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  1. hobgoblin

    Lets debate the pros and cons of Wound/Vitality-points vs. Massive-Dmg-Threshold

    thats when you bring out the hero and villan points ;)
  2. hobgoblin

    Wand of shocking grasp question

    allso, you may say that your touching the target with the wand ;) oh and a touch spell can be held until discharged or a new spell is cast...
  3. hobgoblin

    Size Pluses to AC and 'To Hit'

    small spellcasters ;)
  4. hobgoblin

    D20 Past Cover Posted!

    given the style of d20 modern and d20 future im guessing that it will not change... and that coat is definetly a victorian age style of clothing...
  5. hobgoblin

    [M&M] Question about Flaws and Powers as Extras

    there have been a lot of discussions over on the m&m board about this and im not sure they have come out with a clear and simple mechanic. personaly i say that yeas they apply as long as it makes logical sense as when you attach a power as a extra it just becomes another effect of the whole...
  6. hobgoblin

    D20 Past Cover Posted!

    personaly i found the d20 future bland but workable. it had all the basics and it will not be hard to combo cybernetics, space, mecha and whatsnot into a workable world. the stuff that takes up space is flavortext and d20 future didnt need that. i find it perfectly justifiable . alltho the...
  7. hobgoblin

    Enervating question and answer from CustServ

    only place that the energy drain text says that hitpoints are lost is when actual levels are lost from energy drain going permanent. before that we are just talking negative levels, not actual level loss (ie the levels are effectivly suppressed). there is a slight but important difference...
  8. hobgoblin

    Counterspelling Wands

    the question i guess is this: could a spellcaster take a spellcraft check or similar to figure out what spell is being cast if said spell is comeing from a wand? if he can then he can counterspell it as it basicly rely on putting a kind of magical white noise up so as to nullify the magic being...
  9. hobgoblin

    Useing a Instant Fortress as a weapon

    now that player needs some bonus exp for unusual use of magical items ;) alltho this sounds a bit to highpower for me...
  10. hobgoblin

    Enervating question and answer from CustServ

    energy drain and similar only inflict real level loss when its permanent, enervation is not permanent and have no chance of ever becomeing permanent (like the temporary energy drain have). only effects are -1 effective level pr level drained and -1 to all tests (and for magic users, loss of...
  11. hobgoblin

    monks?....

    if a item have a sepeate damage property its a weapon, simple as that. if it dont have a damage property then it become just another item of clothing. atleast thats my view... if a monk wants to use a magical weapon, then they should get one of the monk-specific ones with a enchantment. yes...
  12. hobgoblin

    Pulp Game using M&M?

    dont know about you people but i would call nocturnal pulp (more guns then powers and so on). there they use PL 6 as a startingpoint...
  13. hobgoblin

    Casting Locate Object on an item in a Bag of Holding

    given that the bag is only a doorway into a extradimentional space i would say it dont need a nondetection effect as the detection spell only detects objects in the samedimention as thecaster (unless it specificly states that its able to locate stuff on the 305 level of abbys or something)...
  14. hobgoblin

    ECLs, LAs, and Bloodlines

    thanks for clearing that up :)
  15. hobgoblin

    ECLs, LAs, and Bloodlines

    i dont know that major blodline is but from what i understand ecl is just a kind of limiter on growth so that as your race or similar is more powerful then the norm you get a slower development and therefor a higher effective exp level when it comes to exp needed to grow. ecl dont make you start...
  16. hobgoblin

    Mutant/Superhero Gaming

    i guess they use the optional hitpoint rules to port it over or convert to the combat system in m&m...
  17. hobgoblin

    M&M: Making Guns Interesting

    then just tone down the power level to say 5 or so (or maybe even lower) and play the game ;) thats one of the nice parts of the rules. you can tune the game to the powerlevel you want...
  18. hobgoblin

    M&M: Making Guns Interesting

    just a small correction about powers taken as a extra. you cant automaticly mix and match them. a power taken as a extra is in fact a extra effect (if you read the stuff about makeing a power). therefor you need stuff like trigger and similar to use more then one effect at the same action...
  19. hobgoblin

    M&M: Making Guns Interesting

    must gun stuff is just fx. all guns do are go bang and wound or kill. and in a game where the same can be done with a fireball or energybeam they become boring fast ;)
  20. hobgoblin

    MnM... Converting the optional "Knockback" rule into a power stunt, extra or flaw

    hmm, a flaw, similar to full effect, sounds great. other then that just leave it as a player option. sometimes ben grimm punch someone into orbit, sometimes he just punch them out...
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