Eldorian
First Post
AZRogue said:NPCs aren't built the same, very true. I think, though, that looking at some of their abilities is a good way to find things that CAN work for the PCs. Take gnomes. They can fade away when attacked. If you decide to play one ... you can fade away when attacked. Just because the ability is possessed by a monster doesn't, obviously, exclude it from the players' hands.
Balance issues are very important, though, and I really don't like making the ability into a Feat. Maybe a power of some sort? I'm not sure, just thinking about how it could be done.
Move action. And make another move action called "aiming" which gives a +2 to hit with your next attack, which is not a feat required action, so that everyone can use the move if they're toe to toe, but your dual wielder can, instead of aiming, swing his offhand. Also, I wouldn't allow +str damage for offhand attacks made in this way.