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  1. DLichen

    Throwing Weapon Return

    Once again I have to advocate separating rule terminology from flavor in this case. The game book uses attack to mean attack rolls and attack power interchangeably, it is probably best to avoid an interpretation of attack that would break the rules on a case by case basis. I personally believe...
  2. DLichen

    DM advise for an all-striker party?

    I don't think 4e is that precariously perched on balance that a party can't succeed without all roles present. An all striker party might have a harder time with in fight healing, but healing potions can balance this out. Forcing your players to play certain classes or have a certain party...
  3. DLichen

    Combat Advantage at range

    There are more ways to get CA than flanking. A ranged rogue should make use of stealth checks (however your DM runs them, you are definitely going to get CA off a success) and status effects to get CA. So even if flanking doesn't work while you're not adjacent, it's still not undoable to get CA...
  4. DLichen

    DM advise for an all-striker party?

    Well, I was thinking that if the party can significantly decrease the encounter's damage output over time by killing stuff, it would lead to increased survivability. I mean, all roles have some access to debuffs, and some of them have arguably better debuffs than what strikers get, so I would...
  5. DLichen

    A Technical Look at D&D Insider Applications

    As a moocher of my game group who has never paid for a book in full, I would love if each physical book came with a number of redeemable virtual copies instead of just one. I guess it's economically unwise to let me chip in for a book and get a whole legit pdf to myself, but hey, I can dream. :)
  6. DLichen

    DM advise for an all-striker party?

    Have you tested that hypothesis? It seems to me that solos have enough hp to tank the first couple rounds and then start chewing characters up one by one without proper healing going around. Our group fought against a young black dragon and I would have a hard time imagining how we would've made...
  7. DLichen

    I know that this is tough for some...

    I don't know, I can certainly think of a few cases where despite poorly written rules on the subject, any reasonable person can come up with the same conclusion, ie two handed fighting rules and how it pertains to rogue weapon talent. The only way to avoid those rules debates would be for WotC...
  8. DLichen

    D&D 4E 4e Battle Tactic: Murder by Pinball

    Where are you guys reading that they get a saving throw against entering spell zones? The rule about forced movement only mentions pits and falls, and specifically leads to the falling damage section, which implies that this only pertains to a character catching the edge of the pit. I don't see...
  9. DLichen

    Damage Per Round

    Are you accounting for warlock's prime shot somewhere I'm not seeing for level 1s?
  10. DLichen

    What might 'hidden from view' mean?

    In the scenario you describe, the orc has already succeeded his perception check because he knows you're behind the table. If a character is skillful at misdirection and being stealthy, there's a pretty good chance that he could slip behind the table again after making a shot and then retreating...
  11. DLichen

    D&D 4E 4e's Inorganic Loot System: Yay or Nay?

    I kinda wish that quote was in the DMG, the clarity is astonishing.
  12. DLichen

    What might 'hidden from view' mean?

    ryryguy, have you ever played a metal gear solid game? That's pretty much what I see the D&D stealth system is like and it makes a pretty sense to me. With stealth, you get combat advantage because your enemy is unaware that an attack could come from that particular angle. So if you were hiding...
  13. DLichen

    What might 'hidden from view' mean?

    I don't know, why would anything want to target something that it doesn't notice? Isn't that part of the definition of what it is to be not noticed? I agree with your original post in that hidden means that essentially the PC isn't there to the monsters and lets you get an attack with combat...
  14. DLichen

    D&D 4E 4e's Inorganic Loot System: Yay or Nay?

    There's a difference between real loot and junk items. That's what the parcel system is supposed to help DMs with. There are real treasures you are supposed to award to make sure the party is up to par when it comes to a fight. If you want monsters to have random magic items that aid them in...
  15. DLichen

    D&D 4E 4e's Inorganic Loot System: Yay or Nay?

    The loot system is in place for DMs to give out the stuff the PCs need and want at a "balanced" pace. It's the DM's job to make the loot appear with versimilatude if the players demand that. If the PCs clear out a goblin's den and one of the players wanted a magical set of small leather armor...
  16. DLichen

    Ranger vs Paladin

    Would you rule that a secondary attack triggers the Paladin's ability? It is afterall, an attack that doesn't include the Paladin as a target, but definitely part of the same attack power. If a wizard hits the Paladin with acid arrow and the splash hits an adjacent warlock, would the wizard in...
  17. DLichen

    You grab someone, now what?

    Grabbing and throwing someone off a cliff or holding them over dangerous terrain seems a reasonable use, so I think it works. The only thing that suggests that grab requires a hand to maintain is that you need a free hand to start a grab. This does not suggest that you need a freehand to...
  18. DLichen

    Why is Firestorm the best 19th level control spell?

    Wizards have the best utility buff at level 6 - invisibility All cleric powers at level 6 heal.
  19. DLichen

    Spellcaster aware of successful saving throw?

    By that, do you mean like a spider-sense? IE, my wizard casts a sleep spell on a group of goblins and then moves on deeper into the dungeon, the moment one of the goblins wake up, would my wizard be aware?
  20. DLichen

    Regeneration

    Boundless endurance is a stance. A stance lasts for 5 minutes, until the end of an encounter, or until you use a different stance.
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