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    Permanency and greater magic fang

    So, with a little cleverness and a slightly generous DM, a PC can achieve the benefit of a 150,000 gp magic item for around 10,000 gp. The downside is that, under certain specific circumstances, the whole thing might just up and go away. (Money can be spent to minimize this possibility) This...
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    Poison (the spell) and warmages

    The Warmage has the spell poison on its class spell list. Poison is an unusual spell, because its save DC is not calculated by normal means. Now, as written in the PHB (SRD) this makes sense, since only clerics and druids can cast poison, and they like Wisdom. For a warmage, on the other...
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    Why aren't all 9th level wizards rich?

    You can make a suit of armor every day, but unless you run a full time shop, you can't sell it at retail, you sell it at half value. For a profit of 1/6 of the cost of the item. Good money, but not great money. -- gnfnrf
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    Typical per-round damage output of a 16th level party?

    The spell selection of the mask inquisitors is a bit odd. Restoration would be useful, except the casting time is three rounds. Break Enchantment is even worse, with a casting time of 1 minute. The weird thing is that most people probably forget that spell-like abilities take as long as the...
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    Typical per-round damage output of a 16th level party?

    I think you'll see vastly different outputs based on the peculiarities of party structure. Rather than make up plausible parties, I'm using a roughly ECL 17 party I have from an old game. Note that these characters are excessively weird. That was the point of the game they were from, so they...
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    Hideous Blow invocation and crtitical hits

    The rules are unclear on this subject. The precedent seems to be that it would not multiply, since other piggyback effects do not. However, this effectively nerfs Hideous Blow beyond all comprehension. I can spend an invocation for the ability to make regular attacks (instead of touch...
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    Arcane Channeling

    The Duskblade gets the Arcane Channeling ability at 3rd level, described on p 20 of PHBII. How does this ability work, exactly? What if you Arcane Channel shocking grasp and then miss? Do you hold the charge? In your weapon, or in your hand? What if you Arcane Channel Chill Touch? What...
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    Readied Action - Setting A Spear Against a Charge

    So, in another thread, readied actions are being discussed. Given what was said there... EDIT: Thread here http://www.enworld.org/showthread.php?t=211229 How do you ready a spear against a charge? You take the readied action. A foe charges you. Your readied action occurs immediately before...
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    Should you be able to dodge a fireball by readying an action?

    Readied actions are confusing. About the initial circumstances, considered simply. Without readied actions, a player can do nothing to avoid being in the area of effect of a fireball. The aiming character automatically wins that contest. With one interpretation of readied actions, the aimer...
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    Little Known Rules of D&D

    That is a very clever way to make use of what is otherwise a terrible rule (for PCs). But doesn't it inherently increase PC power on 'big days' in ways you might not want? Consider a normal dawn preparing cleric. It's the last day of travel before the dungeon crawl. He's been having a...
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    Warmage...too weak? (Survivability)

    In play, my main experience with a warmage actually felt a little overpowered. It was the second half of a Red Hand of Doom game, and the warmage in the party could drop on CR dragons with orbs incredibly quickly, and clear huge blocks of lesser foes. The advantage of the warmage is the sheer...
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    Spiked chain question

    So, take nimble stand and then... get your cousin to follow you around? I don't get it. :) -- gnfnrf
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    Quick magic item pricing question.

    Create Water is the bugaboo here. 2 gallons of water a round, at will, forever, can be used to break many things. Most of the others seem fine at book price (900 gp or thereabouts). Mage Hand is clearly fine (hand of the mage exists at book price) Prestigitation could be abused, depending on...
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    Psionics Balanced?

    Ahem... To those of you keeping score, you should note that one of the two balanced games I referred to above is the same game that XCorvis refers to here. In other words, perceptions differ dramatically, even of the same game. As for details of the character, he was a shaper with overchannel...
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    Psionics Balanced?

    Check out the Duskblade as an excellent choice to qualify for War Mind. Full BAB and knowledge (psionics) as a class skill. As to the original question, in normal play, psionics is not overpowered. Certainly, the overall power of the psion is highly sensitive to the expected and actual...
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    Haste usable by:

    Beguilers do okay for illusion self-buffing, I'd say. Mage Armor, Invisibility, Blur, Displacement, Mirror Image are all pretty good for combat. Where they fall apart is affecting other people, since virtually everything they do is Will negates. And the beguiler's improved feint like ability...
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    Little Known Rules of D&D

    Comprehend Languages only lets you understand a creature if you touch them first. Whoda thunk it? (Other than people who actually read the spell, of course.) -- gnfnrf
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    Pounce

    It would have been easy to say "in addition to the normal attack from charging" as well. But, they didn't. Thus, it's ambiguous. You assume they mean "a separate full attack". I think they could equally mean "a full attack as part of the charge" but the text itself says neither. -- gnfnrf
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    Tumble

    Both. Each square of movement you tumble (presuming that you do not fast tumble) is at half speed, and you decide which squares of movement you tumble. -- gnfnrf
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    Pounce

    No, it doesn't even say "follow". If we want to nitpick the wording, lets nitpick the actual wording. (Thanee, I know this isn't your fault.) The leopard's pounce says This is ENTIRELY AMBIGUOUS as to whether the full attack replaces the single attack or follows it. -- gnfnrf
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