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    Modular Alt Paladin: The Champion

    This class is an attmpt to make a more interesting, flexible version of the paladin. It can perfectly mimic the D&D v3.5 Paladin, as well as be a core class version of the blackguard. It can also take a more lawful or chaotic bent, such as the holy liberator. I'm working on some new options for...
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    Tacitcal Delay

    Thanks for the feedback, everyone! The idea was to let them delay by as much as their regular initiative modifier. BAB makes just as much sense, though. More or less, I was looking to delay/ready with less penalty. I wanted to limit it somewhat, so I choose to limit it to 4 + dex mod. I...
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    Tacitcal Delay

    Came up with an unusal idea for a feat... it looks good but since it messes with the initiative system I'm a little uncertain. Let me know what you think about it. TACTICAL PAUSE [GENERAL] Prerequisites: Improved Initiative, BAB 4+ Benift: When you choose to delay or ready an action, you...
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    Will change to detect evil work?

    However you do it, it shouldn't get too complicated. Too much detail empowers the spell beyond what its meant to do, and is way too much work besides. Generalizations are best, an army of orcs wouldn't need individual treatment you can just call them "violent". I thought of this reinterpretation...
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    Will change to detect evil work?

    I like the idea of just adding a bit of flavor to the spell results, so that you aren't stuck with simply an alignment strength. Detect evil would detect various negative qualities. A seedy merchant, for example, would be described as having a weak aura of greed. A demon would emanate incredible...
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    One dozen new feats, woo!

    OK. You're a little crazy. Nope, he would have a d8. The idea was to have effectively an unarmed equivalent of an exotic weapon, the difference in damage is just the same as a longsword vs greatsword in your example. I'll agree with you on that one. :) They have just as much flavor as...
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    One dozen new feats, woo!

    Thanks, glad you like em. :) Looks like Chug is the favorite, that one I actually made just on a whim. Those sudden ideas are often the the best ones, ne? If someone actually did think it were too strong (no kidding, I played in a campain that had potions of Heal floating around) it can be...
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    One dozen new feats, woo!

    Alright, I've got four new combat related feats, some new and revised wild feats of mine, and two feats that I posted long, long ago under a different user name. If anyone remembers them I'll be most surprised. By the way I should have a website up within the week, so I wont have to spam the...
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    Disciples of Might and Wind

    I wanted to try and make an armored fist fighter, and what I have here is as good as I can do. You could say it can't have guantlet using armor, or limit it to medium or light armor if you really wanted to, but I dont think its necessary. Actually, as the rules stand a regular fighter monk can...
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    Disciples of Might and Wind

    Nice set of PrCs, they look really good. Some are a bit more setting/religion specific than what I'm going for, but I like them too. My favorite is the Stormlord. What can I say, I wanted an armored fist fighter, not so much a tough monk. Also, I wanted the PrC to be effective for lower wis...
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    Disciples of Might and Wind

    The idea behind the DoM wasn't for it to really be much in the way of a monk, but rather an effective unarmed fighting specialist. As such, its unarmed strike is supposed to be better than a monks, more on par with a weapon specialist fighter. I figure the few extra points to hit is a nice...
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    Disciples of Might and Wind

    Well, I'm back after a month long hiatus, and I bring with me two of my latest creations: a much improved version of an old Fighter/Monk PrC I did, and a brand new wind-themed Monk/Rogue PrC. Let me know what you think! *Edit* OK, these should be my final changes to these classes. Majorly...
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    Half-Fey Races Revisited

    It would be very difficult to give the half-nymph more charisma, even if I took away the special abilities or lowered its other stats, it wouldn't be well balanced for a ECL 0 race. Besides, a nymphs charisma isn't any higher than a nixie or dryad. Yeah "nature" dependent isn't quite the right...
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    Half-Fey Races Revisited

    Well I went back and rethought my half-fey races, now they should be a little better balanced and interesting. I also added the half-dryad and half-satyr. These are all what you get when the non-fey parent is a human, but they should be easily adaptable to the other races. The first is just a...
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    New Races: Half-Nymph, Half-Nixie, and Half-Pixie

    I'm on a roll! I've touched up the half-nymph class, and created both the half-nixie and half-pixie races. Hope you like them. :) The Half-Nymph • Cha +2, Str -2, Con -2 • Medium: As Medium creatures, Half-Nymphs have no special bonuses or penalties due to their size. • Half-Nymph...
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    New Races: Half-Nymph, Half-Nixie, and Half-Pixie

    I'm glad you all like it :) I was kind afraid that the daze effect was a bit too strong, I just wanted it to always be a viable action to take in combat. That, and I was more working down from 2d4 rounds of stunning than working up from a cantrip. No big deal though, I can just remove the HD...
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    New Races: Half-Nymph, Half-Nixie, and Half-Pixie

    This is a little something for anyone who has wanted to play as a fey type character, but without the exorbant ECLs. I also wanted a balanced race that featured a charisma bonus. I was shooting for a +0 ECL with this, I think I'm just about on target. Its a tad stronger than the half-elf, but...
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    New Feat: So Long As I Live

    I wasn't too sure about what to do for the dispelling rules, I thought I would just keep it simple. How about these changes? -Antimagic effects it normally -A disjunction only has a 1% chance per caster level of working, if it works the spell is destroyed and the caster takes 1d6 points of...
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    New Feat: So Long As I Live

    There are a number of fantasy stories, where a villain cast a curse or other spell that can only be removed in the event of the casters demise. There's currently no mechanic to allow this in D&D, so I thought would make one. :) Let me know what you think. So Long As I Live [General] You...
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    Fighter/Monk PrC: The Steel Fist

    Heh, I tend to cut off the assumed requirements, I'll fix that. The power attack/two handed weapon idea isn't too bad, but I think it would be better off as a feat, it isn't really necessary for this class. I was working on something like that once, I'll see if I can dig it up. Besides, this...
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