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  1. brehobit

    Mearls on Controller design and At-Will balance

    Interestingly, I think you can build a reasonable defender/controller out of a fighter starting around 10th level. A defender already has a good amount of control. Toss in area attacks (and fighters have a bunch of encounter/daily powers that are) and you can really dish out significant damage...
  2. brehobit

    Mearls on Controller design and At-Will balance

    #1 a striker better be doing more damage to a single target. #2 You have a 20 Dex, and the wiz has an 18 int? Ick. If you both have the same attack stat, the wizard will be hitting with a single attack slightly more often than you (as someone else said, reflex is generally about 2.5 lower than...
  3. brehobit

    Mearls on Controller design and At-Will balance

    I can see that, but I don't see how a wizard misses all that often. He almost has to have a 20 int (both attack and def stat), so at 1st level you are +5 to attack vs. reflex. That's about the same as +8 vs. AC, which is about as good as anyone other than a rogue gets (+9 with 20 dex, fighters...
  4. brehobit

    Mearls on Controller design and At-Will balance

    Wow. Maybe it's a DM thing. Maybe it's a party thing. But in our group the wizard does more total damage than the striker _every_ fight. The striker does more damage where it's needed, but the wizard does more total damage. Rarely is getting more baddies in the affect hard. And things...
  5. brehobit

    Mearls on Controller design and At-Will balance

    Sure, no doubt. But the limitation is generally has been very minor for us. Our wizard has always had a way to hit at least one person with the burst and not target any allies. But I'd say 80% of the time he's hitting 2+ and 20% of the time 4+. We do move a bit to help him out, but that's...
  6. brehobit

    Help requested with an Eldarin Fey Pact Warlock

    Actually, I just don't see how to play a "good" fey pact warlock, at least at low level. You do a lot of damage, but I find most of the good low-level powers are con based. Seeing one in play, the teleport thing is much more useful than I'd have thought. He finds places to go that are...
  7. brehobit

    Mearls on Controller design and At-Will balance

    Let me clarify. When designing powers, adding something to an attack (say slow) means you will have it deal less damage to keep it balanced. The bigger the bonus the more the damage is cut or level raised. 4e doesn't cut damage enough for area attacks. So in general area attacks are some...
  8. brehobit

    Cleric Optimized For Healing

    Dude, clerics are huge healers at low levels. Cleric wis 18, chr 13. Beacon of hope heals pretty much everyone 9 points. Healing word after Beacon of hope is Healing surge +4+5+d6. For a target with 32 hit points (say a 1st level dwarven fighter) that's 8 (healing surge value)+9+3.5 or...
  9. brehobit

    Mearls on Controller design and At-Will balance

    I agree with the broad idea: wizards are generically weaker (and frankly have fewer class features than many). But AC is generally top notch. AC17 at first level is darn good (doesn't everyone take leather at 1st level?) Only defenders and archer-rangers will have a better AC at 1st level...
  10. brehobit

    Mearls on Controller design and At-Will balance

    The wizard at-wills are amazing, at least at low level. I don't know that these need an upgrade. Mark
  11. brehobit

    Maybe this is where the magic went...(Forked Thread: Where Has All the Magic Gone?)

    I enjoy 4e, but I think a lot of fun has been sacrificed on the altar of balance. 3e was similar. Not just magic items, but spells are now really limited in application. Rituals are somewhat better...
  12. brehobit

    Sleeping in armor?

    Modern body armor !=plate :-) I've worn chain enough to know that I could sleep in it, though the sleep would suck (not proficient either). I strongly suspect plate is a lot worse.
  13. brehobit

    experience earned for defeating a PC?

    They are darn close to elites. A lot more damage potential, significantly fewer hit points. I'll be running a game with a group of "fully stated PCs" as baddies in January. We'll see how it goes.
  14. brehobit

    Sleeping in armor?

    I'd point out that if you were going to have a *big* sleep/ambush thing you could just happen to have the ambush happen when the heavy armor guy is up and on watch... For smaller encounters, hitting them when he/they are asleep might work well as an additional challenge. Just saying.
  15. brehobit

    Race for the Galaxy

    The interaction is actually non-trivial with practice. It just feels like solitaire to start. The only major interaction is guessing what others will do. That said, it is certainly less interaction than most games. Mark
  16. brehobit

    Sleeping in armor?

    Does 4e have rules for sleeping in armor? If not, what do you all do?
  17. brehobit

    Fortress America

    That's pretty risky as the defense has such a big advantage. The thing is that with lasers and reasonable reinforcements in the west/south you can often retake a city. Which leads to more cards which leads to more chances to repeat... Mark
  18. brehobit

    Kids Games 5-10

    Here's another vote for the Fish. Blockus is also a good one (6+ I'd say) Blokus | BoardGameGeek Gulo Gulo is great for the 4+ range. Gulo Gulo | BoardGameGeek
  19. brehobit

    Race for the Galaxy

    Race plays fast. Very fast. I like that. We played 6 games in 4 hours and the same guy won every time. I like that too (skill matters). Mark
  20. brehobit

    Fortress America

    It's a very good game. In general, as a 2 player game the invaders should win. As a 4 player game (where the invaders might not work together as well as possible) it is a bit closer. My best friend and I played a year ago and have it on google calender to play in 2017 :-) The general secret...
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