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  1. PolterGhost

    Talk me down: Withdrawal

    I thought I did. Huh. Anyways, let me give another example, outside the mechanics: Marcus could barely keep up with the Duke's swings. Every spark that struck from their bouncing blades only served to remind Marcus that his own spark was fading- another minute of this and he might have to...
  2. PolterGhost

    A question about knocking a character out.

    Partly unrelated, but if I was level 30 the last thing that I'd own would be a bar. I'd try a continent first, and maybe try to achieve status as a demigod.
  3. PolterGhost

    (Record) Official Character Thread

    Name: Elianna Therisara "Skyseeker" Class: Diviner 1 Race: High Elf Size: Medium Gender: Female Alignment: Chaotic Good Deity: Grendath, Antonidas of Drevin, Geoth; Verdante, Gliran; Halor Str: 10 +0 ( 2p.) Level: 1 XP: 0 Dex: 16 +3 ( 6p.) BAB: +0 HP: 5 (1d4+1) Con: 12 +1...
  4. PolterGhost

    Discussion - General Discussion Thread 2010-17

    I dunno if this goes here, but quick question: I know the Leadership feat is covered, but what about Hirelings? Are those purchaseable?
  5. PolterGhost

    Charging and Iajitsu

    But only with a +1 BAB! Is that an arbitrary restriction or what?
  6. PolterGhost

    Pathfinder 1E Online - Players wanted for a Pathfinder Game - Level 3 starting.

    3d6D1+6 is a little high powered, don't you think? I guess I'll be interested. I'm waiting on a 4e game at the moment, and a friend is trying to get his act together for a 3.5 one, but in case one or the other flops (my friend looks like he's burning out) I'll be more than interested for this...
  7. PolterGhost

    Solomon Grundy

    You do realize that having scores that high for Dex and Int mean that he's far above and beyond a commoner, right? Dex14 is pretty damned fast and coordinated, and Int12 means that he's smarter than most town and cityfolk.
  8. PolterGhost

    Help me survive a twink's campaign

    He plans on likely getting torn in half and never having a chance of leveling up. The DM always runs one-offs anyway.
  9. PolterGhost

    Help me survive a twink's campaign

    It's using Illithid Heritage feats, not being a Mind Flayer.
  10. PolterGhost

    Help me survive a twink's campaign

    Being able to actually survive is a good criteria. The fact is that most likely every character is going to be massed by werewolves, so they need all the help they can get. I suppose a magic or psionic build would be best to have the most options? The player in question was thinking using...
  11. PolterGhost

    Help me survive a twink's campaign

    Ability Scores: 17 16 15 14 14 11 Character/Book Restrictions: None The DM is a complete twink and isn't willing to play any game where he can't destroy everything in his sight. He is now the DM. Campaign: The last survivors of a werewolf attack on a village go out for revenge. Characters...
  12. PolterGhost

    A question about knocking a character out.

    Off topic, maybe. The thing is, even in E6 a character advances as normal until they hit 6th level. Fact remains, play by the rules of E6 or not, that 8th level Fighter you mentioned is still a legend amongst his peers. For a bit of ground to stand on here, most non-player characters in...
  13. PolterGhost

    A question about knocking a character out.

    Not really. Hp is a tool that represents many things. Luck, a danger sense, dodging near-death by the skin of your teeth, physical endurance and grit, etc. A character who CAN survive a 200 foot fall is likely such a high level that they have virtually surpassed 99% of their race in all...
  14. PolterGhost

    A question about knocking a character out.

    A couple things: Unless you are low level to begin with, no, a single punch shouldn't knock you out. Why? Because the characters are already better than 80% of the world's people. You've got the hp to turn any would-be fatal blow into a glancing strike that scratches your armor or cuts a...
  15. PolterGhost

    Talk me down: Withdrawal

    My opinion on the matter: Combat takes place in 6 second rounds, averaging a typical distance of 5ft per second on a move action for a normal person. I can reasonably assume that I can walk 5ft per second, which is exactly what a move action is: Walking (while trying to defend oneself.) Two...
  16. PolterGhost

    Becoming a God.

    In my opinion, if you're 18th level there is no reason you shouldn't be battling demi-gods. It just seems natural. If the NPC is going to be 18th level, then he should have some way of depleting the energy from Nerull before taking his place, and of course being much less powerful than any of...
  17. PolterGhost

    Dragon Breath

    Original MM does indeed give them a three times a day breath weapon with damage equal to their hit dice, though there was that percentile chance that they'd rather bite you to death instead. I can't even seem to find these metabreath feats you speak of, even in the three books mentioned (There...
  18. PolterGhost

    (Not) Fighting with Two Weapons

    When it comes to Two Weapon Fighting, most examples that are brought up state that using just one weapon when it comes to your attacks makes it your primary weapon. Since you're not benefiting from (or in some scenarios, being penalized from) attacking with two weapons in one attack, I would...
  19. PolterGhost

    Switching Up Speed Mid-Turn?

    Yeah, but that's another one of those things the books like to use interchangeably. More than once, you can pick out places where 'half speed' means the same as 'double movement cost'.
  20. PolterGhost

    [D&D 4E - Forgotten Realms - Maptool/Skype] A Taste of Blood - Recruiting 1 PC

    Young RPGer, played 4e as my first RPG (I also only played two sessions, so...) I can get my hands on the books through, um, undisclosed sources, and I'd really like to give 4e a chance again (3.5 is starting to stagnate with too many options and minmax.) I know a little bit about the FR...
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