Search results

  1. PolterGhost

    fighter/ swashbuckler

    Maybe this is stretching things a little, but perhaps if you somehow lost your BAB (what) or one of your feats (iirc, you need Dodge to get Spring Attack, so taking Dec damage that brings you below 13 ought to be the point you'd normally lose the feat chain?)
  2. PolterGhost

    Switching Up Speed Mid-Turn?

    Yes, though I'm not sure what you mean by "Tumble by an opponent at full speed". Or what I should say is, I see nothing contradictory to that.
  3. PolterGhost

    Dragon Breath

    I dunno if this is in the correct forum, but I digress. I've always liked the concept behind the old Gygaxian dragons- Big, vicious beasts with a 3/day breath weapon dealing as much damage as they have in hit dice. In 3.5, I'd like to have this same frightening breath weapon. From what I've...
  4. PolterGhost

    Unarmed Strike Signature Weapon

    Nice to see how VoP stacks up on a dragon, but how does it compare to a similarly leveled character without VoP?
  5. PolterGhost

    D&D 3E/3.5 (D&D 3.5) Is Monkey's grip worth it?

    And then he can get grappled and lose all the benefit of Monkey Grip in one fell swoop. Or Shatter. That's always a dick move.
  6. PolterGhost

    D&D 3E/3.5 (D&D 3.5) Is Monkey's grip worth it?

    Solution to wanting a large greatsword: Ask your local Magic-User to cast Enlarge Person on you. The worst that happens is that you lose 2 AC. The best that happens is that you get an extra couple points of flat damage, an extra d6 of damage, and you gain Reach from 5 to 10 feet. If you're...
  7. PolterGhost

    Tumble Skill help

    Actually, I think I'm going to side with you here. I misread Tumble as being the move action as opposed to part of one. Just because you make sense doesn't mean the rules do. AFAIK, if you move out of an opponent's threatened area, you provoke an AoO. As it is, you're moving out of an...
  8. PolterGhost

    UMD; Scroll and Wand DCs

    Wizard, Sorcerer, Rogue with UMD, whichever, I wish to know how to calculate the save DCs on spells cast by scrolls and wands. DMG states these rules about a scroll: "The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use...
  9. PolterGhost

    Class that would complement a Scout/Ranger, Barbarian, Cleric and Vampire

    So wait, this guy would be the race Vampiric [insert base race here]. With only 2 class levels. As far as I know, that leaves him with jack for powers, besides level 1s. So what's the worry about this guy, aside from his racial Dominate Person?
  10. PolterGhost

    Tumble Skill help

    It's fairly simple, if you take the text literally. Firstly, when they say "For each additional enemy", this means moving through multiple squares occupied by enemies, no matter where they are on the field. Second, when against a single enemy, the DC25 check will allow you to move through...
  11. PolterGhost

    Utilities of Craft (Trapmaking)

    So I've been thinking about having a Sorcerer/Rogue (possibly Kobold) that would be using spells to augment trapmaking. Would it be possibly to potentially create things like spell grenades and trapped arrows launched from bows with the trapmaking system (infusing them with such dirty spells as...
Top