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  1. B

    Healing Potions seem woeful

    Healing surges are an excellent concept. They allow healing abilities to be encounter powers without falling into the trap of unlimited combats per day.
  2. B

    Healing Potions seem woeful

    :1: Drinking a potion is a minor action. :2: 50 gp is chump change compared to character wealth at higher levels If you let potions scale, then the interaction between these two effectively turns healing surges from a daily resource to an encounter resource. A character can just quaff healing...
  3. B

    Healing Potions seem woeful

    100+ hit points are not going to be common at 7th level. The only way you can do that is to max out con and take toughness for virtually every feat.
  4. B

    20% item resale value: impossible!

    Rule #2: If you're buying, always bring your own ammo.
  5. B

    Lots of statistics from the Monster Manual

    People have been dissecting RPGs and other games mathematically long before there was an internet. If you never knew anyone who did so before the internet, you simply didn't know the right people. The internet hasn't changed the way people play RPGs, it's simply exposed you to a wider spectrum...
  6. B

    Katanas? Oriental weapons?

    In my campaign I'm thinking about making Katana prof +3, 1d8, Versatilex2 weapons. This gives them a slight advantage over the longsword, but only when wielded with two hands (which should encourage players to wield them that way).
  7. B

    Paper Minions - WT?

    This seems like the option that's most in the spirit of 4e. Rather than making caltrops a weapon, they're some sort of hindering terrain.
  8. B

    Stay back! The joy of OAs.

    Shifting is a move action (unless you're a Kobold)
  9. B

    More feats, fewer choices

    But the thing is you don't have to. None of the feats I've seen so far are good enough that I would consider them must haves. Going from 55% of your targets saving to 45% of your targets saving is good, but so is getting your primary stat to 18 or bumping your secondary stat to 16 (one or the...
  10. B

    Lots of statistics from the Monster Manual

    I'm with keterys, as a DM who's going to be making a lot of monsters stuff like this is great. It's an excellent addition to the tables from the DMG.
  11. B

    More feats, fewer choices

    Maybe we just need to change the way we build characters. In 3e you could pretty much set your stats any way you wanted (whether driven by min-maxing or by character concept). Trying to build a character in 4e that way isn't going to work very well. There are a lot fewer stats where a given...
  12. B

    More feats, fewer choices

    This is pretty much the definition of min-maxing given in the Wikipedia article on the subject. "Min-maxing is the practice of playing a role-playing game, wargame or video game with the intent of creating the "best" character by means of minimizing undesired or unimportant traits and maximizing...
  13. B

    More feats, fewer choices

    So you're saying that encouraging a well rounded character is somehow encouraging minmaxing? That seems rather contradictory.
  14. B

    Magic Items and their resale value

    Selling an object worth a fortune to someone who kills people and takes their stuff for a living sounds pretty risky to me. Haven't you heard? Reality is unrealistic.
  15. B

    More feats, fewer choices

    Huh? A wizard can cast spells perfectly well without taking that particular feat.
  16. B

    More feats, fewer choices

    You're name says different Mr. Dump Stat. ;)
  17. B

    Magic Items and their resale value

    You're welcome. :D And if you want to ruin your productivity tomorrow too, check out DM of the Rings. It was the original inspiration for Darth and Droids. It's basically the same thing (screencap comic) except for Lord of the Rings, rather than Star Wars.
  18. B

    Love/hate the new KS rules

    In 3e a Fighter with 13 ranks in Knowledge (history) knows just as much as a wizard with with 13 ranks in Knowledge (history) (assuming the same int bonus). How exactly is 4e worse?
  19. B

    multiclass warlock question

    You must not have much experience with these fields. The standard writing quality in some of them is pretty atrocious.
  20. B

    So what happened to arcane and divine characters?

    Well, curing long term status effects does provide the Cleric with something to do, but that means if you don't have a cleric your kind of screwed. I think removing them is probably part of the whole "You don't need a cleric in every party" push. I think that sort of stuff falls into the...
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