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  1. Ferox4

    Ready action outside of combat

    Only if the EE moved more than 5' (unless it partial charged).
  2. Ferox4

    Ready action outside of combat

    Ok, so what's the next thread gonna be? - "Is Initiative broken?" Puuuhleeeeease:rolleyes: It is up to the DM to determine when initiative is rolled. Like many of their other multitudinous responsibilities, they determine whose sees, hears, smells, senses the who and what of any given...
  3. Ferox4

    Placing area effect spells

    That's funny - I was going to reply to this post with that exact solution. I implemented it last year and it is a cinch to play. A Texan on the Isle of Green? Hank O'Williams? Cheers, F4
  4. Ferox4

    Natural Weapon & Non-Full Round Attacks

    make believe In addition to the other posters correct assessments, remember that creatures are at -5 with their secondary attacks unless they have the Multiattack feat which still makes them -2. Some creatures have extraordinary abilities that allow them to use multiple attacks with their...
  5. Ferox4

    Undoing Imprisonment - Help Clarify

    Simple enough. Although it is going to difficult for a 12th level party to obtain a Freedom spell. Hmmmmmm......;) Cheers, F4
  6. Ferox4

    Undoing Imprisonment - Help Clarify

    One of my PCs drew the Imprisonment card from the Deck of Many Things last session. I have some questions I need answered in order to prepare for the next session of play. It says in the spell description for Imprisonment that the creature is "entombed in a state of suspended animation (see the...
  7. Ferox4

    Revised DR

    I tried something like this out a few weeks ago with a Monster of Legend (MM2) and it worked out pretty well. The players were shocked that the creature was survivng all the damage they were leveling upon it and they kept reminding me of what weapons they were using (I gave it a straight DR...
  8. Ferox4

    What's up with "d4-3"?

    Lookout! Here comes the small (enlarged from tiny), fanged toad (plodding along at 5')! My god, look at those little rippling muscles! I'm outta here.....:D
  9. Ferox4

    Thanks, guys, you've ruined Haste for the rest of us.

    Okay, poor idea "At leasts it gets you out in the open air." Nix aging....
  10. Ferox4

    Thanks, guys, you've ruined Haste for the rest of us.

    bump Haste to 4th level and bring back the aging effect Bump Haste to 4th AND make it age the character one year/per use as it did back in 1E. Easy now, before you all knee jerk on me, hear me out. Many people agree that Haste is too powerful, but the proposed change makes it too weak. The...
  11. Ferox4

    Revised DR

    I've remaind open to the proposed changes to Haste and Harm, but I just don't see the need to address DR. I hear people saying that GMW overcomes the DR thing too easily - well, isn't that what the spell is good for? Perhaps the problem is GMW and not DR. What if instead of 1 enhancement per...
  12. Ferox4

    Sundering armor?

    Armor Hardness & HPs In my post on the above thread I discussed how we do it in our group. It rarely comes up and was designed to eliminate the destruction of Armor instantly (except on a critical, but that's also a custom critical). They are other suggestions on this thread that are worth...
  13. Ferox4

    Demons and Darkvision

    Re: Re: Demons and Darkvision Excellent point, AuraSeer. As far as the Bebilith goes, I also think that its ability to completely destroy armor with a single swat is a bit extreme. An encounter I ran last winter with a Bebilith caused me to come up with the following system (w/ help from many...
  14. Ferox4

    clerics and buff spells

    This is not a criticism of your house rule, however....don't you think that the Cleric has a sufficient amount of buff spells all ready? I have been playing a Cleric since 3E's inception and I have never once desired to have Cat's Grace (besides, I want the Arcane players to feel they're of some...
  15. Ferox4

    Making higher level scenarios plausible/believable?

    Good suggestions, all Just a clarification, FYI- I am only reluctant to go extraplanar because that is the crux of our other campaign, in which I play a PC. I want to be sure that my campaign has a different flavor. I love extraplanar travel, I just don't want to ue it as much when I DM...
  16. Ferox4

    Making higher level scenarios plausible/believable?

    As a DM/GM I have often found it difficult to give higher level PCs (13+) a plausible scenario to interact with (aside from extended interplanar activity). What I need from you are suggestions to enliven my campaign(s). I just need the Who, What, When, Why & How of it. Note: Our group role...
  17. Ferox4

    Wizard's Spontaneous use of Metamagic Feats????

    Re: Re: Wizard's Spontaneous use of Metamagic Feats???? Before I posted this question I had not taken into consideration Plane Sailing's point. If you want to have a campaign with both Wizards & Sorcerers then you can't allow Wizards the same access to spontaneous use of Metamagic feats...
  18. Ferox4

    Wizard's Spontaneous use of Metamagic Feats????

    Yes, that is true. Very few people IMC have played Sorcerers to this point and taking that distinction away from them would not make tham any more appealing. Thanks, F4
  19. Ferox4

    Clerical spell Harm, too powerful?

    What kind of statement is that? I'll tell you - an ignorant, inflamatory and meretricious statement that will unlikely sway the opposition to your point of view. Furthermore, if someone wants to augment the core rules with their own house rules so that the game becomes (to them) more colorful...
  20. Ferox4

    Wizard's Spontaneous use of Metamagic Feats????

    Many of my players have griped about the Metamagic Feats (as they pertain to Wizards) since 3E's inception. We have discussed the potential of spontaneous use of Metamagic Feats but have not yet attempted to incorporate it into the campaign(s). We have discussed either making it a Spellcraft...
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