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  1. Kerrick

    What is your opinion of this???

    What UK said. I'll elaborate a bit, since I'm more familiar with 3.5 mechanics than he is (no offense, Krusty :) ). I'm not sure what the Underwalker/Underdweller feats are, but you might as well make them prereqs, instead of bonus feats. You've got a great concept here - UK's ideas are really...
  2. Kerrick

    New D&D Metal Alloys

    Seconded, on both answers. Mithril gaining silver's properties is a common house rule. As for the golem, keep it ironium, but give it special abilities gained from its long-term exposure.
  3. Kerrick

    Alternative Ranger - Need input!

    The PP ranger also has a bunch of stealth-based abilities - perfect for a scout. The terrain masteries require you to spend at least a month in the new terrain, so if you don't fulfill that prereq, even if you gained the level, you can't get it. You could try taking a look at Monte Cook's...
  4. Kerrick

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Hehehe. :D Villains aren't the only ones who could have floating strongholds. I mean, what's the point of playing D&D if not to have fun and do cool stuff? I'll have to look at #1 and #3, but #2 is easy: apply hit points to the force field. 10/level is fairly common, based on what I've seen...
  5. Kerrick

    Revised cleric (take two)

    I came up with an idea last night, and I think this one will be the best one: One cleric. The "friar", if I ever make it, would be an NPC class. The battle cleric is already in the game - it's a paladin. I kept trying to think up abilities for it, but I came up with stuff the paladin's already...
  6. Kerrick

    Revised cleric (take two)

    That's three different classes. Yeah, that was my idea. 1 + Wis bonus could work too. I'd go with #2. I'm not sure why I did it the other way, other than it was late and I was writing stream-of-consciousness. Oh, I know - I just don't want everyone to go for the cleric simply because it's...
  7. Kerrick

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Avoiding this whole argument thing (because I don't care): I could easily see someone near or over 20th level building/creating a floating island/castle/whatever; it's a stronghold - that's what epic PCs do. All you'd have to do is alter the raise island spell, add reverse gravity and...
  8. Kerrick

    Revised cleric (take two)

    I looked over Nonsi's cleric, and it gave me some ideas. I think I'm going too narrow with the paths, so I decided to broaden my focus a bit. Here's my new idea: There are three types of clerics: Friars (the "cloistered cleric"), priests (the basic cleric), and clerics (the "war priest"). All...
  9. Kerrick

    Revised druid - need some help

    I was messing around with feats, and I thought of something. I tweaked Vermin Shape, Magical Beast Shape, and Dragon Shape so that they require 5, 15, and 25 ranks in Knowledge (nature) respectively; I thought about adding Plant and Elemental Shape in at 10 and 20, so that druids who don't get...
  10. Kerrick

    Revised cleric (take two)

    Unless you're in an undead-heavy campaign, 3+Cha bonus is plenty, especially with the Extra Turning feat. I originally had it as 1 domain at 1st level and the second at 10th, but without any other class features, it just looks odd. Yeah... that was part of what prompted me to try the spheres...
  11. Kerrick

    Revised cleric (take two)

    Not so much "change it entirely as "make it more interesting". As the cleric stands now, it gets nothing besides turn/rebuke undead at L1 and... spells. Oh, and domains - also at L1. There's absolutely nothing to keep you from going to a PrC at the first opportunity. I'm not against PrCs, mind...
  12. Kerrick

    Revised cleric (take two)

    I did add more spells - about 900, to be exact. Some of the spheres just ended up having way more spells than others. 2. convert 2e Spells. Most of the 2E spells are already in the PHB. I can think of only a dozen or so, offhand, that weren't converted, and for good reason - they were either...
  13. Kerrick

    Revised cleric (take two)

    I tried spheres too - that was the first time I tried to revise the cleric (which, I suppose, would make this Take 3, not Take 2). The problem was that unless you have a huge pool of spells, it doesn't work too well - the PHB alone is not nearly enough. Since I'm limited to working with OGC...
  14. Kerrick

    10th level spells . . . inspiration required

    Here, check this out. It's the rules I use for L10+ spells, along with a list of such spells. Some of the epic spells would make decent L10 spells also, as Aus pointed out.
  15. Kerrick

    Revised cleric (take two)

    Not really, no... they're just archetypes that help focus my thinking. The descriptions are the important part - what the clerics DO, as opposed to what they ARE. In case you hadn't noticed, D&D religion in general is very pseudo-Christian. The cleric was built based on a Christian priest - the...
  16. Kerrick

    Revised cleric (take two)

    I was thinking about the cleric last night, and what clerics actually DO as far as roles, and I finally figured it out. Clerics, on the whole, have four main roles: Avenger, Healer, Proselytizer, and Protector. With that in mind, I set about writing up some talent trees. Along the way, though, I...
  17. Kerrick

    Revised Counterspelling

    Okay. Ah. Just an aside: It doesn't state in the PHB what check is required either (at least, not in the Counterspell section). I forgot that I'd copied that text directly from the SRD. It says somewhere that counterspelling is an opposed caster level check, but the designers failed to note it...
  18. Kerrick

    Revised Counterspelling

    Aha. Umm... oops? *sigh* Yeah. It's supposed to be an opposed CL check. No such thing as an "opposed school" - that went out with 2E, unless you houseruled it back in. That was someone else's idea. I don't recall if it came from our discussion or something I saw somewhere else. Hmm. Looking...
  19. Kerrick

    Revised Counterspelling

    That's pretty similar to the [ur=http://project-phoenix.wikidot.com/magic:overview]system I use[/url], except that your bonuses are larger. Looking at mine, I should probably tweak the modifiers a bit. Looks good, though. Countermage isn't bad (though I had to read it twice to figure out what...
  20. Kerrick

    Revised druid - need some help

    :rolleyes: Semantics. "All druids" means "any druid who reaches 16th level". 8th level is "late in the game"? I'm open to suggestions. I don't want to make this thing overpowered, though - the whole intent of revising it is to remove the CoDzilla syndrome. See below. --- I reorganized the...
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