raptor112
First Post
ok, I picked up the ebberon players guide, and after reading the artificer i realized that a mad scientist or technologist was possible. the artificer says tat you carry esoteric items and materials and that even if you don't have what you need you can convert mundane items into what you need. well with some reflavoring and a power source change to the artificer and we get the Technologist. I have a couple of problems though, first being is what to call the new power source, also the artificer implements have to be changed to fit the theme.
I would also like a few more roles to fill the power source out, using the same idea of carrying technological items on you (and being able to macguyver replacements from the stuff around you). I unfortunately complete suck when it comes to rules and creating balanced classes/powers.
I have a few ideas to refluff some other things, like rituals and ritual caster. Not sure what to call the techno version of rituals but ritual caster will become Inventor. The game mechanic would be the same for both just the fluff on how its done and some of the names.
now please help me make this work
I would also like a few more roles to fill the power source out, using the same idea of carrying technological items on you (and being able to macguyver replacements from the stuff around you). I unfortunately complete suck when it comes to rules and creating balanced classes/powers.
I have a few ideas to refluff some other things, like rituals and ritual caster. Not sure what to call the techno version of rituals but ritual caster will become Inventor. The game mechanic would be the same for both just the fluff on how its done and some of the names.
now please help me make this work