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    D&D (2024) The Problem with Healing Powercreep

    This is a good reminder. If dedicated healer is a viable role while still not being mandatory, that would be the sweet spot.
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    D&D (2024) The Problem with Healing Powercreep

    Wow, I don't see that at all and I'm the one who wrote it! My take was that @Lanefan's perspective on the benefits of rules requiring multiple days of clerics memorizing and casting healing spells to recover hit points really applied to one sort of military scenario: One in which the attacking...
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    D&D (2024) The Problem with Healing Powercreep

    I'm not sure I follow. Which what-ifs? The LotR example? Pretty early on, D&D seemed to be about dungeon delving, hexcrawl exploration and at least an aspiration to play out Sword & Sorcery-inspired adventures, so I think it's fair to question whether the "days of clericry" model of resting was...
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    D&D (2024) The Problem with Healing Powercreep

    I know, and I agree with you that "press on or rest" is (or should be) an interesting decision point for players. I don't think it follows that "therefore resting should take days of game time and rather a lot of play time committed to busywork." The game logic alone applies narrowly to a...
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    D&D (2024) The Problem with Healing Powercreep

    Me too, but I suspect @Lanefan's "like" was unironic. 😉
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    D&D (2024) The Problem with Healing Powercreep

    I long for the time when rests were measured by how many days it would take the cleric to cast and recover all the healing spells necessary to get the party back in adventuring shape again.
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    D&D (2024) 2024 D&D: now available for the rest of us

    I'm actually very surprised that Roll20 allows me to mix and match 2014 and 2024. This was something I complained about a couple years ago: how moving online would prevent me from mixing and matching the way I did with, say, AD&D and B/X. I was wrong! (Incidentally, 2024 is a lot more...
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    D&D (2024) DMs what do you think of the new PHB?

    I haven't run it yet, so my feelings are preliminary. As a DM who has a 12th-level twilight cleric in his current party of six PCs, I chuckle a little at the idea that character buffs might be a problem. My strongest impressions are that they had a much stronger grasp of the action economy and...
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    Time in Shadowdark

    Eh, she seems very willing to overrule herself based on playtest feedback, so I doubt it's as simple as that. As such, I figured people who have actually used the rules in play might be able to highlight some advantages of using both rather than one or the other.
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    Time in Shadowdark

    Again, this can be accomplished without counting "crawling rounds," can't it? I suppose "regrouping" becomes unnecessary because it happens naturally in the flow of the game.
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    Time in Shadowdark

    Character actions can always trigger a random encounter check, regardless of whether you're making periodic checks by tracking in-game time (i.e. check once every three crawler rounds) or real time (i.e. check once every 30 minutes). This is stated explicitly on page 112: After explaining how...
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    Time in Shadowdark

    "Game time equals real time" if applied consistently also seems to accomplish this, and further emphasizes the importance of player skill. How will you and your party exercise effective time management in the dungeon? Yeah, I'm familiar with Black Hack, but unless the answer is "because Black...
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    Time in Shadowdark

    The first sentence under "Time" in the Shadowdark rules states, "Time passes in the game world at the same pace it's passing in the real world. One minute or hour of game time is equal to one minute or hour in real time." This is why we track torches in real time. I consider D&D and its progeny...
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    Time in Shadowdark

    One of the things I don't like about B/X is the rigorous tracking of in-game time, which is probably why we never actually did it when this was our game of choice back in the day. So I love the real-time torches. What I'm having a hard time wrapping my head around is why we're tracking torches...
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    D&D (2024) Here's The Full List of Changes in the D&D 2024 Player's Handbook

    Couldn't have--he's had criticism to share on all of them. ;)
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    D&D (2024) The Problem with Healing Powercreep

    The most surprising thing about this thread is that anyone ever found hit point attrition to be a thing in 5e. In every campaign I've played in or run (not even including organized play, which, LOL), use-per-day abilities, including spell slots, are the resource that actually matters for the...
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    WotC How much does Hasbro / WotC impact your feelings towards D&D?

    I voted "1," but that may be a little unfair. Wizards as an organization has unquestionably been a better steward of D&D than TSR was for most of its existence. If you set aside how we got here, the state of the game/IP is remarkable. My only enduring complaint is that I feel like with the...
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    D&D General Roleplaying Origins of Early DnD

    Big damn heroes save the world! Pretty much exactly like it is today, because that was the kind of epic fantasy that was popular back in the early to mid 80s--LotRs, Shannara, Riftwar, Belgariad, Star Wars. I didn't encounter the player-skill-focused fantasy survival horror game beloved by the...
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    D&D General Let He Who Is Without Sin Cast the First Magic Missile: Why Gygax Still Matters to Me

    I know you said "watch for it in the comments," but the hero worship is not something I ever experienced in the hobby, even entering as I did in 1980, until...probably these forums, when he started posting, certainly in the OSR--the retrospectives on Grognardia and the like. I don't think anyone...
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    D&D (2024) Heroes of the Borderlands

    I don't think edgy moral dilemmas should be simple gotchas in which a character tries and inevitably fails to come up with the "right answer" (because there isn't one). They're situations the character should struggle with and then make a decision that reveals something (hopefully interesting)...
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