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    Rogue: Dex 8

    Been looking into it, and it seems theres a couple points that haven't been made: The skills that are stated as being unavailable to a raging barbarian are craft, handle animal, and intuit direction. Besides not having direct combat applications, another thing these have in common is the length...
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    Rogue: Dex 8

    Ooh lots of good ideas here guys! :D At first I had the idea of a tough looking dwarf who was very perceptive and tends too surprise his opponents by using is war pick in a very leathal manner. But to use a dwarf I would need to be a fighter or suffer massive xp penalties. Which seemed ok at...
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    Mercurial Weapons -- good idea or bad idea?

    Oh my, it looks like a lot of you are talking about the pre-errata version. Those stats are so ridiculous that I dont even imagine anyone actually using them. Unless people actually have a problem with just the x4 crit? Other than that its just a matter of conceptual silliness, and I've...
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    Rogue: Dex 8

    I'm considering creating an oddball type character the next time I get a chance to play, a rogue who has his lowest score in dexteriy. Question is, how to create such a character so that he's effective? Concept-wise, I want a human or dwarf who appears to be a regular fighter type, is is...
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    Mercurial Weapons -- good idea or bad idea?

    I posted an alternate version of mercurial weapons a while back in house rules, basically just changed the name and flavor text. I called them Dire Swords, but any name could do. They're the kinds that have wierd shapes, extra blades, spikes, jagged edges, etc. Idea was that they could do a lot...
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    F34R my Black Magics!

    I'm working on a number of new necromantic spells, I'll be posting them to this thread as I finish them. I'll start off with the most powerful of them, and my personal favorite. It's strong, its nasty, but most of all its fun. :) Enjoy! Vile Flaying Necromancy [Death, Fear] Level: Sor/Wiz...
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    Healer Feat (reworket)

    Using a heal check to restore significant amounts of HP is a Bad Thing, by the rules. Its too cheap, and too easy. You can easily save youself tens of thousands of gold and most of your spell slots every day, as written. Even if you make the check much harder, it can be circumvented and abused...
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    Prestige class. Needs help (maybe)

    First I just want to say, Evil is Good. :) Looks like halfway between rage and wildshape, mechanically. How long does the demon form last? You still have all your equipment available? I think maybe the more common demonic form is a little underpowered, assuming you dont gain this class at...
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    Placement of area spells

    I'd say have a spellcraft check with a DC that increases by range, and have failure act like a grenade type weapon. Except "splash" damage is much much worse. :D DC 10 if within close range DC 15 if within medium range DC 20 if within long range DC +1/spell level DC increases as appropriate for...
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    Experimental New Core Class: the Battle Dancer

    Doh, guess I just wanted too much at once eh? Very good stuff from the both of you there, thanks. When you want to make something work too bad, it always ends up screwy. Lets break this down into my two main goals, yes? First, I wanted a rogue that trades in skills and sneak attack for better...
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    Experimental New Core Class: the Battle Dancer

    I think you should add a few more things to what I lose vs the fighter class: tons of feats, tons of feats, tons of feats, and tons of feats. :) This class isn't strong in the offensive area at all, apart from the dual wielding and good BAB. I wanted him to give good reflex and fort simply...
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    Experimental New Core Class: the Battle Dancer

    Hey, I'm pimping here, find yer own street! ;) That said, you've got pretty nice stuff there, I can see you put lots of work into those feats too, though some have rather unusual mechanics. So forgive me whilst I crotique a bit. Methinks that class is a little too good with the number of feats...
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    Epic Oozemaster

    Correct me if I'm wrong, but wouldn't the continued loss of charisma eventually bring you permanently to zero in that score and thus into a comatose state? I'd just drop that aspect from the class. The oozemaster completely becomes an ooze at 10th level, I doubt hes going to get much uglier. :)...
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    Experimental New Core Class: the Battle Dancer

    Just a little something I've been working on, trying to fill a niche that isn't fully matched by existing classes or multiclassing. Well not to *my* satisfaction anyways. Basically just a dextrous fighter-type, taking a bit of the fighter and more of the rogue. Not much in the way of unique...
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    Some new (and most likely overpowered) feats

    Thanks for the compliment drowdude. Yeah the Eldritch feats are kind of similar, but his excecution of them kinda irks me, 17+ Int is almost required for everything, if not more. I'd like sorcerors, clerics and other classes to take these too. But in the sense of being more a supernatural...
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    Some new (and most likely overpowered) feats

    Thanks Anabstercorian :) The flame ability is supposed to be identical to the catching on fire rules, I just wrote it a little funky. I'll fix it up. Shadow spell is a bit more powerful against some opponents, but its also less so than others, not to mention its basically at the end of a 4...
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    I come bearing gifts

    That point system is pretty good HS, and fits the majority of the weapons fairly well. Daggers are fairly powerful, I think its probably the best simple weapon. Perhaps the dagger should be a martial weapon, while simple weapons have a "knife": 1d4 damage, 20/x2 crit, no throwing. Of course...
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    Some new (and most likely overpowered) feats

    And now I present to you yet more fruits of my madness. Enjoy! ---------- Pyromancy [General, Wizard] Your fire magic burns, and burns, and burns... Prerequisite: Energy Admixture (Fire) Benefit: Any time you cast spell that deals 20 or more points of fire damage may catch creatures and...
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    I come bearing gifts

    Hmm... well a brilliant energy weapon goes right through all armor and shields like butter, for a set of +5 equipment its something like 20 points of AC ignored. Looking at the tougher creaures it says... 40 AC. Ouch. Guess I was thinking of more average creatures hehe. I'll change it. :D How...
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    I come bearing gifts

    Well yes the ciritical range is different, its supposed to mirror the mercurial weapons from sword and fist. After errata anyways. It seems that a little flavor text change didn't pique much interest so far, so now I'll put up some more interesting stuff. :) The following are brand spanking...
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