Search results

  1. Lughart

    The Sunken Temple

    OOC: Spellcasting be damned, if Kilkin survives this adventure I'm investing in some armor.
  2. Lughart

    [e20 PF] And with strange aeons...

    Gerhard grabs the great knocker and pounds it three times into the door, before standing back. "I don't think you need to be so modest, Hedron. The dwarves respect great craftsmen such as yourselves, even if you're not married to stone and steel like them."
  3. Lughart

    The Key to Victory

    Cedric scuttles towards the southwards tunnel, playing hopscotch with the whailing limbs of the zombies wallowing in Trinhams grease. Far latches onto his jacket collar and is dragged behind him, feathers flying through the air. Cedrics boots get soiled by the grease, but he manages to keep his...
  4. Lughart

    [e20 PF] And with strange aeons...

    Good idea. Gerhard breaks off from the group (though anyone is welcome to join) and heads towards the Absalom headquarters of the weaponers guild. Having never been comfortable around adminstrative types, he hopes to meet someone he knows.
  5. Lughart

    [e20 PF] And with strange aeons...

    Gerhard goes with Thadeius. The local warlords they might be more at ease around a fellow warrior, and his background with the dwarven smiths could be of use with the weaponers guild. Either way, he's confident he can be a positive influence during the sale.
  6. Lughart

    The Key to Victory

    Finding no good opportunities to cast his spells without opening himself up for a clobbering, Cedric swears loudly and tries to finish the zombie off. He then steps around the grease puddle hoping to catch a break and get a spell off. Standard: attack zombie at T15. Free: 5' step to T16 Far...
  7. Lughart

    The Sunken Temple

    Directing his divination to the priests minions, Kilkin throws his javelin at one of the posessed frogmen. Move: move to V31. Standard: throw javelin at enemy 2, aided by true strike. Keeping previous rolls gives me a 39 to hit and 9 damage.
  8. Lughart

    [e20 PF] And with strange aeons...

    "If its allright, I would like a few of these." Gerhard gathers up eight of the daggers. "The material could be made into a fine sword. Perhaps I could forge one to help fight this prophets minions, once we find out more about them." Saving his questions for later, Gerhard joins Malacarus as...
  9. Lughart

    The Sunken Temple

    Aided by the divination, Kilkin throws his javelin at the priest.
  10. Lughart

    [e20 PF] And with strange aeons...

    OOC: Both swords were disjoined, along with all my other items. Will saves are the bane of fighters. Gerhard accepts Hedrons invitation and stabs his assigned head furiously once again, timing it with the rangers attack.
  11. Lughart

    Pirates of the Broken Sea [D&D 3.5]

    Mirovince's mention of virgins reinvigorates Kutyaks fighting spirit. He pulls out his shank and tries to gouge a marines eye out. Move: draw dagger Standard: attack Probable hit for 4 damage.
  12. Lughart

    The Sunken Temple

    Kilkin keeps back, focusing his attention on the priest and channeling it into his weapon. Standard: casting true strike
  13. Lughart

    [e20 PF] And with strange aeons...

    In case of fast healing, Gerhard grabs his (temporarily unmagical) greatsword and runs back towards the creature. If he isn't stopped, he will plunge it through all of it's three heads, keeping it down longer and hopefully killing it. Round 1: run Round 2: coup de grace Attacks ignore 10...
  14. Lughart

    The Whispering Cairn - Bronzewood Lodge Group - IC

    With great caution, Karissa follows the others into the room. "The lanterns match the ones on the fresco outside, but the red and blue ones are missing." She sees the strange shape of the stone slap supporting the sarcophagus, she follows the arrow and takes a looks at the orange lantern. OOC...
  15. Lughart

    The Key to Victory

    Not waiting to be asked twice, Cedric complies and keeps hacking at the zombie. He sternly commands Far to do the same. As the situation turns desperate, he starts looking around for opportuninites to apply his magic, and like pieces of a puzzle falling into place, an idea forms. "Mal, you...
  16. Lughart

    [PF]Cruel Skies

    Hi guys. I'm still around, but not only do I have PC issues, I have no PC. Until my computer comes back from the repair shop, I can only post when I can borrow a computer, so I think I'll put this game on hold until then. I'll post here as soon as I get the PC back.
  17. Lughart

    The Sunken Temple

    Knowing no defensive spells whatsoever, Kilkin draws a javelin and hopes it'll be enough.
  18. Lughart

    [e20 PF] And with strange aeons...

    Gerhard follows Malacarus to make sure the necromancer doesn't get any funny ideas. Malacarus simply ran, so unless he posts something different, I guess we're outside of the fortress.
  19. Lughart

    The Sunken Temple

    "Thank you for seeing it our way." Kilkin stands up, then bows humbly before the guardian. He then urges the group to get moving, but takes care not to go in the front again.
  20. Lughart

    [e20 PF] And with strange aeons...

    Gerhard follows his companions example when they start running. He does not feel up to the task of taking on whatever this beast is throwing at them by himself, even though it looks perfectly dead. He flees the same way as Malacarus, just in case. Sorry for posting slowly, my computer is at the...
Top