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  1. Philosopher

    D&D 3E/3.5 3e Sword & Sorcery

    Absolutely. I was only describing how I'd do things.
  2. Philosopher

    D&D 3E/3.5 3e Sword & Sorcery

    Yes, I'll grant that, to a point. But I still don't think it should be handled with mechanics. After all, lands can be raided, bribed officials can turn on you, etc. More is needed than the possibility of direct theft, but it need not be in terms of game mechanics. Not that I would disallow PCs...
  3. Philosopher

    D&D 3E/3.5 3e Sword & Sorcery

    There's another point that occurred to me. While I can appreciate granting XP for spending money on "wine'n'wenching", I'd rather not have any mechanical consequences for that. Rather, it should follow naturally from having a low magic campaign. If there are no magic shops around, you're not...
  4. Philosopher

    D&D 3E/3.5 3e Sword & Sorcery

    I've recently been giving this some thought. Keep in mind that S&S can take a variety of forms, and my suggestions are not meant to imply that anything different would not be S&S. Personally, the only race I'd allow is human, and the only classes I'd allow are barbarian, fighter, ranger...
  5. Philosopher

    Something 3E and 4E lost (that 2E had)

    Just to be clear, are you saying that the problem with 3e and 4e is that you can't customize them because the rules don't tell you that you're allowed to customize them? But that earlier editions are less set in stone because the books tell you that you're allowed to customize them?
  6. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    My concern is that this seems to have no impact on an actual game of Al-Qadim. Does it matter to a bunch of adventurous types, for example, that the First Caliph, a very long time ago, had a bunch of companions? By the way, I'm afraid that I don't have quite as much free time as I had expected...
  7. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Regarding drawing further inspiration from our own history: While I understand that AQ was (rather strongly) inspired by the history of Islam, I don't think it should be used as a source of new AQ material just for the sake of doing so. AQ should develop in its own direction. Sure, there are...
  8. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    The background for the races are fine, IMO, but I don't think they're necessary. At least, it's not necessary to flesh them out too much. If Zakhara is racially tolerant (as it is) and cares more about whether one is enlightened than what one's background is (as it does), then the backgrounds of...
  9. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Just to let you know, I don't have much experience either, but Quickleaf has been very encouraging nonetheless. Happy to have you join us. :)
  10. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols. Since the Turks, like the Mongols, came from...
  11. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Do you think it might be worth it to have these nomads simply be the Tuigan from the Hordelands, or at least from the general area? They could have been forced to migrate after the spellplague, which would explain their coming to Zakhara. It would add a little tie to the rest of the Realms...
  12. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    I like this. It makes the spellplague into an AQ-relevant event rather than something random that happens (as far as Zakharans can tell).
  13. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Overall, my preference would be for 1 or 2. However, as others have already pointed out, going with 3 would give AQ the most attention. So I think 3 would be the best option.
  14. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    This is great! The loss of a healing surge makes sense. Plus, if the character is out of healing surges, let's say they lose hit points equal to their healing surge value. That means that it could be worth it to put on heavy armor sometimes, but not for an extended period of time. That's exactly...
  15. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Thanks :) Yes, the reason I decided to just extend the pre-existing rule on non-proficiency is that it's simple. However, I've thought a little bit more about this. The classes that rely on armor would seem to be at a disadvantage. Here are a couple of suggestions on how to handle that: 1)...
  16. Philosopher

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Hi Quickleaf, I had contacted you after you posted about this on the AQ mailing list. I've been thinking about some issues, and here are my thoughts. Armor - One simple way of handling the fact that heavy armor is not feasible in the desert heat is to simply remove all heavy armor...
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