinion D20 Modern is a product line that doesn't deserve support. While the concept of an adaptation of the D20 or D&D rules for the modern (or future) era is a good one, I found the implementation totally lacking. Alternity was a much better attempt. D20 Modern was too generic I...
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    My Thoughts During RotS [SPOILERS]

    Quote: Originally Posted by BiggusGeekus Has the Crimson Guard ever beaten up anyone? Ever? They stand around looking good in red, but I think that's it. I think these guards are meant to be the equivalant of the roman lictors which where ceremonial guards of the roman magistrate (the more...
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