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  1. jaz0nj4ckal

    Stats for: Lupins, Rakasta and Tortles

    Folks: I am looking for the 2nd edition stats for the: Lupins, Rakasta and Tortles. I believe these races came from the Red Steel box set; however, I believe some started their lives a great deal sooner. Also, looking for the stats of the odd claw like weapons the Rakasta used…however, not...
  2. jaz0nj4ckal

    Firearms and AUTO fire

    So, I am drafting another leg of my adventure that resembles aspects of the film Labyrinth. Due to the latter, I am introducing mild firearms, which have the ability to do auto fire. Like those crazy little goblins that look like a walking trash-can with a machine gun barrel. Currently I am...
  3. jaz0nj4ckal

    Unarmed combat rules

    Folks: I am thinking about writing something up for different unarmed combat rules for 2E. Currently, my group is using the Unarmed table; however, we find it odd that we are able to get a percentage chance of knocking someone out, and individuals who use weapons do not. The latter, was even...
  4. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Wish I had the old Dragon mags.... this is a roughly the 5th time that someone has mentioned that Dragon has an article that would answer or help me with my question...++laugh++ maybe I would start looking on Ebay for them. thanks JJ
  5. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Wow... the Monk gets the Cleric THAC0.... nice!!! I started writing stuff up and for some odd reason I had them as Rogue class, but the Cleric THAC0 makes sense. Thanks.
  6. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Thanks for the insight - to be honest, I never played 1st edition - only started with 2nd edition in 1992 (or whenever) Ruins of Under Mountain came out. However glancing through my 1E books, which I have purchased via bulk auctions - some items of 1E look better then the 2nd. However, the...
  7. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Thanks for taking the time to actually look through the book. I do not have it yet, since it only shipped yesterday; however, I am super excited.
  8. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Much appreciate – I will do as you say and let you know how it works out.
  9. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Folks: I have a copy of 1E Oriental Adventures (book 2018) and just picked up OA6 Adventure - Ronin Challenge (book 9257) by Curtis Smith & Rick Swan from an online auction; however, I noticed that the module is 2nd addition. What changes were done for the 1E to 2E? Will I have to modify...
  10. jaz0nj4ckal

    Psionic ability Cause Decay

    Odd - I used MS Notepad to copy and paste my text. Thanks for replying to my post anyway - sorry for the font baggage. Thanks for the idea - yeah I thought, the rules as written, were greatly unbalanced, so I wanted to have penalties, or other restrictions.
  11. jaz0nj4ckal

    Psionic ability Cause Decay

    Folks: The other day one of my players had a Psionic with the “CauseDecay” ability; however, none of us knew how to handle it. The book says “This power works only against inanimate objects. Thepsionicist’s touch causes instant decay: metal rusts, wood splits, cloth fallsto dust. The DM rolls...
  12. jaz0nj4ckal

    ADD 1st ed Monk conversion to ADD 2nd ed

    I missed all the Dragon Magazines during thier run; however, I do have one dating from earlier 1999-2001+/-. I will have to check it out. Thanks.
  13. jaz0nj4ckal

    ADD 1st ed Monk conversion to ADD 2nd ed

    Wow… I like what you did! Thanks for the advice and pointers – come to find out – I am doing something very similar; however, I started out giving the class some Psionic powers, and just as you, dropped “speak with Animals”. Also, the Open Locks and Find/Remove Traps never made any sense. Still...
  14. jaz0nj4ckal

    ADD 1st ed Monk conversion to ADD 2nd ed

    I was thinking of doing this after I submitted my post. I am sitting here working on the class right now, and started to suspect that I should handle the attacks as something special. Can you give a brief overview of what you did? I am looking for some pointers to get me going in some sort of...
  15. jaz0nj4ckal

    ADD 1st ed Monk conversion to ADD 2nd ed

    I do not have a copy of this resources - if possible, could you briefly detail how the class was altered?
  16. jaz0nj4ckal

    ADD 1st ed Monk conversion to ADD 2nd ed

    Hi Everyone: I have been looking over the first edition Monk Class, and was thinking about converting this class to use in my 2nd edition games; however, the unarmed combat rules drastically changed in 2nd edition. In second edition, an unarmed combat table is used. Due to the latter, I am...
  17. jaz0nj4ckal

    GURPS with Armor Class and no Dodge

    Awsome... thanks so much...
  18. jaz0nj4ckal

    GURPS with Armor Class and no Dodge

    I like the idea of the point buy system; however, this aspect is not really required. What I really like about GURPS – is the skill system. In addition, I like the 3d6 roll under skill level mechanics, and it is the latter – what I am really looking for. Yet, a 2d6 system would be ok – Now, I...
  19. jaz0nj4ckal

    GURPS with Armor Class and no Dodge

    I wouldn’t say I have a problem with how GURPS work. It isvery true what you say and how Damage Reduction and Dodge are features, whichmake standout enabling it to be different. I too like these features; however, Ishould have used better worlds to give greater clarity to my initial post –...
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