Search results

  1. J

    D&D 3E/3.5 3.5 power attack: the designers' rationale

    This bit strongly appeals to me: When I saw this thread, I was just thinking to myself "the damage bonus from power attack should be included in the strength damage bonus and multiplied along with it... maybe damage bonuses from strength should always be halved when using a light weapon, not...
  2. J

    No more double empowered fireballs!!

    Re: help me out here... But haven't the animal buffs been fixed at +4 instead of +(d4+1)? That means they cannot be empowered at all, unless empower spell has been broadened to fixed values.
  3. J

    Revision Spotlight (6/17)

    Well, some things would be included in a simple and easy fashion by using some sort of opposed roll: - Range penalties (an arrow from far away should be easier to deflect, right?) - Magical +'s should make the arrow harder to deflect (imo) As others have said, automatic resolution is very...
  4. J

    Specialist Sorcerors

    I would give the bonus to spells known, where it is of more use: 1) Same 2a) One of the two spells mentioned in 1) is a bonus spell slot or 2b) When learning new spells, a specialist sorcerer can choose to learn either two spells from his chosen school, or one from a different school. In...
  5. J

    Casters Nerfed, Melee Ascendant (3.5)

    Excellent point. Wizards are able to scry, teleport, dispel magic traps, fly, become invisible, run really fast, move through walls, divine what a magic item can do, charm people and monsters, converse with gods, change form, halt time, ... So of course they should also be as good at fighting...
  6. J

    New Revision Spotlight: Attacks of Opportunity

    Ok. It would seem strange to me if an opponent who drinks a potion and moves out of your threatened area (while dodging you attacks; he keeps his dex bonus) leaves more openings in his defense than an opponent who is held (Hold Person) within your threatened area. The latter has effectively...
  7. J

    New Revision Spotlight: Attacks of Opportunity

    I can't speak for others, but to me the problem is that if you can get to take all your AoOs against a (stupid) mobile opponent, you should also get to take at least as many against an immobile/helpless opponent (whose defenses consists of lapses entirely). So if the rules say you can get only...
  8. J

    Any word yet on 3.5 Paladins?

    Very true. The ranger's virtual feats are imo too much already. But the paladin could use some oomph. A *few* extra Smites at higher levels might be good (say, an extra daily smite per 8 levels), possibly at the cost of Remove Disease (just make it available as a spell and be done with it). Or...
  9. J

    New Revision Spotlight: Attacks of Opportunity

    First impressions: - They have specified/clarified that the area threatened by reach weapons is square (despite the (new) general rule of counting two diagonal squares as 15'). - There is a specific withdraw (full round) action. - If you have Combat Reflexes, you may make more than one AoO...
  10. J

    We are losing ambidexterity?

    Well yes, but that is not really relevant to my argument. The text under crossbows states "The TWF feat does not reduce reduce these penalties because it represents skill with melee weapons, not ranged weapons", contradicting the rules on fighting with two weapons. Either way, with the penalties...
  11. J

    6th Level Character Challenge

    I don't think RS is at all realted to using the off-hand. I am questioning whether you can make an additional (off-hand) ranged attack at all. But if you can, it will 'only' be an extra -4 to all attacks since daggers are tiny. Btw, Ugluk looks tough too. He does so much damage that Power...
  12. J

    We are losing ambidexterity?

    Reading the text on "Fighting with two weapons" I find no explicit rule banning an extra thrown attack using the off-hand. However, I am rather confident that the intention is not to allow it. Circumstantial evidence: - The text talks of "when wielding a weapon in the off-hand"... it doesn't...
  13. J

    6th Level Character Challenge

    I don't think Ambidexterity/TWF works with ranged attacks except as described under crossbows in the equipment section. But a bandolier (sp?) full of daggers or darts should be a given for any halfling rogue, especially if he has Rapid Shot.
  14. J

    6th Level Character Challenge

    Inspired by CRGreathouse: Halfling Rogue5/Assassin1 ... cheery, innocent-looking, fun-loving, and with a poisoned blade at the ready Stats: Good Dex and Int, reasonable Cha; typical halfling rogue setup Feat suggestions: Definitely Weapon Finesse (Dagger). Probably Improved Init and maybe Iron...
  15. J

    Variant spellcasting (inspired by Ars Magica)

    It looks interesting and not *too* complicated to use. But I'm not certain about the power level (maybe too weak/difficuly, maybe too strong/easy, hard to tell). Somehow it "feels" like the magic points are not very significant compared to the d20 roll, charisma modifier, and the level of the...
  16. J

    What D&D 3.5E releases are you most looking forward to?

    What's this about a Draconomicon? A new one, have I missed something? I hope so! Yay!
  17. J

    If you roll dice for stats and HPs...

    Ok, this may sound weird, but I'm trying to show the weirdness (wrongwordiknow) of randomly determining 2 permanent aspects of characters' abilities and not the other aspects. If you roll dice for stats and HPs... ... then you shound also roll dice for...[list=a]d20 for the base number in AC...
  18. J

    How do you guys do Hps? And why?

    Well said. This is the central issue. Why are HPs the only permanent "stat" that is randomly determined? It makes about as much as determining AC randomly (e.g. base it on a permanent roll of d20 or 3d6 instead of always using 10... If you roll 15, good for you, your AC will be always be 5...
  19. J

    Even if you hate Drizzt, Still read this post.

    Ok, so you're basically asking why scimitars are medium-sized weapons? That's easy--just look at their stats, they're balanced as medium-sized and would be overpowered as small weapons. If you decrease the damage die or the crit range, they will be fine as small weapons and then you will have...
  20. J

    Chainmail Bikini: AC or Cha bonus?

    How about... Chainmail Bikini Cost: 100 gp (as expensive as chain shirt) AC: +0 (a step down from padded armor) MaxDex: +10 (a step up from padded armor) Check Penalty: 0 (the same as padded armor) Arcane Spell Failure: 5% (the same as padded armor) Useless to most people, enchanted...
Top