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  1. R

    Legends and Lore: Balance

    Well first off, I didn't take Mearls' article on the gnome to indicate that there's a mandate for a race if 10% say they want it. What he was getting at is that its not a simple as saying "Well if only 10% of people want something, then its not important as it won't affect very many people."...
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    Typical Healing Surge Usage

    Honestly, so far I'm finding the new damage to be pretty good. This coming from both sides of the screen. As a player I have admittedly only made it to 4th level so far, but we are going through Reavers of Harkenwold at the moment which I assume uses the new math pretty much exclusively. Our...
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    MV Beholder

    Well, finally got to run the encounter yesterday. Took a little longer to get to since the party got bogged down a bit in a previous fight. Anyway, I leveled the beholder up to level 12 and adjusted the damage to match. I modified the beholder to allow it to make a free action (as a triggered...
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    April and Beyond: Actually full of things most people will like!

    I agree. They really have done a good job with monsters in this edition, at least in terms of making them easy to create your own or modify others. It takes hardly any time at all to create a new monster now and even less to modify or change the level of another. Plus with the new MM3 damage...
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    What does the Artificer, Seeker and Runepriest need?

    Can't really speak to the artificer and seeker as I don't have much experience with them. The runepriest is a pretty solid class right now imho. The problems with it though are that a) the rune feats are by and large a trap (i.e. you take all of them or none of them) and b) its incredibly...
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    Rule of Three 4/4/11

    Hey all thanks for the replies. For some reason I thought the CB (not that its exactly official) prevented me from choosing any other PP, so I just kinda assumed that was how they were set up. Of course, I have neither of the Essentials books, so was just going off of that. In any event, good...
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    Rule of Three 4/4/11

    New Rule of Three is up and can be found here: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 04/04/2011) Interesting answer regarding Essentials Paragon Paths and EDs. Does this mean that e-classes can take PPs and EDs otherwise available to any of the PHB...
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    Typical Healing Surge Usage

    The 4th level party I'm a player in can easily get 4-5 encounters per extended rest and that's with a runepriest as the the leader (which is far from the most efficient healer). This is somewhat mitigated by the paladin as one of the defenders though. The 7th level party I DM for just went...
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    Petrified and Dead

    What'd you do? Sleep with the DM's girlfriend? But yes, I would probably allow the remove affliction/raise dead combo to work in this situation.
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    Three epic battles in one...

    Sounds awesome. My group is only level 11 but already I can feel the difference in their capabilities. I think this is going to be one of my favorite things with paragon and (hopefully) epic tier, just being able to throw so many different encounter types at the party, including large scale...
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    You Can't Take Short Rests

    I have not done this as a general rule, but I have done it on an adventure level (if that makes sense). Essentially what I had (and will have something similar again soon) was a town overrun with undead. The party engaged a "squad" of the undead which was equal to an encounter unto itself...
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    Curses/Evil Boons

    Anyone given one of these out yet? If so did it work out? What I'm looking for is to give one of these to one of the PCs based off of what happened in a recent session. The curse or "boon" would come from an evil entity against whom the party is fighting. The idea I am going for is something...
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    D&D 5E So 5th edition is coming soon

    Like it or not, Essentials wasn't a new edition, but rather an add-on to the current edition. It was designed to work fully with the current edition, meaning that it was a lot easier, and quicker, to design than a full blown new edition. That being said, I do think its likely that if they...
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    Rule of Three finally addresses an important epic tier question!

    Naturally, all we can do is speculate as we do not have access to WotC's numbers. That being said though, this is why I feel its better to put this information in a DMG 3 (or whatever they call it) that is modelled after the style as the DMG 2 was. DMG 2 is useful regardless of whether or not...
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    Rule of Three finally addresses an important epic tier question!

    I will say that there is nothing wrong with running campaigns that do not go into epic, and I do realize that not every campaign should go into epic. As a DM though, I do think that at the start of the campaign, you should give your players an idea as to how long you want the campaign to run...
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    Rule of Three finally addresses an important epic tier question!

    I dunno. every group is different I know, but the players I've always talked with have always wanted to go to epic tiers. Heroic tier is fun, but it can get monotonous after a while. I like Apple Cinammon Cheerios, but don't want them every day for breakfast. To me, I think the bigger issue...
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    Rule of Three finally addresses an important epic tier question!

    Oh I understand what you are saying. I agree that there are a lot of hard core players who probably do design a lot of their own stuff for epic tier, particularly adventures. I'm not sure though that those same players are creating everything on their own (i.e. creatures, terrain features...
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    Rule of Three finally addresses an important epic tier question!

    Aye, each adventure does not necessarily in and of itself have to result in the saving of creation (or the cosmos) or whatever, but the story of the epic tier results in the saving of creation (or a major deity, or whatever). As an example: In heroic tier you take on the cult that is...
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    Game Theories, a series. Ep 1: Non-Adventuring Skills

    While I wouldn't do this for 4ed. simply because of the "messyness" of making such a change mid-edition, I think a good way to go about these "non-adventuring" skills such as professions and perform would be to treat it similar to how 3.x did, but separate from the "adventuring" skills. In...
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    Rule of Three finally addresses an important epic tier question!

    As for what Epic Tier should look like, I have thought of it like this: In heroic tier, the PCs are fighting to save their region or country. In paragon tier, the PCs are fighting to save the world. In epic tier, the PCs are fighting to save all of creation. That's obviously an over...
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