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  1. Immoralkickass

    D&D 5E Anyone else think the Bard concept is just silly?

    Obviously, because his party members can play one. Even though I don't think the Bard's concept is silly, doesn't mean I don't have any problem with them. I think they share too many spells with the other full arcane casters, and I'd prefer if they have more unique spells instead of Wizard...
  2. Immoralkickass

    D&D 5E We need more spells known

    You can't be serious. Do you know how many spells a 1st level Sorcerer know? Two. Freaking Two, and they only get 1 spell every time they level up. You can't call yourself a sorcerer if you reduce it further. Because you'd be a pony. A one-trick pony.
  3. Immoralkickass

    D&D 5E Anyone else think the Bard concept is just silly?

    House rule is not a good argument. He could house rule a ban on bards if he want, and all the other things he think are silly.
  4. Immoralkickass

    D&D 5E Anyone else think the Bard concept is just silly?

    Bard is silly because D&D is silly. Running around doing stuff as normal with 1 hit point, yo-yo between unconscious and fighting at full power with any sort of healing, getting fully healed from even the most grievous mortal wounds after 8 hours of rest, high level characters able to sky dive...
  5. Immoralkickass

    D&D 5E We need more spells known

    Bard is fine. Sorcerers definitely need more spells known, about +2 to 3 at all levels.
  6. Immoralkickass

    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    I understand the concerns of balance that come with allowing a Wizard to heal, but I'll be damned if I didnt say I love the spell, because it totally fits the Wizard that I'm playing now, who dabbles heavily in alchemy. Also, it solves the weird situation where a master of alchemy can create any...
  7. Immoralkickass

    D&D 5E Basic Thoughts on All the PHB Classes

    Disagree, its great in practice too. Of all the full casters, Sorcs are the most limited, being stuck with a incredibly small 'spells known' list, and being restricted to that for most of their adventuring career. Wizards can learn more spells, and prepare a different set of spells each day...
  8. Immoralkickass

    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    Well, having new spells is logical, Wizards do magic research and study all the time. On the other hand, there are not many ways you can swing a weapon.
  9. Immoralkickass

    D&D 5E Basic Thoughts on All the PHB Classes

    Wizards are far better than Sorcerers. More spells known and able to to learn more spells, more spells prepared, ritual casting gives more utility, being good at Arcana... they are the masters of magic. Con save can be solved by getting Resilient feat.
  10. Immoralkickass

    D&D 5E Can't decide whether to play a sorcerer, a wizard, or a druid.

    I can't speak for druid as I never played one. But between Sorcerer and Wizard, I can tell you how to decide. I've played a Wild Mage sorcerer, and it was a mixed bag. On one hand, its fun to Surge if you love randomness, and your luck is decent. But on the other hand, they are very DM...
  11. Immoralkickass

    D&D 5E The Psion: A simple, balanced alternative to the Mystic

    So its just a weaker, refluffed sorcerer? Getting Metamagic at lv9 is incredibly lame. And um, no subclasses? You make interesting and valid points regarding balance, but your 'remake' of Mystic is just pointless and boring. A new class should have new things. Don't use any mechanics from other...
  12. Immoralkickass

    D&D 5E The Mystic's Soul Knife: A disappointment

    If you really want to play the Soul Knife, try this https://www.reddit.com/r/UnearthedArcana/comments/5zhixe/the_psionic_handbook_tweaking_the_mystic_and/?sort=new
  13. Immoralkickass

    D&D 5E Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    Sorcerers should simply start with full access to all the Metamagic options.
  14. Immoralkickass

    D&D 5E Let's discuss the Mystic v.3

    Making the offhand attack part of the Attack action is a good idea, but will probably make them very powerful. With the amount of things they can do with their bonus action, this will free up their action economy and make full use of abilities such as Mystical Recovery, which they sorely need...
  15. Immoralkickass

    D&D 5E Let's discuss the Mystic v.3

    Giving the Soul Knife extra attack would make them horribly overpowered. They already can stack their weapon bonus up to +7, can nova for huge damage with Potent Psionics+Lethal Strike+Knockback. Sure its a huge PP cost, but they can gain them back from kills. This is also on top of the other...
  16. Immoralkickass

    D&D 5E What new classes do you think we need?

    I think we need an Anti-Magic class, like Dota's Antimage or Dragon Age's Templars.
  17. Immoralkickass

    D&D 5E What new classes do you think we need?

    A Bloodmage class, which uses hit points as a combat resource and spell casting.
  18. Immoralkickass

    D&D 5E How did you fare against Venomfang the Young Green Dragon Lost Mine of Phandelver?

    So my party managed to kill Venomfang. We are 4th level: 2 fighters, a monk, a rogue and a sorcerer (me). Here's how it went: After talking to Reidoth, we went to the cultists' hideout and had a chat with them. We found out their plan was to offer the dragon some diamonds to negotiate for a...
  19. Immoralkickass

    D&D 5E Is the Wild magic Sorcerer as terrible as it seems?

    The most terrible thing about Wild Magic is the wording of Tides of Chaos. It took me 2 or 3 reading of it that I realise I can keep resetting Tides. I told my DM many times how it works, but he didnt seem to grasp it fully. And when he read the actual text for the first time, as expected he was...
  20. Immoralkickass

    D&D 5E 5th Level Teifling Sorcerer

    I like Hold Person, though if you'r luck with dice is bad, it really sucks.
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