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    Encumbrance, Item Weights

    Heward's Handy Haversack the pack-rats best friend. :D Astlin
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    Walking into melee?

    No. Charge is not required to enter melee. Our fighter types just charge right in there most of the time. Our rogue (me) on the other hand DEFIANTLY tries to get into the best position. I would not describe my movements as leisurely though. If you use a grid it makes it easy to see what...
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    Lizardmen and Two-Weapon Fighting

    I thought it was well-understood that everything in the Dragon mags was optional. I do not have access to Dragon 292 anyway. If the MM is too incomplete and the SRD is not a valid source I guess I can't help you. You could try the Sage. <shrug> Astlin
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    Bucklers for monks?

    Because it is an armor bonus and will not stack with my Bracers of Armor (AC:5 atm). Astlin
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    Lizardmen and Two-Weapon Fighting

    Thanks Ki. I had to delete my reply before I sent it... it was not as tactful. :) Astlin
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    Bucklers for monks?

    Yes, No, I agree. Astlin
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    Lizardmen and Two-Weapon Fighting

    From the SRD: "Attacks: 2 claws +2 melee (or greatclub +2 melee), bite +0 melee; or javelin +1 ranged" If you wield a weapon, you are treated just as any other armed character. The way that I see it working is like this: 1) Claw/Claw (normal), Bite (-2) 2) One weapon 3) One weapon and a claw...
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    Two hander style gets the axe shaft!

    Re: My $.02 A bard/ranger "SERIOUSLY outperformes" a fighter and a barbarian? Could you give us some examples of how he manages this? I would love to be wrong on this issue, so if he has thought of something that I have not, I would love to hear it. Astlin
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    Question: Bite + Con Poison = Dead

    Ewww!!! Way too much paperwork for my taste. :) We have addopted the Living City hp rules. It helps with those unlucky (and lucky) dice and makes it easy to figure negative levels (and whatnot). In the last game we had going (WoT), one of the fighters rolled 1s and 2s every level for his...
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    [Magic Item] Thumb Ring of Might

    Hmm, does a combination of Ironwood and Bulls Strength as prerequisites suit it better? Astlin
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    Does the one-point minimum damage per hit apply ...

    I try not to, but I have a str of 10 and my DM keeps hitting me with temp str damage. :p Astlin
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    Two hander style gets the axe shaft!

    Ok, I will give you this one. :) Astlin
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    Two hander style gets the axe shaft!

    1) Two +1 swords (one flaming and one shock) ~16000gp. One +1 Flaming, Shock Two-hander ~18000gp. The two hander can be used with an attack action (charge, spring attack, AoE, ...), the two weapons are only fully effective with a full attack action. 2) PA and Cleave do a MUCH better job of...
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    Two hander style gets the axe shaft!

    I have seen a lot of "great equilizers" for two handed weapon fighting, but I have yet to see one for two-weapon fighting. The only argument for TWF that I have seen with any merit is sneak attack. A Rogue getting sneak attacks with both weapons just does not happen often enough to justify...
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    [Magic Item] Thumb Ring of Might

    "We have two archers in my campaign, both of whom would rather use magical melee weapons against DR opponents as opposed to using up their magic arrows. Every archer-type character I've ever seen does this: use magic arrows only when extremely necessary. Maybe your experience is different and...
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    [Magic Item] Thumb Ring of Might

    Ok, I am looking at DR. Even if you do 9.5 point of damage, you are not getting past DR10/+x. Even at a max damage of 13 (1d8+5 at Str20+), you are only going to get 3 points through. You are still going to be using magic arrows to damage folks with DR. Astlin
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    what spells cannot penetrate a WALL OF FORCE?

    Can't. Any solid barrier blocks line of effect. (Stone, glass, wall of force, ...) Astlin
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    Some like it hot

    LMAO! :D I would have it do: 10d6 damage and one point of Con damage. An additional 4 con damage after one min unless you can get treatment. If you do get treatment, you get a DC13 Fort save and the damage is 1d4 if you fail. A combination of total immersion and breathing acidic fumes. Mr...
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    Shillelagh and quarterstaffs

    Why is the quarterstaff even mentioned in the spell? If the target is a club or staff and the end result is a club, why bother having a staff as a target at all? (it wasn't in 2E) If the effect of the spell is that it transforms both weapons into a club, then that is what would have been stated...
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