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  1. Kerrick

    How can we balance Level 1 - 40?

    Two points: 1) You MUST revert, at some point, to the 1/2 progression for all classes. I've analyzed this at length, and it's the only way to keep parity between PCs and monsters (or even PCs and PCs) - BAB progresses far more rapidly than AC, and AC will eventually cap out at some point as...
  2. Kerrick

    Cure/inflict wounds spells revision

    Short answer? No. IMO, it's metagaming - hit points are an abstraction. If, for example, the mage is down to half his hit points, and the fighter is down to half hit points, they'd look the same - beat up, bruised, and bloody. There's no real indicator to say which one has more hit points...
  3. Kerrick

    What should an epic xxx (3.5) be able to do?

    I'm hoping there are still enough grognards hanging around here to help me out with this one. I'm working on epic progressions for the base classes, from L21-40. With my revised classes, they already get a bunch of scaling/repeatable abilities, but I want to add in more generic abilities like...
  4. Kerrick

    Armor max dex -> dex penalty

    That's cool - I'd never heard that before. In my case, if we use Armor Bonus and Dex Penalty, I end up with padded/leather at +1, studded/chain shirt at +2; all medium armors except brigandine at +1 (I tweaked scale and chain); breastplate/banded at +1, half-plate +2, and full plate +3. Looks...
  5. Kerrick

    Cure/inflict wounds spells revision

    Thanks, Hrothgar... you summed up the problem quite nicely. I think it was all the numbers that made your head spin. Apparently I misread your post. Sorry. :P I figured my solution would be a bit complicated - that's why I wanted to ask for opinions. My solutions generally tend to be that way...
  6. Kerrick

    Unique class niches

    I was thinking about the ranger last night... I think what you're looking for, Sadrik, is something like the Scout as the "base" ranger - someone who's good at stealth, tracking, attacking from ambush, etc. Strip out some of the abilities from the ranger and add them to whatever the Scout has...
  7. Kerrick

    Full round attacks

    You can't take two standard actions in a round. You can do 1 standard + 1 move or 2 moves; this prevents people from, say, casting two spells in the same round. Some spells are a full-round action for a reason - balance. If you summon a creature as a standard action, this means you can cast...
  8. Kerrick

    Enlightened Grognard: Poisons

    Ah, that's cool. As long as you're happy with what you've got, you're good to go. :)
  9. Kerrick

    D&D 3E/3.5 Lasher PrC (3.5 Update and Variant)

    I like the first version better - it's more balanced, the abilities scale more logically, and makes more sense (for example, Crack of Doom does not bring to mind "more attacks/round"; it sounds like it should cause mass stunning or something). Death Spiral (is that the S&F ability?) is way...
  10. Kerrick

    Cure/inflict wounds spells revision

    The problem with that is that the spells wouldn't be equal. If I cast CMW on Bob the Wizard, it heals 2d8 + 15 (1/3 his hp); if I cast it on Frank the Fighter, it heals 2d8 + 30. That's why they changed heal/harm from "heal all but 1d4 hp" to "heal 10/level" - you could use harm on a BBEG with...
  11. Kerrick

    Cure/inflict wounds spells revision

    I came up with this idea during a discussion about altering the cure wounds spells. My idea: Use the base amount + 1d8/2 levels, +1/caster level, with the standard cap (CLW at L5, CMW at L10, CSW at L15, and CCW at L20. So, with CLW, we get... L1: 1d8+1 (same as now) L3: 2d8+3 (vs. 1d8+3) L5...
  12. Kerrick

    Rules Mechanics that should be jettisoned

    My point was that they gain it at the same effective caster level, even if the character level is different. This should be around L6, but since paladins are limited to 4 levels of spells, they get it at L4. On the one hand, there are many spells I couldn't see paladins casting, but on the...
  13. Kerrick

    Unique class niches

    Here's what I see, looking at the classes: Barbarian: savage, one-trick pony. I ditched it, gave most of its abilities to the fighter and ranger, and made the rest into a PrC. Bard: I don't see any cultural or geographical trappings on this class. Every society has entertainers who dance...
  14. Kerrick

    Offensive & Defesnive Fighting, Caster or Tank or DPS

    Not really, no. Rogues have sneak attack, monks have increased unarmed damage, and clerics have their spells. The problem is that they can't hit anything at the higher levels, which is why the EAB is necessary.
  15. Kerrick

    How can we balance Level 1 - 40?

    I'll give you guys my opinion of epic, since I've actually done an overhaul of the system: Fights should be challenging at all levels - not perfectly balanced like 4E. I don't know if you guys have played Oblivion, or are familiar with it, but that game is a perfect example of level-centric...
  16. Kerrick

    Heal Skill

    Man, you love your tables, don't you? :D (A tip: You can make tables in Notepad using tabs between entries to get everything lined up, then use [code] tags to keep the formatting in a post.) But seriously... the problem with doing fractions of the target's hp is that the same spell affects...
  17. Kerrick

    Enlightened Grognard: Poisons

    That could work. But why a full minute across the board? Maybe have some (weaker) poisons go faster, and some stick around longer? In that case, I'd drop the "average" time to 5 rounds; something weak like giant wasp poison could last for 2-4 rounds, while black lotus would affect the victim for...
  18. Kerrick

    Armor max dex -> dex penalty

    With Dex penalty instead of max Dex, your Dex score doesn't really matter - if you're proficient with heavy armor and have a good Dex, that would still be a viable choice (moreso than the heavier armors, anyway). Granted, you'd need 19 Dex to take advantage of it, but it is there. :P That's...
  19. Kerrick

    Epic/Immortal Prestige Classes

    Thanks. I'm sure it needs a little work... I hacked it together in a few hours. I'll take a look over it and clean it up a bit. Edit: The abilities are usable 1/round, not 1/day. :) I made a few rules clarifications and added some stuff for better adjudication.
  20. Kerrick

    What is your opinion of this???

    I was on a roll yesterday doing design work, and I got some inspiration about this last night, so I sat down this morning and hacked together a template. I haven't bothered to check the ECL yet - I want to finalize the abilities first - but I'm guessing it would be around +10. Necrolith...
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