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    4E and RPG Theory (GNS)

    Yes but how often? If it's rarely then it's a moment that elevates the game and allows you to explore your characters motivations and ideals. That's a good thing. If it's all the time then it's a sign you've made a decision to play a character that is bad at tactics. (which is not necessarily...
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    4E and RPG Theory (GNS)

    Why did you decide to play a character that thinks it's a bad idea to be tactical?
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    Craft/Profession

    But how do you know what the flaw is? There are 2 options: 1) 300 pages of charts and tables listing every possible flaw at every possible task at every possible skill level. 2) DM fiat. I think everybody here agrees 1 is completely unreasonable to ask outside a book dedicated solely to...
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    Can anyone describe 4E in 1E/2E terms?

    4th ed is 1st ed with fewer special cases. 1st ed and 2nd ed read scary. There are all these wonderful abiliities and monsters with special powers. However when running it the vast majority of DMs went out the way to protect the players from exactly those powers. 4th ed has removed a lot of...
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    You're Marked..how and what'sum'up?

    You might want to use the word 'were' when discussing previous examples of immunity :) The high level fighter has sufficient attack bonus that he doesn't care about a 'mere' -2 from being marked and so can attack whom ever he likes. The evil paladin has enough hit points that a few radient...
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    Grognard's First Take On 4e

    There's a reason forces left off the battlefield are called a tactical reserve. It would be more efficient to commit all forces at once, it's more tactical to keep a reserve to handle any changing situations. Tactics is the art of delivering maximum damage to the enemy whilst sustaining minimum...
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    Why are healing surges limited?

    It's to do with the resource side of D&D. In previous editions the resources that mattered were spells for casters and hp for others (although it mostly came down to spells with a cleric in the party). In 4th ed the resources for everybody are daily's and healing surges (note NOT hp, but healing...
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    Grognard's First Take On 4e

    Average chance for monster to hit 50% (depends on whom they target but it seems reasonable) So it becomes: At will - 2 hits Encounter - 1.5 hits Daily - 1.5 hits. Cost of being hit is probably less than a healing surge for a suitable encounter. So you give up the tactical flexibility of...
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    Grognard's First Take On 4e

    Ah the old 'Take off and nuke them from orbit - it's the only way to be sure' gambit. In 3rd ed where a monster had an almost guaranteed chance to hit and could do enough damage to paste the players then an all out nuke was the only sensible tactical choice. In 4th ed they have gone to great...
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    Attack range terminology

    What about feats / powers that trigger off melee or ranged keywords expecting them to be weapons but now you've applied them to spells as well. Or conversely metamagic style abilities that trigger off Area spells which now would apply to Ranged attacks? And what about Auras :) I agree WotC...
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    Save vs continuous damage/gluepot

    That's a miniatures only rule AFAIK. It never carried over to the RPG. Supposedly tho a 20 on a death save means you stabilise (and can use second wind if you haven't already done so)
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    Grognard's First Take On 4e

    I'm a tactician and I hate / dislike quick deaths. In 3.x is was charge at the enemy and hope they die first. Massive fights end in 1 or 2 rounds due to save or dies being thrown around or just massive damage output. That gives no time to change plans in combat. There is a certain amount of...
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    Cheating?

    cheating, fudging, selective amnesia, adapting play to the party status or world design?
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    Orcs preview

    I know you said YMMV (twice) but I just thought I'd mention that in my mind this is what marks the fighter out as a skilled combatant. The fighter has Tide of Iron. The Rogue is so fast he can shift away before the final blow lands (he has some powers that allow shifts after a blow). This is...
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    Orcs preview

    Tide of Iron. If you push / slide the orc away then nobodies in range when he retaliates. So does this mean bloodragers will attack their own side so they can get the blood healing back? Town guards with spears pushing the bloodragers back into the horde and watching them slaughter each other...
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    Laying out your dungeon - advice?

    I have a large(ish) stack of minis at home but before the session I go through the adventure and pick out the creatures they'll be fighting this week (while also refreshing myself on tactics and positioning). As long as they are stored out of sight (so people don't know whats coming) but in...
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    Evil to Twisted in a good party?

    Why did you make the descision to come back a little darker and a lot more twisted after facing death head on? Since you choose to do that then it would appear you want to have a layer of conflict with the party. I'd suggest starting to be more openly evil and letting the disguise slide. That...
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    A quick inquiry...

    I think there was chat on this board about changing resistences from armour to a threshold (i.e. if you go over ALL damage is applied) Armour - resistance 10, attack 15 = damage 5 threshold - resistance 10 attack 15 = damage 15 (for both, attacks below resistance do no damage) HOWEVER this...
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    Looking For Games Shops In UK & Ireland

    Fanboy3 in manchester. Mostly does CCGs / minis but also has most roleplaying games. http://www.take2theweb.com/pub/fb3/a.html
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    HP are still king?

    Fort is base + best modifier of STR or CON Ref is base + best modifier of INT or DEX Will is base + best modifier of WIS or CHA It's why the order of the stats has changed (con and dex changed place) To the OP: Rogues (and possibly other strikers) get bonuses to avoiding OAs. Defenders get...
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