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  1. Connorsrpg

    D&D 5E Natural Armor

    Wow, isn't that contradictory? I am sure warforged will move to the standard value won't they? At this stage we have warforged with their starting armor 'built-in'. That represents their material make-up and the can later 'upgrade'.
  2. Connorsrpg

    D&D 5E Natural Armor

    So this was in a recent Sage Advice wasn't it? So I take it natural armor is always a 'value' (such as 11, not +1) that is replaced with armor - so therefore natural armor is much better for those non-armor wearing classes. Also, so what would a warforged have for eg?
  3. Connorsrpg

    Species for the Cypher System

    TOGORIAN Characteristics Very Powerful: +4 to your Might Pool. You are muscular with dense bone tissue. Impulsive: -2 to your Intellect Pool. Togorians are not very bright, act without thinking and lack learning that is not survival based. Skill: You are trained in initiative actions due to...
  4. Connorsrpg

    DMs Guild Pay What You Want on the DMs Guild - An Analysis and Explanation

    WE are aiming to get some products on the DMGuild. Unfortunately, we don't have a PDF layout sorted so we have missed the flying start :( We were initially going to start with PWYW products, but I really have no idea what to do now ;) On ENWorld there is a thread stating paying artists what...
  5. Connorsrpg

    D&D 5E So 5 Intelligence Huh

    We have always used 4d6 but you can only make 1 swap - no putting all scores where you want to, so on the odd occasion you get a low score in an unusual spot. Our group usually embraces this. Low stats as well as high stats can really add to the RP side of things. :) My long time cleric of...
  6. Connorsrpg

    Focus - Operates Vehicles

    So anyone experienced with the Cypher System that could cast their eyes over this? What do you think?
  7. Connorsrpg

    Monte Cook On Fumble Mechanics

    We have always used spell fumbles and fumbles in general :) Have charts. :)
  8. Connorsrpg

    Fighter Archetype - Blade Dancer

    Dark Sun Gnome Did you or anyone get around to using/trialling this archetype? I would be interested to hear any feedback :)
  9. Connorsrpg

    African Adventures

    Voadam. Sounds fun. Thanks for sharing.
  10. Connorsrpg

    Star Wars 5th edition

    GreenKarl I have stated several times I agree on the Pilot idea. It is not a subclass - it is essential to ALL characters in a Star Wars universe. The Jedi, I agree, are going to be hard, but remember, subclasses are ONLY a few features at set levels to distinguish those Guardians from...
  11. Connorsrpg

    Star Wars 5th edition

    Okay, I am not sure about the Saga-approach to talents/feats. I loved it for Saga, but if you are going down the 5E track, I would honestly stick to 5E classes and subclasses. But we never have the 'problem' of waiting for the character idea to take shape. My players are very comfortable with...
  12. Connorsrpg

    Monte Cook On Fumble Mechanics

    Um, obviously 'someone' rolled a 1 when using Narsil ;)
  13. Connorsrpg

    Species for D&D 5E

    NAUTOLAN Nautolan Traits Ability Score Increase. Your Constitution score increases by 2, and your Dexterity by 1. Amphibious. Nautolans can breathe air and water. Bonus Proficiencies. You can choose 1 proficiency from: Acrobatics, Endurance, Insight, Intimidation, Performance, Persuasion, or...
  14. Connorsrpg

    Species for D&D 5E

    Aqualish (inc subspecies) AQUALISH Aqualish Traits Ability Score Increase. Your Constitution score increases by 2. Amphibious. Aqualish can breathe air and water. Bonus Proficiencies. You can choose 2 proficiencies from: Endurance (this is just the checks listed under Constitution in the PHB...
  15. Connorsrpg

    Species for D&D 5E

    Okay, so I am playing Star Wars using the Cypher System and have posted many species for that game on here to little (read no) response ;). There does however seem to be an interest in developing a 5E (D&D) version for the game. I have contributed to threads on it and I was going to offer these...
  16. Connorsrpg

    Star Wars 5th edition

    Classes are the hard one. Fact of the matter is, that not all Star Wars classes from Saga are clearly defined archetypes. There is SO much scope for a scoundrel or scout (and then Jedi are specific archetypes only for SW). D&D has had classes for so long, so they are ingrained in us what exactly...
  17. Connorsrpg

    Monte Cook On Fumble Mechanics

    Shouldn't the title be, "Monte says a 1 is not ALWAYS a fumble"? He doesn't rule them out entirely and this is a little misleading. I love crit fumble charts as much as the next person, but I also think there are times when an even more obvious situation could arise (that won't be on the...
  18. Connorsrpg

    Help please! Adventure/Module suggestion

    Sounds great. I have that adventure and I have a game set at end of Clone Wars, so it is a possibility. I might have to read it again. It was great how you allowed your players' choices of PCs. :) I made my suggestion above. Tattooine Manhunt is one of my favourite adventures for any game. :)
  19. Connorsrpg

    Star Wars 5th edition

    Look, I actually preferred the 3E system of having a lot of ability modifiers added to things, like INT to skills. I guess this was removed to better 'balance' the classes. (Balance being one of my most hated words. Important, but not the first consideration for me). I would love to see +INT mod...
  20. Connorsrpg

    Help please! Adventure/Module suggestion

    So, did this get off the ground? If so, what did you play (system and adventure)? How did it go?
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