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  1. DreamChaser

    D&D 5E A Bard Tease

    I thought 4e already did this? :]
  2. DreamChaser

    D&D 5E 5e Magic

    In comparing Guiding Bolt to Magic Missile, I don’t really see a problem. GB deals 4d6 damage to one creature if you hit. This means a chance of a miss (wasted spell) but also chance of a crit. Also has a “bonus” of one time advantage. MM deals 1d4+1 damage to one or more creatures with no...
  3. DreamChaser

    D&D 5E Unexpected but (mostly) awesome new rules in Basic

    To be honest, Rejoined while an entertaining ep, actually reinforced the hetero bias of ST. After 8 (9) lives of male and female living--and given that clearly Jadzia didn't have trouble being physically intimate with Lenara--there is no reason at all that Jadzia wouldn't have been bisexual. But...
  4. DreamChaser

    D&D 5E Unexpected but (mostly) awesome new rules in Basic

    I hadn't noticed this...and am glad to see it. Also with regard to the "sex" section, as a queer kid (I'm sure one of the many) who found escape in D&D as a teenager 20+ years ago, I'm glad to see this shift. I was fortunate to find -- and then build -- a group (first a game run by a gay man...
  5. DreamChaser

    D&D 5E D&D 5e Basic Set: Things that make you go "what?!"

    This actually makes perfect sense to me. If you've learned to use thieves' tools, you've learned to do a range of things with them, including investigate a trap, identify lock types, pick a tumble lock, trip a combination, disable a dart trap, etc. These are covered by multiple ability scores...
  6. DreamChaser

    D&D 5E D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats

    So if I inferred that you were in favor of essentially a 3 class system: caster, warrior, skill monkey (to be reductionist), would I be inferring accurately? It sounds like you don't appreciate a difference between even wizard and cleric, since both are just casters...one has more weapons and...
  7. DreamChaser

    D&D 5E D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats

    But what about mechanics? How does one create a consistent, readily comprehensible class when within a single class you can have: * choose your spells ever day, cast by slots, boost the damage using higher level slots or * know a few spells, cast them as much as you want We also are missing...
  8. DreamChaser

    D&D 5E D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats

    Skulky is not fluff. Warlocks in the past have had ways of remaining hidden and using that state to gain advantage. Unsavory in my description was intended to describe the in-game mechanics of poison, degradation, damage to the caster, and other objective negatives or subjective evils. Also...
  9. DreamChaser

    D&D 5E D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats

    Because IMO the other classes are designed to fill in the substantial "empty space" between the archetypes identified by the main 4. I'm not married to this reasoning, but it's my first instinct. This presumes that the thematic function of these two subclasses will be different just because...
  10. DreamChaser

    D&D 5E D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats

    I agree with you for the four primary classes. I think assuming this for all classes somewhat negates the point of having the other classes. I remember a game I played in briefly where a fellow player once had a fit because my paladin wasn't a perfect "tank" (it was 3e and I multiclassed with...
  11. DreamChaser

    D&D 5E L&L November 4th Warlock Design

    Well, the wheeling and dealing with fae folk does sound pactish, but even those that doen't create a scenario where the source of the power is a two-edge sword with great role playing potential. As a DM I would -- case by case-- approve "pacts" like these. The binding pixies could bring down the...
  12. DreamChaser

    D&D 5E Saving Throws

    I like the idea of (some) save-or-die-style spells being deferred, not lost, in the case of a successfully save. If the caster chooses to "concentrate" on the spell as the next rounds action, they can force another save--perhaps with changed circumstances. It must be the same target but the...
  13. DreamChaser

    D&D 5E A Compromise on Hit Points

    Rather than we're going to curve hit points off after a certain point (name level so to speak), I would rather see levels where you don't roll HP (maybe every 3rd level or every odd level. So first level is fixed (Max HD + Con mod, for example) 2nd, 4th, 6th, etc. you gain a HD and roll it...
  14. DreamChaser

    Baroness Frostlightening: Human Magic User Dualist

    Yes. Jab says you can't make a ranged or melee attack. Casting is a different action.
  15. DreamChaser

    Wizards Shouldn't Get Spells Automatically, A Modest Proposal

    In the same way that fighters getting feats automatically encourages always getting the best feats? If the rules don't have spell advancement built in then it is up the the whim of the DM to ensure that wizards don't end up at 8th level with only their 1st level spell complement. Meanwhile...
  16. DreamChaser

    Rethinking Familiars

    Familiar spirit - Wikipedia, the free encyclopedia First sentence pretty much sums it up. In many legends, witches/wizards either needed or were aided by their familiar in casting magic. DC
  17. DreamChaser

    Backing up the CB Classic

    sites like iPlay4e use the .dnd4e files
  18. DreamChaser

    PHB3: Random stuff that doesn't merit a full post

    Yes...i acknowledge this is the case also. It does not change the fact that by a strict reading of the ability, enemy runepriests grant the same benefit. DC
  19. DreamChaser

    PHB3: Random stuff that doesn't merit a full post

    This would technically mean that if you were fighting an enemy runepriest, your allies would gain the benefit if the enemy runepriest were in the runestate at the same time you were....the enemy's allies would similarly benefit. This is one of the few times where a benefit doesn't specify...
  20. DreamChaser

    Eberron Marks and Party Animosity

    In terms of your character personalities? As much as you choose. In terms of your marks, you're both technically aberrant (yours is a mixed mark because only halflings manifest a true mark of healing and his is aberrant). I the society of Khorvaire, you're both outcast and apt to be persecuted...
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