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    D&D 5E Healing, Resurrection, and the "N" Word

    Or healing spells could belong to a "healing" sphere, rather than a school. Wizards don't cast healing spells anyway. I might also be inclined to make some healing with necromancy, by draining the life energy from living things and transferring them over, ala vampiric touch. An evil cleric...
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    D&D 5E October 29th Playtest Class Changes

    Heh, good catch. It can also mean "light bearer", much like St. Chistopher is the "Christ bearer". I disagree. Multiple attacks are the first thing you think of when you think of two-weapon fighting. You just have to make the shield bonus worth giving up that extra attack. Around +4 or...
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Well, functionally, that's what a Fighter was in OD&D. You just used the skills you imagined your fighter had, and whatever you could think of. It wouldn't have been unusual for a fighter to hide behind a tapestry, climb over a wall, check for traps, or open locks with a stiletto. Why not...
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Agreed, it essentially makes the rogue into an agile fighter. I don't mind a little mix of expertise feats, but they should just be available to rogues rather than their defining class mechanic. There should be other tricks besides being an agile fighter who gets in a cheap shot once and...
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    D&D 5E October 29th Playtest Class Changes

    Thread for discussing the meat of this playtest, class changes. Cleric - New Diety types, trickster, protector, lifegiver that give domain spells. Not really an improvement over 3e domains, with less customization. Turn Undead is now something all clerics do, because YOU demanded it. You...
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    D&D 5E Art: Goblinoids, Take Two

    Looks like I'm not with the general vibe. I like the Bugbear because he is lanky and bestial. He's supposed to be the boogeyman right? So he has to be a muscled, slender and sneaky thing that can carry off human children. The goblin is just about perfect, if they were to make him skinnier...
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    D&D 5E What's the closest system to D&D Next that is currently available?

    I think it is also feels like D&D because of what they are leaving out as what they are putting in. There isn't a bunch of tables like 1e or combat feats and powers like in 4e. So it doesn't feel as much like those editions. However, there are some things that you can find that feel like...
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    Are we looking at an RPG Renassiance (moved to Tabletop Gaming)

    No, because nobody has time to play RPG's anymore. The reason CRPG's and MMORPG's are drinking D&D's milkshake is because you can show up on your schedule, play a couple hours and come back and play some more at your convenience. I can scrounge around to find 30 players that want to play D&D...
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    D&D 4E More reflections on 4e and 5e.

    I think I disagree on your assessment that everyone should do good damage. One of the frustrations I have with prior editions now that I've played 4e is that there is a strong emphasis, no matter what class you pick, to build a character that minimizes damage in, and maximizes damage out...
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    D&D 5E What's the closest system to D&D Next that is currently available?

    I've found that 2e works a lot better if you ignore everything with (optional) in front of it. Oh, and put in ascending AC.
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    Trouble responding to playtest surveys

    I haven't even gotten my playtest survey yet. Does that mean my email account has eaten it?
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    How Would Like the Rules Modules Organized?

    Just a fun thread for what rules modules you would like to see (and by consequence what you want to see in the core game). Here is mine: D&D Basic module: Dwarf, Halfling, Elf, Human. Fighter, Wizard, Thief, Cleric. The most iconic of magic D&D items. A random dungeon generating table...
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    D&D 5E Defining Traits of the D&D classes

    Assassin: I agree with Mearls that sneak attack is an assassin ability rather than 'roguish" per se. So if sneak attack remains in the rogue's stable, then you might as well make the assassin a scheme or specialty of the rogue. I do not agree that shadow magic and illusions are necessary for...
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    D&D 4E My first taste of 4e, and what it means for 5e.

    :confused: Wow, given how team-based 4e is, you'd think even the most naive player wouldn't make that calculation. Getting you back in the fight to defend her is worth pretty much any sacrifice. Without the defender, the party gets steamrolled.
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    The Bard isn't the jack of all trades... the Ranger is

    Fiddlesticks, the ranger has to be self-reliant. Any ability that he lacks that keeps him from being self reliant he should be allowed to pick up. A ranger that has to depend on a party to survive isn't a ranger... he is a guide. A rogue needs the skills to cheat, lie, and steal. That's...
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    The Bard isn't the jack of all trades... the Ranger is

    I wanted to address this point specifically, and elaborate on what I envision the jack of all trades mechanic to look like. Essentially, I envision that he would be able to choose a spell, a ritual, an alchemical recipe, a fighting style "feat", a regular feat, a skill bonus, or a single class...
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    The Bard isn't the jack of all trades... the Ranger is

    I never liked ranger spells before someone explained them in these boards as being a few tricks that the ranger learned in order to survive out in the wild. That of course makes perfect sense, as the ranger can't exactly pop off back to the city for a clerical cure disease or poison every...
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    Idea: Equipment based skills and skill checks

    No, in the system I'm describing you have to be reasonable, just as you have to be reasonable about a fighter mechanically gaining all of the training with weapons. In your skill system, I can have a character that is a savage caveman in a neolithic world. Then as long as I put ranks into...
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    Idea: Equipment based skills and skill checks

    Yes, but the problem with the skill system is that it isn't a matter of practice, that's my point. It is a matter of killing an arbitrary number of monsters, and if you aren't killing monsters you never advance in that skill. What is more you have to be a particular class to learn that skill...
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    We need to stop short changing thieves on equipment

    What, and ruin your battle axe?
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