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  1. M

    DDN Alignment Sidebar

    Chaotic is about applying your own standards and disregarding those of others. Good vs. Neutral vs. Evil is a matter of what those standards are. If you don't have any compunctions against hurting or killing others to get what you want you're evil. If you have some sort of standards that...
  2. M

    Two Weapon Fighting and Deadly Strike

    Just level up to 5 and knock down two people at once! :D - Marty Lund
  3. M

    Cackling Manaically at the 13 Aug Legends and Lore

    They phrased it wrong, and floated it in discussion too early. They just should have started printing spells like this: Forceweb Armor 2nd-level Enchantment, Abjuration Effect: You weave an invisible web of pure force around a target's clothing or light armor. This effect persists for 8 hours...
  4. M

    Two Weapon Fighting and Deadly Strike

    Indeed: half damage is half damage. That's why in the next pass Deadly Strike needs to explicitly state that if you use it on one of the two multi-attacks the Deadly Strike damage is either A. rolled for both or B. not halved. IE - "This additional damage is not halved by making two attacks...
  5. M

    Themes are Dead; long live Specialties

    Probably not. People made logically confused arguments then and they won't stop making them in the future. At least they are being more explicit that you can build multiple types of warriors or divine casters within the same class - no need to wait 3 years for a "Rune Priest" or "Swashbuckler"...
  6. M

    Character Creation Now Supported: Let's Make Some Characters!

    I have to say I'm leaning towards a Wood Elf Rogue (Thug) with the Archer Theme. He's got too many ways to hit with Advantage every other turn and loves when two melee-types gang up on an enemy. Advancing the Short Bow damage die is nice too. Other than that, the Unkillable Dwarf sounds good...
  7. M

    [Playtest 2] Spell damage out of whack?

    Let's not. I like the 4E conceit that Player Characters designed for multiple encounters or adventures are built on one framework and antagonists designed not to live past a single fight are built on another. I'd love another edition where higher-level monsters aren't judged by their effective...
  8. M

    Finally, the Fighter can both Stunt and Hit

    At least the Slayer, Sharpshooter, and the Duelist can. I think I'm in love with the Jab and Snap Shot Combat Maneuvers. Here's how you get to improvise the stunt system in the middle of a battle and still follow on for an attack of some kind. The Specialties in Two-Weapon Fighting or Archery...
  9. M

    Glancing Blow Looks Like A Miss

    If you can hit them taking ten, you can head-butt / eye-gouge / pommel-smash / [insert whatever description of hitting that works with missing the primary attack] them for 1dX - I like it. I think I like it a lot. - Marty Lund
  10. M

    D&D 5E New D&D Next Playtest Packet Is Here!

    Best non-enchanted materials money can buy - I like it. Those names are just examples. Any sort of rare material of the general type and rarity / treasure cost should do. Light armor is finally well-balanced along side Medium and Heavy armors now. Specialties are few right now, but they are...
  11. M

    Penny Arcade Podcast with Mike Mearls

    I can't imagine a thief functioning without it, but if say, the Bard is a sub-set of the Rogue again then maybe Bluff would be more appropriate. Every rogue knows how to create a diversion, an opening, or pretend like he's not up to know good. Anyone in their lines of work without those skills...
  12. M

    The Paradox of the Boring Fighter

    If the Dungeon Bastard were here he'd say something about how the only thing lamer than counting on your over-priced degree in theater arts to make your character stand out in a dungeon crawl would be rolling up a gnome or a half-elf. ;) Seriously, though - the fact that two completely...
  13. M

    Penny Arcade Podcast with Mike Mearls

    I kind of wish every class got one skill - Cleric: Religious Lore, Ranger: Nature Lore, Fighter: Athletics, Wizard: Arcane Lore etc. Well, except for the Rogue archetypes would've got a slew of skills, what with it being their shtick and all. - Marty Lund
  14. M

    Penny Arcade Podcast with Mike Mearls

    I'm liking what I'm hearing, especially how Cleric Domains essentially give you huge variance in builds and how Magic-Users (I love that they said Magic-User at the end instead of Wizard) are going to have Traditions. Fighters with Combat Styles would fit the bill nicely too. By the end of this...
  15. M

    Why not combine the Fighter and Monk Classes?

    Correction: There are no sub-classes, kits, or class options in the Caves of Chaos Play-test. There aren't any Rangers or Paladins either. Looking at the wider content of design blogs and interviews they are clearly implementing both those classes/builds. They are also clearly implementing build...
  16. M

    Why not combine the Fighter and Monk Classes?

    The Paladin, obviously. ;P Seriously though, no monk sits under a waterfall "because he can't catch cold." Initiates learn to mediate under waterfalls as an exercise of mind over matter. They also don't have enough adventurer levels to be immune to diseases. Sitting under a waterfall just...
  17. M

    Why not combine the Fighter and Monk Classes?

    I kept trying to think about it as a compass, but I think it actually makes a nice continuum if you trim it down to 7. ARCANA -> FINESSE -> POWER -> DIVINITY Magic-User -> Bard -> Rogue -> Ranger -> Fighter -> Paladin -> Priest Evoker/Illusionist/Necromancer/Warlock get down into the weeds of...
  18. M

    Why not combine the Fighter and Monk Classes?

    Likewise I have a feeling we aren't going back to monolithic class designs constantly scrapping for mechanics and boxing one-another out because some people find the idea of sub-classes, build options, and modular design irreconcilable with The One True D&D. - Marty Lund
  19. M

    Why not combine the Fighter and Monk Classes?

    So, a Fighter with an improved Damage die for specializing in Unarmed Strike instead of Great Weapon, Bow, Sword + Board, etc.? So, the ability to trade armor proficiency for unarmored bonus AC. Not exactly revolutionary. Fighter sub-classes / options have been trading shield use and heavy...
  20. M

    Why not combine the Fighter and Monk Classes?

    As have every sub-class of Fighter in 4th Edition - the Weaponmaster, the Knight, and the Slayer - go figure. The Ranger is the lone exception. Every other sub-class until Unearthed Arcana introduced the Barbarian had identical Hit Dice. The shared THAC0 and Saves and most weapon...
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