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    The World of Khanesh

    An entry from the Khanesian Gazetteer The Hollow Hills: Often invoked to scare children into obedience, even grown men refuse to visit the greenless mounds of gray earth which is the Hollow Hills. It is a place of many grotesque tales, and strangely, it is known that children always have...
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    The World of Khanesh

    Four entries from the Khanesian Gazetteer Aerlond (Large City, 13,984): Once known as Armoth-Tur, it became Aerlond (meaning freedom in ancient hafling) when the haflings rebelled against their masters during the collapse of the Mardukian empire. Haflings from across Mardukia joined their kin...
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    The World of Khanesh

    Well, I don't know. The entire point is to show that the gods have abandoned the people of Khanesh by not letting the clerics receive spells. It would defeat the purpose of the campaign-hook. But the idea is still good though, just not in this campaign. I appreciate that you like my world. I...
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    Spellbooks

    Say the wizard is scorched by a powerful fireball, what happens to his spellbook? I ask because in reading Magic of Faerun I came across the section on spellbooks, protecting it, trapping it etc. Then I suddenly realized that in our campaign we treat a spellbook as though it is either: 1)...
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    The World of Khanesh

    Khanesian Lore: The War of Fiends In 154 M.R., the ecliptean priest-king Dachan II fell in battle against the heretics of Syth Spire. His successor as priest-king was the high-priest of Corsentius known as Devhorian. During the inauguration ceremony in Bel-Marduk, Devhorian vowed to avenge...
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    [OT] Favorite Band?

    Joy Division, the Smiths, with the Cure and New Order sharing a third place. There were far less horrible music posted than I would expect, considering that most people who frequent ENWorld are Americans. You are obviously a good bunch!
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    The World of Khanesh

    (Magic in Khanesh) The components of magic (somatic, verbal, material, focus, and divine focus) are collectively known as the Language of Magic, often refered to simply as the Language. Spells are called Words of Magic, refered to simply as Words. A spellcaster uses the Language in such a way...
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    The World of Khanesh

    I am aware that it would be harder for the players to heal themselves if the cleric class was removed. There are still the bard and druid classes, both with the ability to heal. Despite this I'm still thinking about using the thaumaturge from Armies of the Abyss. Or perhaps allow the cleric to...
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    The World of Khanesh

    There are no clerics in Khanesh. However, there are individuals able to draw upon the sparks of divinity in their very souls. SPARK OF DIVINITY [Soul] Your soul contains a small spark of divinity from which you can draw divine energy. Prerequisite: Wisdom 10+. Benefit: Select...
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    The World of Khanesh

    They are still missing, no one knows what has happened to the gods or where they are. Khanesh was composed of great theocratic empires, the Divine Silence spelled disaster for them all. Another important consequence of the Divine Silence was the planar-isolation of Khanesh. Magic that deals with...
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    The World of Khanesh

    An entry from the Khanesian Gazetteer The Grieving Forest: Before the Divine Silence, this forest was called Myrewood. It was home to the elves who tended and protected the forest alongside their fey allies. Elven druids used their magic to enchant the trees so that they grew quicker, lest the...
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    The Gods are gone...now what?!?

    In my home-brewed campaign the gods have withdrawn from mortal affairs, without any explanation. The campaign-world, Khanesh, was made up of great theocratic empires. For each empire the loss of the gods has been devastating. The clergy can no longer communicate with their gods, nor receive...
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    The Realm of Quindia

    Holy cow, those are some beautiful maps! How did you make them?
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    Tur An Tiel--Bones of the Dragon.

    This campaign-world strikes me as excellent, you have obviously put a lot of work and effort into it, and it shows.
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    The World of Khanesh

    After the Divine Silence, a withering spiritual emptiness marred the minds of the Khanesian people. The elves were convinced that some fault of their own drove the gods to silence and were thus driven nearly insane by grief and guilt. Few elves had strength to carry on after the cataclysm, most...
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    Eric at GenCon -- the Special Collector's Edition Thread

    Might be a strange location from the excellent TV-show "Twin Peaks". It aired in America during the late eighties\early nineties. Being the work of director David Lynch (Blue Velvet, Wild at Heart, Mulholland Drive), the show was hailed as an ingenious masterpiece by critics. Highly, highly...
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    Aerlond, the City of Haflings

    Aerlond (Large City, 13,984): Once known as Armoth-Tur, it became Aerlond (meaning freedom in ancient hafling) when the haflings rebelled against their masters during the collapse of the Mardukian empire. Haflings from across Mardukia joined their kin in proclaiming Aerlond on the ruins of old...
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    Suggestion for a Demon Lord/Prince

    I'm taking a break from lurking because I want to give you praise for your work on Armies of the Abyss. Having only recently bought it, I found it to be a perfect accessory to my campaign. The demons (nobles, princes, and "commoners" alike) are excellent; both creative and inspiring. Just to...
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    (OT) Now THAT'S a sales pitch

    Creepy, very creppy. The picture would do nicely in the room of a child :p
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    The Forest of White Shadows

    The Forest of White Shadows, located north of Ecliptea, is one of the most dangerous forests in the Broken Lands. Ever since the War of Fiends, the forest has been a sanctuary for devils and demons alike. The fiends have brought the eternal conflict between their respective races with them to...
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