Quantum-Wolf
First Post
Okay.
So there was an issue about Tumble that came up on a table I play on the other day and we couldn't fully figure it out.
First Tumble Reference Material:
Tumble DC Task
15Treat a fall as if it were 10 feet shorter than it really is when determining damage.
15 Tumble at one-half speed as part of normal
movement, provoking no attacks of opportunity
while doing so. Failure means you provoke attacks
of opportunity normally. Check separately for each
opponent you move past, in the order in which you
pass them (player’s choice of order in case of a tie).
Each additional enemy after the first adds +2 to the
Tumble DC.
25 Tumble at one-half speed through an area occupied
by an enemy (over, under, or around the opponent)
as part of normal movement, provoking no attacks
of opportunity while doing so. Failure means you
stop before entering the enemy-occupied area and
provoke an attack of opportunity from that enemy.
Check separately for each opponent. Each additional
enemy after the first adds +2 to the Tumble DC.
Okay. Now for the question. It pertains to the final Tumble Task. Moving through an area occupied by an enemy and the +2 for each additional enemy after the first.
So, if you Tumble through an enemy's square, at a DC 25 what do they constitute as an 'additional enemy'? Are they referring to if more than one enemy occupies the square (In the case of creatures whose size is less than Small)? or do they mean an 'additional enemy' as for each enemy who threatens that square?
Okay, using my attempt at a Diagram, I'll try to make sure it is explained a bit more. Assume the Player is the green X, and the Enemy you are moving through is the Red X. If the green X moves through the Red X, does the Tumble check become 25 for the Red X itself, then checked against each of the White X's? Thus having to make a total of 7 Tumble checks? 6 of which would be this?: 25+2 / 25+4 / 25+6 / 25+8 / 25+10 / 25+12
XXX
XX
XXX
Or is it simply a Tumble of 25 to move 'through' the Red X, then a separate Tumble checks to move 'out' of the square using the DC 15 +2 for each additional enemy?
I really hope this made sense. >.<
So there was an issue about Tumble that came up on a table I play on the other day and we couldn't fully figure it out.
First Tumble Reference Material:
Tumble DC Task
15Treat a fall as if it were 10 feet shorter than it really is when determining damage.
15 Tumble at one-half speed as part of normal
movement, provoking no attacks of opportunity
while doing so. Failure means you provoke attacks
of opportunity normally. Check separately for each
opponent you move past, in the order in which you
pass them (player’s choice of order in case of a tie).
Each additional enemy after the first adds +2 to the
Tumble DC.
25 Tumble at one-half speed through an area occupied
by an enemy (over, under, or around the opponent)
as part of normal movement, provoking no attacks
of opportunity while doing so. Failure means you
stop before entering the enemy-occupied area and
provoke an attack of opportunity from that enemy.
Check separately for each opponent. Each additional
enemy after the first adds +2 to the Tumble DC.
Okay. Now for the question. It pertains to the final Tumble Task. Moving through an area occupied by an enemy and the +2 for each additional enemy after the first.
So, if you Tumble through an enemy's square, at a DC 25 what do they constitute as an 'additional enemy'? Are they referring to if more than one enemy occupies the square (In the case of creatures whose size is less than Small)? or do they mean an 'additional enemy' as for each enemy who threatens that square?
Okay, using my attempt at a Diagram, I'll try to make sure it is explained a bit more. Assume the Player is the green X, and the Enemy you are moving through is the Red X. If the green X moves through the Red X, does the Tumble check become 25 for the Red X itself, then checked against each of the White X's? Thus having to make a total of 7 Tumble checks? 6 of which would be this?: 25+2 / 25+4 / 25+6 / 25+8 / 25+10 / 25+12
XXX
XX
XXX
Or is it simply a Tumble of 25 to move 'through' the Red X, then a separate Tumble checks to move 'out' of the square using the DC 15 +2 for each additional enemy?
I really hope this made sense. >.<