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    Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF

    I probably should have said "scaled up" because I was taking mostly low-level D&D adventures and using them with more capable 250-point DFRPG parties. I often run games for new players, though, so PCs are rarely run optimally. (A 250-point combat monster played by a veteran is much scarier than...
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    Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF

    This is definitely a feature of GURPS. Everything is built to be customized. I often hear people refer to GURPS as an RPG Toolkit rather than a single RPG. (Though it does have a number of fully fleshed out genres like dungeon fantasy, action, post-apocalyptic, etc.) Despite playing GURPS for...
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    Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF

    I'm curious about which scale issues you're thinking of? Lower point values tend to reduce the scale of just about everything. Skill levels won't be astronomical. Characters won't have as many spells (and those spells will be at moderate skill levels). It's easy enough as a GM to choose from the...
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    Real Religion in Adventure Design

    I don’t see why not. Historical settings, of course, do this by default. For example, I was involved in a playtest recently for an upcoming GURPS book about the Southeast Asian empire of Srivijaya. This involved discussions of Buddhism, Hinduism, and Islam. The default assumption of the book was...
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    D&D General Turgenev's Friday Freebie Maps

    This was a favorite of mine back in the day. Ran it for at least five different groups. I'm not sure, however, if any group ever made it to the end. I think it was a common pickup for one-shots, but it actually takes longer than a typical session to complete it. I wonder how it holds up now? Too...
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    Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF

    Yes, this can be a great way to do it. I enjoy low-level play. Douglas Cole, the publisher of the book, just posted this blurb to the GURPS discord: Delvers to Grow (Dungeon Fantasy RPG, Powered by GURPS)
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    D&D 5E PC Exceptionalism

    This. In a recent session of my GURPS Dungeon Fantasy campaign (similar enough to D&D for the purposes of this discussion), the PCs came back to town after a successful adventure against vicious winter fae, dinosaurs, a wraith, and other nastiness. The party was powerful. In town, they got...
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    Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF

    Thank for pointing this out. I'd forgotten that I would be getting five printed books for $70. I'm pretty happy with that price! This is one of those products that will work best in print, at least once F2F gaming fully resumes. I'll probably end up with more than one copy, especially for my...
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    Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF

    Taking a break from my daily dose of discussions about immersion, story-now, gm notes, and prevarication, I thought I'd mention a new Kickstarter for a book that I was lucky enough to be able to playtest recently. The book is Delvers to Grow by Kevin Smyth, who also wrote Hand of Asgard and...
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    Religion Brainstorming Ideas

    I ran a campaign once which featured a forgotten water god. The being had been worshipped long ago but his faction was overthrown by other water deities and his worship faded away. This was intended to just be some minor background material to add to the sense that the campaign world had a long...
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    Describe your last rpg session in 5 words

    Ghosts in a dragon’s museum.
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    What is the point of GM's notes?

    Long before Blades and other games introduced flashbacks as a mechanic, we used flashback scenes regularly in my old AD&D campaign in the 1980s and early '90s. My recollection was that even back then people were still inhabiting their characters just as much as they were in the fictional...
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    Players establishing facts about the world impromptu during play

    This has matched my experience, too. Sure, sometimes things need to be edited to fit pre-existing fiction that the player may have forgotten, but it also adds diversity to the game reality which is usually a good thing. Sometimes a carefully crafted setting is too consistent... it's more...
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    What is the point of GM's notes?

    That sounds similar to some GURPS advantages that let you pull minor gear out of your backpack (or pockets or whatever). Usually, you can do it a certain number of times per session. My players tend to love advantages like that, but it doesn't seem like it's quite up to the level of the...
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    What is the point of GM's notes?

    I wonder if anyone here has experience with versions of this as part of a more traditional RPG? There is a GURPS supplement called "Impulse Buys" which allows players to use earned character points (or, alternately, other pools of points) to affect the game state in ways that go well beyond...
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    In search of monster goals during combat other than attacking the PCs.

    Engage in trickery: morph to appear like innocents, take the form of killed victims, mock people by pretending (badly) to be human (or whatever the protagonists are), cast illusions, etc.
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