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  1. M

    Adv: Rhapsody; Judge: renau1g

    What's everyone's HP at currently? I will free action drop my hammer, minor pull out my crossbow and then standard to total defense. Move to G14 as well. *shrug* Dalvach flings his hammer to the ground, and grabs the compact repeating crossbow strapped to his back. With the flick of a lever...
  2. M

    Adventure: Into the Wild

    1d20+1 → [16,1] = (17) Roll Lookup mini stats coming when I have more time. Ibram grasps to the edge of the rock face after surfacing from the pool. He catches his breath and has only a second to figure out what's going on as Renquist rises from the water next to him. He climbs out and draws...
  3. M

    Adv: Rhapsody; Judge: renau1g

    Perception - 1d20+9 → [16,9] = (25) Roll Lookup and Insight - 1d20+12 → [4,12] = (16) Roll Lookup pretty mediocre.. Dalvach attempts to brush off the sand, blood, dirt, ash and bits of innards that are covering his clothing and armor. He looks back and forth at his comrades and shakes his...
  4. M

    Adv: Rhapsody; Judge: renau1g

    Standard-Energizing Strike no augment on gladiator three. The (6) temps will go to Baern if I hit. Baern I don't know if you want a heal from Ardent Surge after that, I have one left to hand out so..your call bud. That'd be my minor, and I don't really need to move. Unless I'm in someone's way...
  5. M

    Adventure: Into the Wild

    Alright, so I'm going to roll an Arcana check here again for round 5 I suppose. Mal I can't keep track of all these miscellaneous bonuses so if everyone's consent is to give the bonuses to me for this round just tack 'em on to what I roll, thanks. 1d20+5 → [2,5] = (7) Roll Lookup sh*t. How...
  6. M

    Adventure: Into the Wild

    Ah okay, thanks Neurotic.
  7. M

    Adventure: Into the Wild

    My apologies everyone, between the 4th of July and work kickin' my butt I haven't really had much time to get on here and do my thing. Is arcana still applicable? End of round 5 on to round 6 yeah? I don't think I acted in round 4 but I'm not sure. If this is round 6 we need three successes...
  8. M

    Adv: Rhapsody; Judge: renau1g

    Move action- Stand up. Standard Energizing Strike (Augment 2) against gladiator adjacent to me, so I have 2 power points left. 1d20+9 → [14,9] = (23) Roll Lookup hits for 1d10+5 → [6,5] = (11) 1d10+5 → [4,5] = (9) 20 Roll Lookup damage total and I get to spend a healing surge. I regain 10...
  9. M

    Adventure: Into the Wild

    "Blessed fey creature! Hear me! Release the Paladin and we will make sure your forest lives forever!" Shouts Ibram. "Don't invoke his wrath! I beg you!" 1d20+13 → [14,13] = (27) Diplomacy ftw. Roll Lookup
  10. M

    Adv: Rhapsody; Judge: renau1g

    The gladiator to the south falls to a heap on the ground, blood leaking from the place where his arm used to be. Dalvach is both once again astonished and yet pleased by Baern's calm ruthlessness. Dalvach lets his anger run freely from him and uses it to fill Baern with all the same emotion...
  11. M

    Adventure: Into the Wild

    Ibram cautiously approaches the tree with his hands out to his side. A small nimbus of bluish light dances between his fingers. "Erm..pardon me Mr..erm, uh..Mrs. Dryad? We don't mean ye any harm, in fact we were just on our way over here to see if ye needed any help! Such a pretty lass like...
  12. M

    Adv: Rhapsody; Judge: renau1g

    Baern I am going to wait on you to take your turn and hopefully make dead these blasted annoyances! Good luck bud B-)
  13. M

    Adventure: Into the Wild

    Alright, admittedly I've been avoiding this part because at first I had no clue what I could even help with. Ibram's a city boy..he knows nothing about nature or, with my recent roll, that there is even an outside environment. *facepalm* I tried to roll to assist on perception, but didn't quite...
  14. M

    Adv: Rhapsody; Judge: renau1g

    "The blood we've been spilling will bleed us dry, comrades. Let us finish this." Dalvach parries as best he can with his Craghammer, the gladiators furious blows rain down and one makes it through his defenses. Dalvach draws on his reserves and projects an atmosphere of fury. "How dare you...
  15. M

    Adventure: Into the Wild

    Comrades Succor is the ritual I believe, takes a surge to cast it and then anyone can donate surges to the pool to dish out to whoever needs 'em. However this doesn't matter because I don't have the ritual :uhoh:. I'll spend a surge and gain 13 hp back, 9/11 surges I think are left?
  16. M

    Adv: Rhapsody; Judge: renau1g

    Nah, my powers dish out surges too so it's no big deal. The way I see it, I've got 3/4 possible surges to throw out still. Maybe it's just my overwhelming optimism. *shrug* Also, there was a matter of preservation..when the mage gets dropped to 50% and there's only three of us? First round we...
  17. M

    Adventure: Into the Wild

    Everyone gets a bonus 5 hit points to their surge value as I play my harp. If you're deaf or just don't want to hear it then don't include the extra 5 hit points for each surge you spend :uhoh:.
  18. M

    Adventure: Into the Wild

    Ibram breathes a heavy sigh of relief at the passing of the ant swarm as he brushes the rest of the wee bugs off his body. He moves between Renquist and Abby to try and climb the rock face. After quickly knocking some pitons into the wall he makes sure his rope is secured around his waist and...
  19. M

    Adv: Rhapsody; Judge: renau1g

    Lol :confused: funny stuff. The new temps should cover the old temps but have you been hit since I placed the new temps on you? PS: Scorpius, I concur with Fourmonos, excellent adventure! I'm very intrigued as to what's going to happen..love a good mystery.
  20. M

    Adventure: Into the Wild

    The pace of the battle has slowed and Ibram gains just a little more focus from all the calm. The ants before him swarm over Renquist and make a small meal out of the unholy Paladin. With their dwindling numbers, it gets easier to finish the rest of them off, but harder to hit more in one...
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