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    Advancing a Cockatrice to Large Size

    SA Difficulties are set as follows In the section "Calculating Saving Throw DC's" 10 + 1/2 hd + stat mod + bonuses 10 + 8 + 5 + 2 Insane chicken :)
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    Advancing a Cockatrice to Large Size

    Using the Monster Advancement rules in the [3.5] Monster Manual the HD goes from 6-8 (small) and 9-15 (medium), to make the Cockatrice Large it would need to be at least 16 hd. So following the progression rules here is what I came up with Cockatrice, Large Magical Beast, CR: 10, HD 16d10+83...
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    Empowered Dispel Magic?

    PHB differs from the SRD EMPOWER SPELL [METAMAGIC] Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than...
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    Empowered Dispel Magic?

    Can I empower a dispel magic so the effect would be (d20+ min(caster level,10)) * 1.5 so would be like (d20+10)*1.5 so like a max of 45 instead of 30?
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    Spell changes: good or bad?

    It is good if the party goes from battle to battle, with little in between. Items which perform the action are much more useful now. We have house ruled it to last for 10 mins/level instead. Works alright. Plus you do not get it dispelled the first round of combat either. Having a set value...
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    Cursed Item: Executioner's Axe

    So what do you guys think of this beneficial/cursed weapon? Executioner’s Axe: This uniquely crafted weapon, etched with deep runes and grooves radiates strong magic. You feel the axe pulse with power as you handle it. This custom Greataxe has a larger head than normal making it seem unwieldy...
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    Flanking and invisibility

    Invisibility and Flanking If an invisibile wizard is attempting to help the rogue flank. Only the Wizard will receive a flanking bonus when attacking. Because the opponent is unable to target the wizard without extrordanary means (scent) etc. they are not considered flanked because it is not...
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    Help on item pricing!

    Magic Cost Calculations 3.5 DMG:285 Command Word: Spell Level x Caster Level x 1,800 Charges per day: Base Price adjustment 5/3 = 1.66 ((Spell Level) 4 x (Caster Level) 12 x 1800) / 1.66 = 52048 gp
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    Playing alone, with 6 people

    Suggestions for Enhancing Role Playing Sit down and talk with all the players. Have them write up a history about their character, why and how they became that profession, some events that occured before they started adventuring. If you are dungeon mastering them then start offering...
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    Wizard/Sorcerer Controlling Greater Undead

    Under the Animate Dead Spell, the caster automatically has control of the Skeletons and Zombies he creates. He/She is capable of controlling 4 HD / level of those types of undead. Using the Core rules, how does a Wizard/Sorcerer control the greater undead?
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    Help with player with Foot in Mouth disease

    Here is a different way to handle it Whenever the customer does one of these "foot in mouth" comments have the character roll a diplomacy / intimidate / charisma check. Just because players are unable to articulate things, does not mean that the characters are not.
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    [DM needs help] How the party figures out what spell is in a wand? (and other items)

    Not all wands activate the same, the activation word could be different for each wand of magic missile. Identify (wands) will tell you the spell in the wand, the number of charges, and the activation word.
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    Body Counts?

    My Nickname is funny My players call me Slaughter McSlaughter. :) Just because I killed two low level party members. These were second level characters, they had met a bunch of orcs. The cleric cast shockwave and knocked one of the orcs down. The wizard being all smart walked up to the fallen...
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    Desecrate + Animate Dead combo

    Desecrate has Material Components http://www.wizards.com/d20/files/v35/SpellsD-E.rtf PHB:218 Material Component: A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area. This is the only required components for this spell, as long as he...
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    Intimidate Skill

    Demoralize Opponent Action: Varies. Changing another's behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action. PHB: 76 or http://www.wizards.com/d20/files/v35/SkillsII.rtf
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    Trap CR: Help me calculate this trap

    How about this? According to the Designing a Trap section in the DMG it is +1 per 7 points of average damage per round so it works out to be around CR 21 Owch. Base Magic Trap: CR 1 Average Damage (Calculates the +CR). 1: 2 +0 2: 5 +1 3: 8 +1 4: 10 +1 5: 13 +2 6: 15 +2 7: 18 +3 8: 20 +3 9: 23...
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    Market price of XP?

    Found in the PH and SRD For 3.5 it can be found on page 132 of the PHB under the Spellcasting and Services section If the spell has an XP cost, add 5 gp per XP lost. It can be found in the following SRD http://www.wizards.com/d20/files/v35/Equipment.rtf at the very end Under the spellcasting...
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    Trap CR: Help me calculate this trap

    That conversion does not take into account this bldg Unfortunately that conversion does not take into account that building. Does not have any specs on it. :) I am using some information from that conversion.
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    Trap CR: Help me calculate this trap

    I am in the process of Converting Dungeonland from 1st Edition to 3.5. So far it has not been going too poorly, and actually has been quite interesting and helping me build stat blocks for monsters quicker and faster. I have also been beefing up some of the monsters as my characters are all...
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    +1 Armor (School of Magic?)

    That is true The text from the DMG is: If no spells are included in the prerequisites, use the following default guidelines. It does not say that they are requirements :)
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