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  1. Cwheeler

    Give me the idea, I build the monster

    The creature being initally invincible is the idea. (I know, I have a strange approach to encounter design, but I don't want them to be about to deal with everything straight away. I ejoy building cinematic moments and character dilemmas) At first the creature is randomly attacking the...
  2. Cwheeler

    Firearms

    Post away man!
  3. Cwheeler

    Give me the idea, I build the monster

    I've had an interesting creature concept kicking around my head: A lurker that doesn't have it's own pnysical body, but instead jumps rapidly from bystander to bystander, posessing them for a round before moving on. This kind of creature would be great for a crowded market place, and could pose...
  4. Cwheeler

    Eliminating the 1/2 level bonus

    Several answers: Becasue we can Because it was there Because it might provide an unexpected insight/innovation I understand where the whole 'why' debate is coming from, but I'm just interested to see where this concept might lead. The idea that characters only get gradually more powerful is...
  5. Cwheeler

    Personality

    This is a simple little rule that I came up with that I thought I may as well share. It is available to all characters, as part of character cration. Personality You may shift one of your racial modifiers to another ability score. You cannot choose a score that you already get a bonus to. It...
  6. Cwheeler

    D&D 4E Disarm in 4E

    Which is why I feel quite comfortable with using the Weakened condition..
  7. Cwheeler

    D&D 4E Disarm in 4E

    You could be right, but it's worth a shot. Playtest time! (I'll test both the weakened and the unarmed versions).
  8. Cwheeler

    D&D 4E Disarm in 4E

    Most of the credit goes to Babinro, of course. I just modified it a little. I'm still undecided on the 'size effecting disarming' issue. I'm not comfortable with the +/-4 idea, as it royally screws over small characters (and I have 4 playable small races in my campaign). Perhaps reducing this...
  9. Cwheeler

    D&D 4E Disarm in 4E

    I'll be using the following modification of babinro's rules: Disarming: Disarm At-Will * Weapon Standard Action Melee Weapon Target: One creature Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex. Hit: The target drops its weapon in its square. Any creature may pick...
  10. Cwheeler

    Reduced Reliance on Magic Items?

    I think I'll just give a +1 to AC at 5, 10, 15, 20, 25, 30.. Also, rather than making masterwork weapons, I may just reduce monster defenses by 1/tier. (As was suggested by garthanos in this thread: http://www.enworld.org/forum/d-d-4th-edition-rules/259514-disarm-d-d-4th-edition-4.html )
  11. Cwheeler

    D&D 4E Disarm in 4E

    Fair call. Well, it's certainly balanced, and it provides a disincentive to pick up the weapon. This would be an interesting tactic when combined with pull/push/slide powers. I may still be tempted to use 'weakened until re-armed' insted of unarmed strike though, as this: a) effects the...
  12. Cwheeler

    Reduced Reliance on Magic Items?

    Good to see that I'm not the only person thinking along these lines. Your system looks simple and straight-forwards. I like it. Interesting idea on the masterwork weapons. How are you pricing them?
  13. Cwheeler

    D&D 4E Disarm in 4E

    That's presuming you need exact simulation. I'm happy with just getting the 'cinematic feel' of disarmament.
  14. Cwheeler

    Reduced Reliance on Magic Items?

    I'm looking on running a couple of games where the static bonuses provided by magic items are incorporated into character progression. Magic items will still provide powers, but not enhancement bonuses. Has anyone tried implementing anything like this? Any tips and advice would be appreciated.
  15. Cwheeler

    D&D 4E Disarm in 4E

    I like the use of the weakened condition: It allows characters and monsters to keep fighting, but highly encourages them to find another weapon. I can see a whole world of fun being had with improvised weapons. (to this end, I would say 'weakened until you can find another weapon/implement')...
  16. Cwheeler

    Firearms

    I like it! I think I'll be using these rules in my games. One question: What do you need to get the 'aim' power?
  17. Cwheeler

    Dark Sun Anyone?

    If any of you haven't had a look through the player's guide, I strongly suggest that you do so. There's a lot of interesting and usable information in there (A full 85 pages), including: Racial information Class modifications 3 full psionic classes 21 paragon paths Feats Items Magic items...
  18. Cwheeler

    Mad science, an idea that needs help.

    I put together a reskinned/tweaked version of the wizard with a Tech theme. It was inspired by Malcom_M's Alternate Power Source series, and can be found here: http://www.enworld.org/forum/4e-fan-creations-house-rules/257736-aps-another-martial-wizard-gadgeteer.html#post4830032 With a bit of...
  19. Cwheeler

    Dark Sun Anyone?

    Very interesting - I'd love to see how you've implemented defiler's and preservers (as I've been jotting down some notes on this lately)
  20. Cwheeler

    Technomancer Class?

    If he doesn't like that, I have a thematic reskin for a 'technomancer' right here: http://www.enworld.org/forum/4e-fan-creations-house-rules/257736-aps-another-martial-wizard-gadgeteer.html Feel free to mess with it as you wish :).
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