Search results

  1. R

    101 Wizard's Towers

    ... Reason Principia Infecta
  2. R

    101 Wizard's Towers

    ... Until I started looking, I had no idea there were so many towers and sorcerors in my meanderings. Not sure I want to look too closely at just why it might be so. Here, fallen stars are sorcerous beings, building impossible towers to return to the sky: Reason Principia Infecta
  3. R

    101 Wizard's Towers

    ... Something a little more unusual, or at least a non-traditional combination of wizard + tower: Reason Principia Infecta
  4. R

    101 Wizard's Towers

    ... And another from the Tomes of Amaxathroth: Reason Principia Infecta
  5. R

    101 Wizard's Towers

    ... A little more necromancy and towers of opal-eyed skulls... Reason Principia Infecta
  6. R

    101 Wizard's Towers

    Give me the evocative details of your mighty spires, your hidden, crooked towers and the wizards and sorcerors that lurk within. Do they cast a pall across the land, do their names inspire whispering and fear? Are they friend, foe, real or legend, strange or stranger? What makes them...
  7. R

    Where do you carry your longbow when in melee?

    ... Right hand sword, left hand bow. Stab with the right to create a new organic bow-holder, stick bow into holder, move on. Retrieve bow from the newly created bow-holder after the fight, and remember to thank them for the involuntarily-offered service, should they still be in a position to...
  8. R

    Would you pay for storyhour updates?

    ... I don't think that's a question that needs asking; the answer is already out there in the writing world. Some portion of people are quite happy to pay for access to interesting content, and there are a number of business models that work. It's not really all that different from any webcomic...
  9. R

    Capturing Planescape

    ... The feeling of Planescape, for me at least, lies in (a) strangeness for the sake of strangeness, (b) magical thinking actually works, (c) people are still basically people despite all that, (d) the powerful are constrained only by their attention span and others of greater power. So you...
  10. R

    Living After The Sun Died

    ... Sounds like you have narrative freedom to take this in any number of directions. At the one extreme you have the explosive growth of an awakened ecosystem - the warming of the world when the On/Off star turns on after centuries in A Deepness in the Sky is a good model. At the other...
  11. R

    How do you prefer your WITCH?

    ... Good to see all the support for hags and their haggery. More impenetrable forests haunted by (possibly mythical) hags, that's what most pseudoeurocentric settings need. But you don't need the actual witches (or hags) to have witches and hags. Their dread footprint in the minds of the...
  12. R

    How do you prefer your WITCH?

    It is a curse upon the brain - that it will not cease to commence, and ever fails to forge a completed work. I will either build a virtue or a pyre of this, but in the meanwhile, misery is ameliorated by forced company. Reason Principia Infecta
  13. R

    How do you prefer your WITCH?

    ... I notice you don't have "monsterous semihuman entity" in that list of options. There's a category of "witch" with a fine mythic history in many a real world culture. But there's something to be said for all the rest. I'm partial to the Sumerian clay tablets, deserts, lithe sorceresses and...
  14. R

    Does your setting have holidays?

    ... Go dig around the internet for lists of Medieval holy days - there were an awful lot of them, many associated with some truly strange legends and recreational behavior. Lives of the saints, especially the pre-1200 saints, are also great for that sort of thing...
  15. R

    101 curses

    ... Curse of the Perceptive Insult: a low, hissing voice whispers the most hurtful, insightful insult possible at each new person met, whilst the cursed is nearby and the victim is not looking at them. You might learn something, but at what cost? Curse of Fungoid Pallor: your skin is a sickly...
  16. R

    Your Planescape experience

    ... The whole planescape experience worked better for me with the numbers filed off. But then everything else did too... I like it a little more freeform, less prosaic. More dreamy cosmological wierdness and errant reality manipulation, less nickle and dimeing on the inventory. Reason...
  17. R

    Magical Tattoos?

    ... Planescape:Torment tattoos: http://www.gamebanshee.com/planescapetorment/tattoos/pageone.php (Plus links to pages two through five on the right). Reason Principia Infecta
  18. R

    Help me cover a Tavern Bathroom Wall with Grafitti

    ... Privy walls were the pre-internet: a method of communication with anonymity. So expect to find: - the array of things people won't say in polite company or if their identity is known; e.g. candid thoughts about local politicians, strong-guys, etc. - communication (open or coded) between...
  19. R

    Thieves - does this sound fun to you? (please help)

    ... The best part of thuggery, I think, is the fun that can be had when the PCs are not that good, but then neither is anyone else they're likely to come up against. Best laid plans, and all that. Some interesting thiefly flavor here...
  20. R

    [Free] Ways of Getting a Campaign Setting Online?

    ... I use blog software for my setting material - so long as you pick something that allows decent hierarchical categorization, you're fine. Searching can be done by Google, so that's not an absolute need. Wikis are also good, as has been noted. Reason Principia Infecta
Top