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    Cohorts and Followers: What do you or your players use them for?

    I like to dress mine up in red shirts. -tRR
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    Adventuring: A Dice Game

    I haven't run the numbers yet, but at first glance this seems pretty neat. As D.M. Punks said, I can easily see this as a tavern game in a campaign world. In fact, consider it yoinked with just a few changes. I think it might work well in that role since it's quick and easy. I'll have to...
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    Next converted classic adventure...

    They certainly did something to it, I agree. The movers were a trifle clumsy when they relocated the Isle of Dread to the Greyhawk setting. The backstory changed to accomodate the new setting and several of the original locations were partially destroyed, sunk, or removed entirely. I'm unsure...
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    Next converted classic adventure...

    Isle of Dread definitely has my vote. It was the campaign that got me into D&D. -tRR
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    Should 4th ed be point and level based?

    The key phrase in my comment was "certainly appears." I made no claims to the veracity or completeness of his data, only that it appeared to me to mean a particular thing. And in that, you are right, and I didn't think it out as I normally would. Perhaps Mr. Hague can present us with his...
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    Should 4th ed be point and level based?

    Correct me if I'm wrong (I haven't been following the d20 Supers thread) but I believe Jim Hague was simply responding to this quote of yours: According to his data it would certainly appear that point-buyers are not as much a minority as one might think. -tRR
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    Three Dragon Ante - any good?

    I have 3DA and have played several 2 player games of it so far. I really like it so far, although I agree that the more players the better. The reason is that some cards (I'm looking at you Druid!) are potentially more powerful with fewer players. I like the look and feel of the art...
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    Should 4th ed be point and level based?

    True20 is not classless (edit: it's not point-based either). And archetypes and predefined roles can (and do) exist in a True20 system. Blue Rose does exactly this by defining Paths, which simply choose your abilities for you (and which I contend is exactly how D&D works currently). The...
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    Should 4th ed be point and level based?

    Of course, if this same argument had been used during 3E's development we never would have gotten skills or all those nifty feats to play with. We'd still be picking weapon and nonweapon proficiencies and trying to figure out our THAC0. 4E, like all previous editions, will stand on its own...
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    True20 House Rules doc

    Pretty interesting! The one thing I'm not a big raving fanrooster over in True20 is it's all-or-nothing mechanic for skills. The system I came up with for my own use simply involved the Skill Training feat. Whenever you chose a new skill it started at rank 4 and increased by +1 every level...
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    What is the minimum level would you play if you were never to gain xp again?

    No real reason. Just curious as to what character level (i.e. just-one-ankle-twist-away-from-death 1st level or I-kill-gods-for-breakfast 20th level) folks would prefer if they had to make a choice. -tRR
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    What is the minimum level would you play if you were never to gain xp again?

    Assuming you don't know which character class you'll be playing before you choose, what is the minimum character level you'd want you and the rest of your party to be at for the rest of eternity? -tRR
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    Missing base class concepts (link?)

    Well, the easy thing to do would be to incorporate Paths, which is what Green Ronin does in Blue Rose. A Path is simply a roadmap of feats for the player to choose at each level progression. Paladins, Monks, Bards, or whatever are represented as separate paths, which conceptually isn't all...
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    Missing base class concepts (link?)

    Yep, could do that. Personally I prefer True20's feat-per-level scheme as well as their magic system over Unearthed Arcana's Generic Classes. The two options do have a lot in common however. Anyway, the main point was, like you, I'd prefer fewer classes with more customization within those...
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    Missing base class concepts (link?)

    I'd love for D&D to go this route. Seriously, I'd have the warm fuzzies for a year straight. For the uninformed, True20 pares your class selection down to three base classes (Warrior, Expert, Adept) and converts all class abilities into feats. Each level, instead of gaining class abilities...
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    Druids are not Hippies!

    My thoughts exactly. Nature left to its own devices does not exist in a state of harmony. The fox doesn't live in harmony with the rabbit -- they live in balance. When rabbits do as rabbits do and there's a population upsurge, it means that the fox is better fed and their numbers increase as...
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    Three-Dragon Ante

    Anyone have more information about this game? I'm intrigued. -tRR
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    Damage saves: Too deadly?

    Gotcha. I thought perhaps you spent those 17 years in some non-D&D game system I'd never heard of. Either that or you were a great visionary who was way ahead of his time. :) Well, obviously, we've come away with different experiences using damage saves, and if there didn't exist the concept...
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    Damage saves: Too deadly?

    I don't know how other systems with damage saves resolve this, but in True20 important creatures/villians/npcs can also be given Conviction points, thereby avoiding this whole situation. -tRR
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    Damage saves: Too deadly?

    You've been using a damage save system for 17 years? Wow, I thought it was a relatively new development. At any rate, I've found the damage save system (at least in True20) helps foster creativity in approaching combat encounters, since the characters are playing for higher stakes than simply...
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