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    MMII has a chain golem!

    Hey, that's what happens when you make your creature's so darned cool. You should make your creatures useless, like mine. And now you know. And knowing, my friend, is half the battle. Boing, boing. (The Frog Slime, on pain medication tonight.)
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    Real-life Dire Goose!

    Yeesh, real geese are scary enough...
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    Plankwalked (undead)

    It doesn't need the Swim skill if it has a swim speed. Boing, boing, boing.
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    Magic Elemental

    And, let the nitpicking begin. Usually, the deflection bonus to AC is based upon the Charisma modifier, at least in incorporeal creatures. It seems to have an unusually low number of skill points, but my math isn't that good. Elementals usually don't have a high Will save, but that's not...
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    Forgotten Realms conversions from DRAGON

    Erm... immune to heat, but vulnerable to fire? Am I reading that correctly?
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    A thought....

    If you have the Adventure module Deep Horizons, then how about a Vampire Desmodu? Talk about your vampire bat, eh?
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    quick summary of quasi-elemental planes

    Vacuum quasi-elementals? Vacuum para-genasi? Can't wait to see that!
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    Paragon Tarrasque

    Yeah, I thought about this, too... but the Tarrasque just isn't the mindless engine of destruction we love with an Intelligence of 18.
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    Wood Elementals!

    I think you missed the size bonus for attacks on the small one, though.
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    My namesake! The Frog Slime! A new ooze!

    Okay, changed it. Whew. Now, as a familiar. I'm thinking with the IF feat... fifth level? Give its master a +2 bonus to Reflex saves, and would lose its immunity to mind-influencing effects because it gets an Int score. Oh, geez. I finally took a look at the Plaze. Ferret, you need to stop...
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    My namesake! The Frog Slime! A new ooze!

    It can't be advanced, so I'm none too worried about it. But just in case, the change is made.
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    lightning elementals

    Well, I didn't look through it too carefully, so I can only do a little nitpicking: The Small needs a +2 to its melee attacks and +3 to its ranged. You are either forgetting the size bonus to attacks or the base attack bonus.
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    My namesake! The Frog Slime! A new ooze!

    No one wants to comment on the ooze, eh? Ah, well. I'll just shuffle it away for later.
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    inspired by the Frog Slime - the Tree Slime!

    You're welcome. :D Well, it has an Intelligence score, so it shouldn't be immune to mind-influencing effects.
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    the SUNSTAR - another new creation from me!

    Yeah. I, for one, don't think it should be turnable, as turning involves positive energy. Perhaps it should be rebuked-commanded by positive energy and turned/destroyed by negative energy?
  16. F

    The Snoo

    Naw, I'd say they'd only need to be third level. Also, the poison should be listed under "special attacks."
  17. F

    The Snoo

    It's cool, but what are you basing the saving throw against the poison on?
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    Authanthar; Draconic Elemental Lord of Void

    That is cool. I don't place a lot of importance on dragons in my campaigns, but dang, that's a lot of good work.
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    My namesake! The Frog Slime! A new ooze!

    Someone once commented that my name reminded them of an ooze. Well, it was only natural... Frog Slime Tiny Ooze Hit Dice: 1/4d10+1 (3 hp) Initiative: +3 (Dex) Speed: 30 ft. AC: 15 (+2 size, +3 Dex) Attacks: Slam +5 melee Damage: Slam - (see below) Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft...
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    Creature request: Racoon

    Well... I've put forth all the effort I'm capable of mustering for some simple raccoon stats. Use the badger stats as I suggested below, or use the ones you put up, I expect in the long run, it won't matter.
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