The Whispering Cairn - Bronzewood Lodge Group - IC

jkason

First Post
Tac Abor, human rogue

OOC: In catch up mode, hopefully back up to speed in the next day or so...
OOC:

Tac works his way to the figure cautiously, and taking his companions' advice, keeps his eye out for triggers before he ventures to try to match the finger he's found with the statue.

((roll to follow))
 

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HolyMan

Thy wounds are healed!
Tac discoveries small indications that the lid to the sarcophagus is indeed trapped, but will only go off if he were to try and remove the lid.

The finger fits into the spot on the hand (but will not reattach). Holding it in place it curls under the marble thumb giving the impression that the figure is holding out three fingers.

Another oddity is the way the dais the marble structure sits upon looks like an arrow pointing to the west.
 


Lughart

First Post
With great caution, Karissa follows the others into the room. "The lanterns match the ones on the fresco outside, but the red and blue ones are missing." She sees the strange shape of the stone slap supporting the sarcophagus, she follows the arrow and takes a looks at the orange lantern.

OOC: Karissa walks up to the entrance of the western passage (uK), taking an active perception check.
 

HolyMan

Thy wounds are healed!
A short tunnel 10' high leads to the rounded alcove that houses the orange lantern. The circular alcove has a 40' ceiling that can barely be seen in the shadows. The chain is a fixed to the ceiling and directly below the lantern hanging from it is a 5' diameter circle carved into the floor.
 

jkason

First Post
Tac Abor, human rogue

"Think you can get it open?" Karolus asks.

Tac frowns. "It's definitely trapped. I could try to disable it, but honestly, I'm not keen on disturbing some poor soul's final rest unless we think it's essential. This finger looks like it would curl under, so there are only three fingers up, if that means anything to folks. And the dais itself..." he moves toward Karissa, turning his examination to the Western area. "It's pointing this way. Before we go unburying someone, I want to see if there's anything to see here..."

OOC: Roll below assumes there aren't traps. He has an additional +1 to turn up traps in the same area.
 

HolyMan

Thy wounds are healed!
HolyMan said:
A short tunnel 10' high leads to the rounded alcove that houses the orange lantern. The circular alcove has a 40' ceiling that can barely be seen in the shadows. The chain is a fixed to the ceiling and directly below the lantern hanging from it is a 5' diameter circle carved into the floor.

OOC: And no traps to be found.
 

HolyMan

Thy wounds are healed!
The group spends a fair amount of time looking into each alcove and find that they are all identical save one. The fifth alcove in from the left, has a few unique features, one being it's ceiling is a bit higher than the others as the torch light doesn't cast that high. And a skeleton lies face down on the floor near the wall.

The out stretched skeleton still has a bit of it's clothing and a backpack on it. A dagger is sheathed at it's belt. Everything is coated in a fine layer of dust and most of the non-leather items and clothes look partially rotted away.

Karissa's darkvision is useless unless you darken the chamber. Karissa's darkvision shows the ceiling only about 15 feet above the torch light, and what looks like a tunnel opening at the very top.

[sblock=ReMention] Also not mentioned here but before is that a torch burns inside the green lantern and the light reflects of the glass like material of the central doomed ceiling, give a greenish light throughout the chamber. [/sblock]
 
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