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  1. Marandahir

    WotC WotC Removes Digital Content Team Credits From D&D Beyond

    Late to the party – last page I had read before this was Page 8 – I just submitted a support ticket to D&D Beyond as follows, attaching an image of the former Spelljammer credits (also attached here).
  2. Spelljammer_Digital-Team-Credits.jpg

    Spelljammer_Digital-Team-Credits.jpg

  3. Marandahir

    D&D (2024) How many of you would implement the drop to 0 HP, get 1 level of exhaustion house rule?

    I'd love a fatigue or morale mechanic implemented in the game, less extreme than exhaustion but along those lines, and along the lines of inspiration.
  4. Marandahir

    D&D General Introducing henchmen and followers to players/PCs?

    Use the 3 NPC classes in Essentials Kit / Tasha's Cauldron. They're great for this, and can stay leveled with the PCs without overshadowing them. You can even let the players take turns or collectively choose the actions for these NPCs.
  5. Marandahir

    D&D 5E wis Warlocks and con Sorcerers

    How about Int Sorcerers? Basically get the Psion then…
  6. Marandahir

    D&D (2024) D&D Background and Origin Feat Article

    v5.2 does seem battle-grid heavy and hard to do theatre of the mind with. In that way it's closer to 4e and v3.0-3.5's Miniature's Game, but mostly it seems like this was designed too sell subs to the virtual tabletop.
  7. Marandahir

    WotC WotC Removes Digital Content Team Credits From D&D Beyond

    This happened with Metroid Dread too and people were pissed. You remove team members from the credits and you're essentially erasing their CV, because in the industry, credits are how CVs are crosschecked. I don't think this is negligence though - one day it was there and the next it wasn't. I...
  8. Marandahir

    D&D General Dark Horse Comics Signs Deal with Wizards of the Coast

    The problem with the BOOM comics were that they're considered non-canon to the overarching MtG narrative. They were doing their own thing, for better or worse. Better in that they had the characters that people know and love and could play in the setting spaces introduced without worrying about...
  9. Marandahir

    D&D (2024) D&D Background and Origin Feat Article

    So how long until we can start CharOp, now focused on Background x Origin Feat x Class x Subclass instead of Species x Class x Subclass? I wanna see the Red-Purple-Black-Green-Blue-Cyan-Gold options colors back again!
  10. Marandahir

    D&D (2024) 2024 Player's Handbook reveal: "New Bard"

    More combat focused = more people needing to use a tabletop grid (with minis, buy yours today!) or a virtual tabletop (what luck! D&D Beyond subscribers get integration of the digital books they buy with the tabletop!).
  11. Marandahir

    D&D General Which non-D&D races would like to see in Dungeons and Dragons?

    Something akin to Zelda’s Koroks & Ghibli’s Kodama (so like if we had a PC species of Chwingas?). Cactusfolk from Magic: The Gathering. An Evil Eye Goliath subtype. Dunedain / Tuathan / Half-elves / Feytouched / Fey Ancestry Humans / High Humans or something akin to these — Humans but long...
  12. Marandahir

    D&D (2024) The 10 Species in "Your Ideal 2024 PHB"

    Ardling to me makes more sense as the 3 alignment upper planes parallel to Tiefling. Archons / Guardianals / Bariaur are all well emulated with Ardling. Aasimar is instead about Angels, which could be any of the upper plane alignments.
  13. Marandahir

    D&D (2024) The 10 Species in "Your Ideal 2024 PHB"

    Human Dwarf Elf Halfling Aasimar Dragonborn Goliath Gnome Orc Tiefling
  14. Marandahir

    D&D (2024) So Class Complexity...

    Wizards have spells and a couple supporting features for additional spells or reusing spells. Monks have Focus Points and Martial Arts and Weapon Mastery and Extra Attack and other features. There-in lies the complexity. Wizard may have a huge spell list, but it's still all about spells.
  15. Marandahir

    D&D (2024) Which subclasses “should” have been in 2024

    I feel like there's room for Rogue and Monk and Barbarian Dancer subclasses. It feels like the sort of concept like Arcane Gish, where multiple classes have a take on the idea.
  16. Marandahir

    D&D (2024) So Class Complexity...

    Wizard is considered average complexity because it's not specialized, and because nearly all its class features are spells and not fuddly dials. Just BECAUSE you can swap out your spell list every day and one spell a short rest doesn't mean you will. I imagine they also had a design mandate to...
  17. Marandahir

    WotC New WotC President Is World of Warcraft's John Hight

    And given that MtG Arena and D&D Beyond are both hugely popular apps for playing their respective games, that makes sense. It also makes sense in light of the Virtual Tabletop. Remember that 4E was created because of the push for Digital Tools + Virtual Tabletop, that collapsed in on itself...
  18. Marandahir

    D&D (2024) Could we get a Bloomburrow (Redwall) setting for 5.24?

    Agreed that MtG breaks worlds too often, and Maro has made a point that this is a continuous problem that they are now actively trying to avoid doing. That said, MtG has great worldbuilding and art because it's built on the backs of Hasbro's most profitable business strategy (getting kids into...
  19. Marandahir

    D&D General Monster ENCyclopedia: Almiraj

    Almiraj were popular enough in early RPGs that they made their way into 1988's Dragon Quest III as an early-game monster, and then made repeated appearances before showing up in the wildly popular "Pokémon-clone" – 1998's Dragon Quest Monsters. In modern games, they've been "translated" as...
  20. Marandahir

    D&D General Introducing a Scientific Mindset to Dungeons and Dragons

    If we're talking backstage developments, my game world is largely based on a theoretical future earth continent orientation and what that would mean for ocean and wind currents, climate, evolution, and biogeography. But all that is stage dressing that I then built my civilizations upon. The...
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