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  1. raptor112

    [Blackdirge/Goodman] Coming 10/26/2009 - Critter Cache VI: Lovecraftian Bestiary

    I thought the rights to all things lovecraft in role playing were owned (or at the very least leased) by choasuim, the guys that make call of Cthulhu? (I don't think I spelled that right) Not that I'm complaining, I'm very happy about it. I love lovecraftian monsters!
  2. raptor112

    Would you buy a Scarred Lands 4e?

    definately would be on my list of things to buy in PDF format, I especially loved the hollowfaust book and always found it funny that the city of necromancers was safer to live in then the one ran by palidins
  3. raptor112

    Bringing Back the Odd, Strange, the Weird, and the Funny

    Miniture Giant Space Hamsters for the win!
  4. raptor112

    It's Dark Sun

    I don't think so, I will riot....or get very cranky with you....or just mumble to myself....or just ignore everything in game and play with my phone....um...er YAH DARK SUN
  5. raptor112

    Mad science, an idea that needs help.

    I had two different ideas, one is a steampunk setting, another is D&D 2475 (which is more scifi ish with some steampunk elements. Like magic still exsisting)
  6. raptor112

    Mad science, an idea that needs help.

    how would you reflavor Sorcerer though by way of tech? as for Warden, you go go with it being bio-tech instead of exoskeleton.
  7. raptor112

    Mad science, an idea that needs help.

    I looked at it, it seems pretty cool, thanks for the ideas. I wonder, if I use a refluffed Artifcer as a technologist (leader) and a wizard as a Gadgeteer (controller), what do you think we should reskin for the striker and the defender to complete the tech grid
  8. raptor112

    Dark Sun Anyone?

    sounds cool, why don't you through it up on PDF format here on the boards? I'm sure plenty of people will take a look and give you feedback. I would but it takes me forever to read D&D supliments of any sort
  9. raptor112

    Mad science, an idea that needs help.

    Only in a standard d&d game, From second edition on my game worlds always had one place on the map with some kind of technology
  10. raptor112

    Mad science, an idea that needs help.

    So no one is willing to give me a hand or even reply to say they have no idea? Well in case this thread got lost in the shuffle (mainly cause I was dumb and posted it on the 4th of July), here is more of my idea. Technological Refinments: Basically Technological Refinments are science's...
  11. raptor112

    Mad science, an idea that needs help.

    ok, I picked up the ebberon players guide, and after reading the artificer i realized that a mad scientist or technologist was possible. the artificer says tat you carry esoteric items and materials and that even if you don't have what you need you can convert mundane items into what you need...
  12. raptor112

    I have the Eberron Player's Guide and Kingdom of Ghouls

    Yeah I know but my spelling is hideous (hence my bad spelling of the plural form of homunculus) and I figured that it was easier saying it the round about way rather force Jack99 to translate my bad spelling
  13. raptor112

    I have the Eberron Player's Guide and Kingdom of Ghouls

    Sorry, my spelling is horrible, but if I'm remembering correctly (but I could be wrong) 3.5 Artificers has something similar to a familar but it was a construct (it looked mechanical in the pictures I remember), i was asking if there was something similar to them in the book
  14. raptor112

    I have the Eberron Player's Guide and Kingdom of Ghouls

    can you give us an idea of what the Tinkerer build for the artificer looks like? (including its what stats it uses and if it still gets mechancial homculi?)
  15. raptor112

    [APG] Feudal Lords Campaign Setting is Released

    I must admit I've been a bit hesident to buy this PDF mainly cause I bought the noble multiclass PDF already as well as the update to it in Dragon's hoard (speaking of which, when is issue 2 coming out?). I had spending money on a product that has something from an earlier product I own (hated...
  16. raptor112

    [APG] Feudal Lords Campaign Setting is Released

    Thats really cool, I've been looking forward to both products for months now. Hopefully if you guys do that one or both of you can have maybe a web enhancment talking about how to synch up the two products.
  17. raptor112

    [APG] Feudal Lords Campaign Setting is Released

    I plan to, as soon as I get the money to buy it. I just came back from vacation and am a little short on disposible cash but that will change next paycheck. I really want this book, I am thinking about merging some of the stuff I know about this book with the Scarrport book (a damn fine PDF, I...
  18. raptor112

    Venture 4TH - Pact of the Vermin Lords

    Yes, I agree, I'm looking forward to the next couple of pacts....I have plans for the steampunk/clockwork pact as well as the time pact for my first 4th edition game. I hope everything is alright GMSkarka?
  19. raptor112

    [APG] Feudal Lords Campaign Setting is Released

    I am excited that this has been release!!! And I see you used my sugestion for an Epic Destiny!!!
  20. raptor112

    Scarrport: City of Secrets, now on sale!

    No I'm enjoying it, I still love the gremlin, it just seems weird to change it and not change what its good at that all. Hell I'm not even planning on playing a rogue when I play my gremlin. I'm going to be playing a summonner wizard the refluffs my summons as machinces. It was just something...
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