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  1. Mephistopheles

    Rule expert help with monkey grip

    As has already been covered dual wielding two greataxes of any size wouldn't be possible with Monkey Grip, but I believe it would allow you to dual wield two large battle axes or dwarven waraxes (one-handed grip). Assuming he has Two-Weapon Fighting that would end up being -6 on both primary and...
  2. Mephistopheles

    O' Death Where is Thy Sting....

    Excellent. This could lead to some instant laughs and ensuing DM beatings with just one roll. Player: "I spent 12 hours writing a background for my new character, Manus McManus. I have his physical appearance described right down to the detail of the whisker sprouting mole in his right armpit...
  3. Mephistopheles

    8th level PC's + Iron Golem = Need a plan

    From the 3.5 DMG p282, also in the Magic Items I SRD: "Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed)."
  4. Mephistopheles

    High-Level Play: Nightmare for DMs?

    I can see your argument more clearly after that post, but I think there are some complications that may make the position untenable. You're reading things into this clause that aren't stated. When the spell says "If you choose to call a kind of creature instead of a known individual you may...
  5. Mephistopheles

    High-Level Play: Nightmare for DMs?

    The particular versus unique portion of gate is quite straightforward as I read it. There are two separate clauses that some readers are mashing together to create some confusion that isn't there in a literal interpretation. Clause 1: The gate spell states: "By naming a particular being or kind...
  6. Mephistopheles

    What is your AC?

    You lose dodge bonuses to AC whenever you lose Dex bonuses to AC, so any row that has an X in the Dex column should also have one in the Dodge column. Also, a minor and friendly nitpick (I understand that English is probably not your native language judging by your location): it's...
  7. Mephistopheles

    CR increase for Elite Array ability scores

    If you add class levels to a monster they are assumed to be using the elite array so you only increase the CR based on the addition of class levels. If no class levels are added but the monster is using the elite array you add +1 CR. This is in the Improving Monsters SRD and in the 3.5 Monster...
  8. Mephistopheles

    CR ranges for Summon Monster I-IX?

    Led by a Jovoc Wiz17+ who has cast hide life.
  9. Mephistopheles

    Issue with Wind Walk

    Gaseous creatures can squeeze through gaps and so I'd say a closed door would be unlikely to be a barrier to progress. It would slow them down, but not keep them out. One issue to consider when moving at high speed with wind walk is that manoeuvrability is poor. While this is not normally an...
  10. Mephistopheles

    CR ranges for Summon Monster I-IX?

    A Jovoc (Monster Manual II, p58) is a nasty little demon that has a supernatural ability called Aura of Retribution. They're not hard to take out, but thanks to the aura whenever a Jovoc takes damage any creatures within a 30-foot spread of the Jovoc that are not demons take an equal amount of...
  11. Mephistopheles

    CR ranges for Summon Monster I-IX?

    Well, taking magic circle against evil as the example it doesn't state that, but it does state "All creatures within the area gain the effects of a protection from evil spell ...". Protection from Evil then states "... the spell prevents bodily contact by summoned creatures. This causes the...
  12. Mephistopheles

    Question about shapable spells.

    I sent this in to custserv for verification. Yes they do. Haste and spells with similar Target specifications don't create a singular effect, they create a separate effect on each recipient.
  13. Mephistopheles

    2 Questions: Arcane Reach+Dimension Door / Epic quicken+metamagic for sorcerer

    The ELH FAQ does answer a question on using Automatic Quicken Spell to quicken a metamagicked spell but it makes no comment on the casting times for spontaneous casters when doing so. Do you have another reference for this or is it based on your memory of the ELH FAQ?
  14. Mephistopheles

    Question about shapable spells.

    I would also say the area must be contiguous although I can't find any reference to support that position.
  15. Mephistopheles

    Overpowered/Underpowered Spells?

    I think Thanee is on the right track with regard to the the workings of protection from chaos/evil/good/law (hereafter referred to as protection from alignment). The protection provided against summoned creatures can be useful but it is not guaranteed. Granted it will be fairly effective as the...
  16. Mephistopheles

    Wall of Force and Spells

    If it requires a line of effect then it will fail. Summon monster requires a line of effect between the caster and the spot where the summoned creature will appear.
  17. Mephistopheles

    Number of attacks?

    To make more than one attack on your turn in a round you must make a full attack action. A charge action is not a full attack action, so there is only one attack. When you do make a full attack action all of the attacks are resolved on your turn in the initiative order. Ranged attacks are...
  18. Mephistopheles

    Mind Blank Question

    Mind blank "protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects". Zone of truth is a mind-affecting spell, so yes. Detect Evil is a divination, so yes. No. Sense Motive uses outward signs to judge intent: body language...
  19. Mephistopheles

    Bulette and Leap

    I've been a fan of the bulette ever since laying eyes on it in the 1st Ed. Monster Manual. Most monsters, when asked by the photographer to pose for their Monster Manual mug shot, look threatening and mean, or round up some adventurers so they can be seen chasing them or bashing them or engaging...
  20. Mephistopheles

    Mage of the Arcane Order?

    The Tome and Blood version of the spellpool seems to intend that it's only for wizards as the references throughout are wizard-centric. The Magic of Faerun version doesn't seem to intend that spellpool access be limited to wizards as it specifies "sorcerers nor wizards can learn the called spell...
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