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  1. K

    Experience Point Weirdness: Is my math funny or theirs?

    PC experience progression is based off of a fairly stable "encounters per level" metric, so it's very closely tied to the monster experience chart. Monster experience is sort of funky because they decided they wanted experience to be the basis for mix-and-match encounters. So monster experience...
  2. K

    Does teleportation negate falling damage?

    Any teleportation capable of such distance uses portals. The portal is an anchor to serve as a frame of reference for orientation, and is constructed (via the ritual) with such calculations in mind. Nearly all portals you'll ever see, for instance, are marked by circles on the ground. This...
  3. K

    Does teleportation negate falling damage?

    You'd still take 5 squares of falling. If you fall 5 squares, and then change your momentum so you're "falling" upwards, you'll come to a stop 5 squares up from your arrival point. Then, you'll 5 five squares again. All changing the orientation to up does is increase your air time. If you want...
  4. K

    The highest-damage fighter power is level 3?!

    No matter how you read it, the power needs errata, because there's a typo somewhere. For instance: if non-spears get 2 attacks (per the attack line), only one of them does damage. Why? Because it doesn't say 1[W]+Str per attack, a standard clearly set forth by pretty much every ranger power in...
  5. K

    Ranger & TWF vs. Archery Powers

    So ask your DM to let you swap toughness for defensive mobility. Also, I disagree, for the record. Defensive mobility, by my reading, ought to be awesome for an archery spec ranger.
  6. K

    Role Features... Controller left out?

    Controller in the 4e parlance speaks to the ability to mitigate the efficacy of large groups. A wizard whose scope doesn't focus on "all AOE powers" becomes a striker. Also, note that the designers have been free with their admission that individual classes broaden their scope beyond their...
  7. K

    Ranger & TWF vs. Archery Powers

    No, I'm not. Re-read your italicized bit. Now tell me why you care what your offhand weapon is. And if you don't care, how is the TWF path superior for your character? Unless you honestly anticipate dropping your bow, using a minor action to draw your melee weapons (and provoke? I forget) and...
  8. K

    Masterwork Armors

    In a fantasy setting, I have no difficulty wrapping my brain around the concept that the most masterful smiths use rituals in their forging. Thus, those secret techniques of the legendary dwarven smiths are... their cool rituals. As for why you can't just rearrange the the scales to make...
  9. K

    Ranger & TWF vs. Archery Powers

    Honestly, I don't think there's an imbalance. does the TWF path give more goodies to the ranger than the archery path? Yes. But if no goodies were handed out, the rangers' powers and whatnot strongly favor archery. Archery's dealing two attacks with a d10 weapon for all the "make two attacks"...
  10. K

    attacking an area a little higher: blasts and bursts in 3D

    Yes, it's a firecube. (which is a sphere in 4e's measuring system -- diagonals are equidistant to orthoganals) Yes, that means that there's no shooting high to contain the effect at ground level. No, I don't like the idea of aiming half a square up. Either apologize to your ally later, or...
  11. K

    D&D 4E Questions about move and attack - and my newfound disappointment with 4E reach

    Reach doesn't necessarily confer the ability to take OA's at reach. That's what "threatening reach" does. He can hit the cleric who's standing behind the fighter, but can't do anything if the cleric moves away from standing behind the fighter. Granted, I'd still go with A if it had threatening...
  12. K

    Smudges - All Core books

    The bogus comment is simply directed at the claim that the problem is *different* in scope than before. I counter that just because you never had this problem with 3.5 doesn't mean it didn't exist then. One of my PHB's (the one I got from my FLGS on Friday) was a bit wavy. I'm familiar with how...
  13. K

    Attribute scores don't make sense

    Because they didn't want you to increase a full modifier point every 4 levels. Because 4d6, drop the lowest (or, gasp, the unwritten 3d6 and live with it) rolling methods are sacred cows, even if they're trying to wean us off them. If you're adamant about this being confusing, and the DM...
  14. K

    Pdf books

    I don't recall for sure, but I was under the impression that the word ".pdf" was conspicuously absent. When they revealed details about the rules compendium, I figured that's what they were referring to with the unlocking.
  15. K

    D&D 4E I'll say one thing for 4E... It is more accessible.

    As far as 4e being less "tinker-friendly" -- I disagree. I think 4e is simply more about tinkering *in the game* rather than tinkering with the numbers on your character sheet. Is there less to fiddle with and optimize as far as feat selection and frankenstein-PrCing goes? Yes. Is there way...
  16. K

    Pathfinder 1E Fighter/Warrior of the Wild/Pathfinder: really cool?

    I was flipping through the ranger paragon paths, and was really impressed with Pathfinder... it just looks downright fun -- kind of a defender-light on stickiness and durability. Then, I got to thinking... what if you combined pathfinder with fighter, capitalizing on the fighter's specialty...
  17. K

    add 1/2 level to ability checks? What? Why?

    I'm gonna go with level of awesomeness. It's also dramatic weight. When a level 30 wants to get something done, the story says "yes." When the level 1 nobody wants to get something done, the story says "hrm. Can you?"
  18. K

    Sneak attack and Fey Step

    On the other hand, this models Nightcrawler's unique combat style nicely. Of course, his teleport is at-will. ;)
  19. K

    Out of Healing Surges - what now?

    Are you building in milestones? Perhaps you could give the beleaguered player the option to take an extra healing surge instead of an action point? I wouldn't introduce this as a general house rule, probably, but as a tool to aid conversion of a heavily potion-balanced module, it would probably...
  20. K

    Offhand Attacks

    But look at the benefit of this at-will power you're proposing: You get to make a normal attack with your standard action (which can even be an encounter power! but I'll use a basic attack just to be as conservative as possible) for 1[W]+Str, and then make a 1[W]+Str offhand attack. Now, compare...
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