Search results

  1. L

    Paizo A question about Paizo/PF adventure design

    You say this, but I feel like the majority of the content in PF1 APs goes to "here's stuff to fight." Open in front of me is the Smuggler's Shiv, first in the Serpent's Skull AP. The first part involves exploring an island, sandbox style, which has 23 encounter sites not counting the 15...
  2. L

    Paizo A question about Paizo/PF adventure design

    I'm really curious if this changed the number of encounters in dungeons, and if it brings back the 15 Minute Work day. If every fight is life or death, they are throwing a lot of important spells/HP at it. That can't lead to being able to have 4-5 fights before a rest. Which PCs are not always...
  3. L

    Paizo A question about Paizo/PF adventure design

    This was what I was expecting, either "dungeon padding", or the intention is to go war of attrition on PCs to nickel-and-dime their resources. Which in my experience players just do not want to push ahead when they are low on resources. I also suspect maybe it had something to do with 1e being...
  4. L

    Paizo A question about Paizo/PF adventure design

    I haven't gotten the chance to play PF, but I really enjoy the quality of Paizo's adventures, from their NPCs to the maps to the general aim (like Kingmaker's hexcrawling and nation building rules). But I notice one design habit that goes across many of the products, and that's why I'm here: i...
  5. L

    How to handle adventuring loot outside of a strong economy?

    The Starter Area (The place where they land) that is currently walled off from the rest of the continent, is peaceful. The tribes there have a compact, are united in a sense of maintaining a vigilant watch on the wall separating them from the interior. For the most part the only real threat are...
  6. L

    How to handle adventuring loot outside of a strong economy?

    The PCs are literally the first to set foot on the new world. So there isn't even one colony until they build it. They're the trial balloon, to see if the place is wall-to-wall hellfire and raging dragons. (Now, a second country will definitely try to get a piece once they find out about it...
  7. L

    How to handle adventuring loot outside of a strong economy?

    While that is certainly a thing, IME it's less an issue of stubborn people, and more that D&D is the thing everyone has played, or if they have never played before, know what it is. People know what it is. You put up an ad for "Dogs in the Vinyard" or ask a stranger at a game store to play it...
  8. L

    Campaign Concepts You've Got On Deck

    This makes me think of the RPG "Everyone is John".
  9. L

    Campaign Concepts You've Got On Deck

    For a short campaign... You Can't Replace the Chosen One The Chosen One, who is the silver bullet that will stop the Evil Army Coming This Way and who is the last hope of the Kingdom, has been assassinated. His soul has been stolen and taken into the land of the dead, so he can't be...
  10. L

    How are teaching and running a game similar?

    Off topic, but where the hell do you find all the free time?
  11. L

    How are teaching and running a game similar?

    Rocks fall, everyone fails.
  12. L

    Gamemaster help needed for plot

    So, another one of those "depends on your group..." deals; if this is the same group you play with all the time, disregard this comment. But in my experience, campaigns built to rely on specific characters is setting you up for disaster if that player has to drop the game. So y'know, whatcha...
  13. L

    [OT] What the hell does "reaver" mean ?

    Now I want to see some slimy plunderers. PIRATE OOZES.
  14. L

    How to handle adventuring loot outside of a strong economy?

    Believe me when I say I'd give a tooth for a group who'd play Dresden Files or FAE or DREAD or some other loosey goosey story game. I have spent maybe 15 years off-and-on looking for people willing to play non-D&D and I cannot find one group. I was miserable playing 3e and looked for...
  15. L

    How to handle adventuring loot outside of a strong economy?

    I disagree, for the same reason you said that I don't need to know the exact amount of GP for a fur pelt. The worth of a pound of cocoa beans doesn't matter. The cost is quite far down the road when cocoa beans haven't been discovered yet. The process of "discover, plant, grow, harvest, box...
  16. L

    How to handle adventuring loot outside of a strong economy?

    You said that earlier. I understood you the first time. I was replying to the question of "What do you mean they don't have a currency.
  17. L

    How to handle adventuring loot outside of a strong economy?

    God yes. :sleep: I just want believable BS. IIRC with Fate, items are either Aspects/Stunts, or handwavium. "I spend a fate point, I have a lighter."
  18. L

    How to handle adventuring loot outside of a strong economy?

    See earlier statement of "how many cacao beans for a +1 sword?" Sure, currencies exist. The problem is conversion rates. Also I doubt "finely woven mats" or "red feathers" will be found in ancient ruins, so...
  19. L

    How to handle adventuring loot outside of a strong economy?

    They're part of the colony, on board specifically to be either the Away team (Hexcrawling Exploration and "troubleshoot problems away from home base") or the Home Team (run the colony/diplomatic nation building with the locals and defense). The focus depends on what the group would enjoy more...
  20. L

    How to handle adventuring loot outside of a strong economy?

    Yeah I was going to edit that reply out and actually reply at length to you, but you replied before I even got through the first couple of questions. :) So, incoming.
Top