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  1. LowSpine

    Okay, where do you stand on diagonal movement?

    If both sides in the battle are using the same system it makes no difference. All the systems proposed are not in any way accurate. To be accurate you would need a measurer and some Newtonian physics laws of motion. 1-1-1-1 is easier and barely less accurate than the rest. I always thought all...
  2. LowSpine

    Diagonal wonkiness scenarios

    The enemies move diagonally as well so it doesn't matter. You can't move diagonally past the corner of a wall, column or any other similar obstruction so it will not help you there either. You will never get it completely accuate so it is best just to do what is reasonable and easy. Unless...
  3. LowSpine

    Your choices are Kill, or ... Kill

    I like that. It stops all that lethal/non-lethal hp rubbish and does the trick. It's one of those things that is so obvious it makes you hit your own head and say stupid. Might need to be played about with if we are going to have blackjacks. In what way would a blackjack be a benefit unless you...
  4. LowSpine

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    With M Theory it is now 11 dimensions. More the better. I would like one just for me. It has lots of women and money in it. (And lots of zombies so I have something to shoot at when I'm grumpy with all the nagging women.)
  5. LowSpine

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    It works on the quantum level so it requires the isotope. But what you say about the car may be true until you see it or are told what the colour is. I do not know - but you have to remember that a great many people have already observed it before you have. (Yes, BTW, the cat is supposed to be...
  6. LowSpine

    DDXP characters - unexpected tactics?

    We have offensive marking,but I wander if there is going to be any defensive marking. What I mean by that is something that will protect a wizard for example. You defensively mark your wizard and if anything attacks it you get an OA. That sort of thing.
  7. LowSpine

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    You are blooded when reduced to 1/2 hp or less - so that is real damage, even if it isn't a great deal of damage. Serious damage comes from bleeding to death on the floor but if you manage to stop the bleeding and have a couple of minutes rest you can press on. All things are true until...
  8. LowSpine

    Another Burning Plague Gaming Report

    I'd go with a move action as well, but I wouldn't use a Heal check, I'd use a Dex/Int check with an immediate save (in other words straight save with dex or int bonus applied, but a natural 1 would cause the character trying to help to catch on fire as well.)
  9. LowSpine

    Is the 15 minute adventuring day now the 90 minute adventuring day?

    The little rests are only 5mins. It's just a little sit down before you continue. It is just to break up encounters (so the encounter powers reset) and get some recovery.
  10. LowSpine

    Thievery Skill

    Why? Just because you have it doesn't mean you have to use it.
  11. LowSpine

    Solo playtest...

    You are only basing it on 1 encounter. You have used up your daily power. You should run a encounter using up your daily and then take 5min break then fight another encounter. Without thatnasty daily it's going to make a big difference. Also you are using a skirmisher like a defender. Use a...
  12. LowSpine

    Your choices are Kill, or ... Kill

    Good idea. Plus - what happened to surrender. When a creature kows it is going to die it is very likely to give up and surrender unless it is undead or an unintelligent animal (which would itself run away.)
  13. LowSpine

    Thievery Skill

    Thievery -Pick Locks -Find/Disable Device ?Pick pockets Stealth -Move Silently -Hide In Shadows Deception -Bluff -Forgery -Disguise ?Sleight Of Hand
  14. LowSpine

    Monster Design--from a designer's standpoint

    Take your weapon. Strike me down with it. If that isn't homoerotic I don't know what is.
  15. LowSpine

    D&D 4E Our first playtest of 4E

    I'm certain you shouldn't be able to use Tide Of Iron in a prone state. It's basically a Bullrush. How do you Bullrush while lying on the floor. Other than that interesting cheers.
  16. LowSpine

    Yes! "Turns" are back!!

    My Amstrad 6128 CPC 8 bit only took 1 second. Hang on doesn't that mean it's rubbish.Lol. My Vista Prem only takes a couple of seconds if I just put it to sleep. The old Turn was 10mins, I much prefer the 5min.
  17. LowSpine

    Conversion: Keep on the Borderlands

    I have scanned Dungeon Tiles in order to create my battle map. I have used them as the basis but I have heavily edited them. I was just wandering if anyone knows any copyright law on edited images. I heard that if you edit an image enough it becomes your own work but I have also heard that...
  18. LowSpine

    Conversion: Keep on the Borderlands

    I'm currently making a decent battle map for the Red Box Basic set's Your First Group Adventure from the DM's book. Don't know how much Gygax was involved in that (it's the Mentzer set.) I'm doing it ready to create a 4E version of the adventure. I'm just doing the frst level for now bt I might...
  19. LowSpine

    Monster XP Formula

    I think they said we gain a level every 10 encounters. An encounter is meant to be 5 x a normal monster so alevel 1 encounter = 500xp 1000xp divided between 5 pcs = 100xp So 100xp per pc per encounter. 10 encounters = 1000xp I'd say 1st is 1000xp like 3.5. After that you'll have to work he...
  20. LowSpine

    Monster Hit Point Formula (just worked it out)

    You just take the method for determining the HP of a normal creature: Normal Creature :: CON + (BASEHITPOINTS x (LEVEL+1)) SOLO, Young Black Dragon, is worth 5 creatures so you just times that by 5: Solo Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) x 5 With Elite, that is worth 2...
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